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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Wed Dec 11, 2019 12:33 pm 


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Joined: 11 Jan 2007
Posts: 1559
Location: Minnesota, USA
Aquas - 1,526,000 - 10 - Yes - MiSTer FPGA
https://www.youtube.com/watch?v=VXB9boqwG8w

For those not in the know yet, MiSTer uses FPGA which is hardware capable of reprogramming itself to mimic other hardware. In other words, hardware emulation vs software emulation. It's the future of retro gaming preservation, and some Arcade cores are coming out for it, including Gun.Smoke here and Ghosts'n Goblins and plenty of others. The GnG core is wild: no other emulation gets the PCB slowdown accurate or present at all, but MiSTer FPGA does it.

The sound of Gun.Smoke is the most interesting to me from this core in the MiSTer...

...but yes, Gun.Smoke is still awesome.
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


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 Post subject: Re: Gun.Smoke [Arcade/NES]
PostPosted: Wed Dec 11, 2019 4:08 pm 


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Joined: 10 May 2007
Posts: 12315
Location: SODOM
Interesting stuff - I'm planning to return to G.S soon via Capcom Arcade Cabinet, but more options are always welcome. Also, good to see you playing this! Strafes & Grey counter-assassinations are looking sharp as all hell! Edge of seat performance VS Wolf Chief and TEH PUBRO.

That was palpable distress after the Shenmue III comment. :lol:
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THE DEVIL AND THE PRIEST CAN'T EXIST IF ONE GOES AWAY
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [TRAGEDY FLAME]


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 Post subject: Re: Gun.Smoke
PostPosted: Thu Jan 30, 2020 6:25 pm 


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Joined: 26 Apr 2005
Posts: 811
Location: Sweden
Great score and video Aquas! I need to get into the saddle again! :D
Just rewatched the stgweekly-gunsmoke-with-BIL episode as well. Great stuff!
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 Post subject: Re: Gun.Smoke
PostPosted: Sat Feb 01, 2020 1:45 pm 


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Joined: 11 Jan 2007
Posts: 1559
Location: Minnesota, USA
Thanks dudes, Gun.Smoke is a game you can always come back to :)
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


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 Post subject: Re: Gun.Smoke
PostPosted: Mon Mar 02, 2020 7:34 am 


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Joined: 26 Apr 2005
Posts: 811
Location: Sweden
Aquas wrote:

Was meaning to say something more about the vid in my last post, but I forgot. :)

Looks like the MiSTer is putting all sprites one character (8 pixels) too low. The guys in the windows and all barrels are all in the wrong place, some are even inside the wall.
It's either the bkg being rendered too high or the sprites being rendered too low.
Wonder if Jose has been informed of this? :)
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 Post subject: Re: Gun.Smoke
PostPosted: Mon Mar 02, 2020 9:33 pm 


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Joined: 11 Jan 2007
Posts: 1559
Location: Minnesota, USA
Good to know mice, I'll run up the core again soon and see if I can notice the difference, then I'll try to report it. There has been some general updates since I posted that video. But yes, the best way to get these things up to speed is to let the core devs know. It's very important to this project as accuracy is a goal.
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


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 Post subject: Re: Gun.Smoke
PostPosted: Mon Mar 09, 2020 12:56 pm 


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Posts: 811
Location: Sweden
I'm now prepared to take your score on Aquas!
A note with relevant boss milking scores handily available. :)

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 Post subject: Re: Gun.Smoke
PostPosted: Tue Mar 10, 2020 2:19 am 


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Joined: 02 Dec 2010
Posts: 3665
The most important piece to any arcade cab is a handwritten note with the route.

Good luck on runs!
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 Post subject: Re: Gun.Smoke
PostPosted: Wed Mar 11, 2020 2:27 am 


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Location: Minnesota, USA
Most excellent mice!
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The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


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