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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Mon Sep 17, 2018 1:12 pm 


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Joined: 16 Aug 2008
Posts: 2583
Location: BRA
Daisenpu Custom, Normal

Kollision - 1,506,400 - 2-7 - Yes - PC Engine Duo-R

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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Wed Sep 19, 2018 1:55 pm 


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Joined: 02 Dec 2010
Posts: 3661
And there it is.

Not sure why I thought your other score was too high, must have fudged my math.
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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Wed Sep 19, 2018 4:44 pm 


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Joined: 24 Nov 2014
Posts: 1498
Location: Germany
There is no beating Kollision when it comes to the various incarnation of this game, I'm afraid. I tried my best, though. :mrgreen:


Daisenpu Custom, Normal

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Perikles - 1,412,250 - 2-6 - Yes - PC Engine Duo-R


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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Sun Mar 10, 2019 8:27 pm 


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Joined: 24 Nov 2014
Posts: 1498
Location: Germany
Daisenpuu - Arcade

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Perikles - 1,740,400 - 3-47 - Yes - MAME Plus! v0.168

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PCE HuCard - Normal

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Perikles - 1,815,200 - 4-4 - Yes - PC Engine Duo-R



PCE CD/Daisenpuu Custom - Normal

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Perikles - 2,922,000 - 4-7 - Yes - PC Engine Duo-R



One last agglomeration of older scores. Wanted to wait until I get presentable MD Daisenpuu scores as well, but I don't have any inclination to play shmups in general right now, nor Daisenpuu MD in particular. I'm really happy with the above scores considering how rough the game and its various incarnations were to me at first, later loops are especially tricky.


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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Fri Oct 04, 2019 5:36 pm 


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Joined: 24 Nov 2014
Posts: 1498
Location: Germany
Daisenpuu (MD & Easy)

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Perikles – 1,800,760 – 14 – Ext. – Japanese Cart


Daisenpuu (MD & Hard)

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Perikles – 1,170,300 – 10 – Ext. – Japanese Cart


Vengeance is finally mine! It only took five years, but now I've 2-ALLed every 16-bit Toaplan shmups whenever there is a second loop. This one is indubitably the hardest one to do so as you need precise routes in order to stand a chance against the harrowingly fast bullets and massive hitbox. External autofire is mostly irrelevant except for pointblanking a few bosses, which are completely ridiculous otherwise. Loop 3 on Hard and loop 4 on Easy have bullets about as fast as those in Same! Same! Same! 1P arcade, it's rather bemusing. You do turn into faster ships, though!

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Really wish they had crafted some sort of alternative mode (think Slap Fight Special) with these faster ships, it's a ton of fun to deftly cross the screen in Daisenpuu for a change. With the Same! Same! Same! 1P arcade bullet speed on loops 3 (Hard) & 4 (Easy), it doesn't matter much anymore, unfortunately.


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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Sat Jan 11, 2020 11:38 pm 


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Joined: 28 Nov 2014
Posts: 351
Location: SoCal
Daisenpuu - Arcade
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maximo - 827,240 - 2-22 - Yes - ARCADE 0.214

(I apologize for the messed up scoreboard. I don't why it happens ( since it will zero out scoreboards of other games I play like Hishou. I probably fucked up a setting somewhere in the last week, but I'll try reinstalling to fix the issue).

I played this very briefly a year ago & got stuck at the two gunboats you encounter after dealing with the humongous battleships. But I decided to come back after playing some hishou, and worked out a strat for that section that worked pretty well for survival ( along with two planned bombs on the final boss to get rid of 2 of the 3-shot spread turrets asap). On this run, I actually got very lucky on that section and only needed one bomb to move forward, and managed to get my final boss strat to work. Gotta practice more of loop 2 to be honest since I could have gotten way further.

Unfortunately, I only recorded the run from shortly after those two sea gunboat midboss section, so Im uploading a seperate run to show most of the early game, despite it being pretty sloppy. I will keep playing this a little bit more to get a complete run, but at least I got the 1cc for now!

1cc run here: https://youtu.be/P6Fi40FKLX4
Early-mid game strats (from another run i did afterwrds, does not clear): https://youtu.be/OAPd-x7X-fo

PB improvement 1-13-2020: Very small pb improvement ( but posting it since I have a complete run this time)

Daisenpu - Arcade


maximo - 835,520 - 2-27- Yes - ARCADE 0.214

Full replay: https://youtu.be/OaNT-RibqXo
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Last edited by maximo310 on Tue Jan 14, 2020 9:15 am, edited 1 time in total.

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 Post subject: Re: Daisenpu/Twin Hawk
PostPosted: Mon Jan 13, 2020 10:37 am 


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Joined: 28 Nov 2014
Posts: 351
Location: SoCal
Edit (1.14.2020) : Made it to the midway point of loop 2. This boss is actually not that bad; I played very sloppily at the end there, but for recovery, you could probably get away w/ 2 firebombs & have enough room to take out the smaller tanks ( despite the increased enemy firing rate)

Daisenpu - Arcade
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maximo - 955,740 - 2-34- Yes - ARCADE 0.214

Full replay: https://youtu.be/XBh1tAf0Vl0
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