shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Nov 13, 2018 5:59 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 62 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Aug 19, 2012 10:13 pm 



Joined: 18 Nov 2008
Posts: 937
That's good to know, thanks.


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Aug 19, 2012 10:41 pm 


User avatar

Joined: 08 Dec 2005
Posts: 18210
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs
What's a good ROMset? I see slowdown in Set 1 by the second stage (boss I think) and especially the third. Is set 2 good?


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Mon Aug 20, 2012 9:45 am 


User avatar

Joined: 18 Aug 2008
Posts: 7428
Location: Alingsås, Sweden
Set 2 is great. Same enemies as Set 1 but doesn't start at loop 2 enemy fire.
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Wed Mar 27, 2013 7:57 pm 



Joined: 09 Jan 2011
Posts: 1121
Location: Finland
Managed to loop this rather randomly. I should play more.

Erppo - 2,020,380 - 2-4 - YES - MAME (set 2)
Image

Edit: Does the required extend setting mean 300k only or every 300k? If the first, then ignore this since I used the every setting which seems to be the default in MAME.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Thu Mar 28, 2013 9:10 am 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
that was a mistake that has been fixed

which version of mame did you use? important for this game
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Thu Mar 28, 2013 12:54 pm 



Joined: 09 Jan 2011
Posts: 1121
Location: Finland
Ah, sorry. Shmupmame 4.2.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Mar 30, 2013 9:49 pm 



Joined: 09 Jan 2011
Posts: 1121
Location: Finland
Played more.

Erppo - 3,948,820 - 3-6 - YES - MAME (set 2)
Image

Same MAME version again.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Mon Apr 01, 2013 2:55 pm 



Joined: 09 Jan 2011
Posts: 1121
Location: Finland
Slight improvement but it's another loop so yay. These credits are starting to take pretty long.

Erppo - 4,459,560 - 4-2 - YES - MAME (set 2)
Image

Recorded an input this time. Shmupmame 4.2
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Apr 06, 2013 9:23 pm 



Joined: 18 Nov 2008
Posts: 937
jepjepjep - 1,648,500 - 2-3 - YES - PCB


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Apr 06, 2013 10:59 pm 



Joined: 09 Jan 2011
Posts: 1121
Location: Finland
A somewhat bigger improvement. Most likely the longest credit I've ever played in anything.

Erppo - 6,976,110 - 5-6 - YES - MAME (New set 2)
Image
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Mon Apr 15, 2013 6:10 pm 



Joined: 09 Jan 2011
Posts: 1121
Location: Finland
One more credit, one more loop.

Erppo - 7,321,010 - 6-1 - YES - MAME (New set 2)
Image

Shmupmame 4.2 input.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sat Jul 27, 2013 10:15 pm 



Joined: 20 Oct 2007
Posts: 39
Location: Slovakia
outzone set5

Patrik:47 350.


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Aug 04, 2013 10:26 am 


User avatar

Joined: 18 Aug 2008
Posts: 7428
Location: Alingsås, Sweden
Awesome work, Erppo!
_________________
Image | My games - http://www.emphatic.se | Custom shmup move strips! | Now featuring Storm Blade English move strip!
RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Tue Aug 06, 2013 1:54 pm 


User avatar

Joined: 06 Nov 2007
Posts: 6679
Location: Casino Arcade (RIP), UK.
Wow Erppo! Amazing work!
_________________
Image
My Hi-Scores | My 1CCs


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Fri Oct 25, 2013 9:17 pm 


User avatar

Joined: 27 Jun 2007
Posts: 898
Location: Nashville , TN
Image

a first 1cc on outzone
:)

Akraten - 1,585,970 - 2-2 - Yes - PCB


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Nov 10, 2013 7:01 am 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
So I just found out that v0.149u1 has changed everything yet again. The new set 1 became a clone (now labeled "harder"), and an old clone became the parent. What is now Out Zone set 1 was previously Out Zone set 4 back until before v0.104u5, where it was Out Zone set 3; apparently there was a set 4 even when it was still set 3, which is either a typo or a version I know nothing about. I'm still pretty sure most PCBs people have are what is now labeled (as of v0.149u1) "old set", but if anyone can actually verify what is what beyond a really old MAME statement, please do so.

In any event, PLEASE PLEASE PLEASE mention exactly what emulator and romset you used.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Fri Aug 12, 2016 4:57 am 


User avatar

Joined: 28 Nov 2014
Posts: 271
Location: SoCal
maximo-1,150,960- 1-6- No- Mame 0.172 ( Standard)

Been playing this for the last 2 days, and almost made it to the stage 6 boss on this run, but lost most of my lives at that area where the soldiers pop out from the gates. With the amount of bombs available, I don't think it should be too hard to clear the 1st loop. Subsequent loops are gonna be a challenge.
_________________
Youtube
Twitch
Twitter


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Mon Aug 15, 2016 7:26 pm 


User avatar

Joined: 28 Nov 2014
Posts: 271
Location: SoCal
maximo-2,226,270-2-4-No-Mame 0.172 (Standard)
_________________
Youtube
Twitch
Twitter


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Tue Oct 11, 2016 6:41 pm 


User avatar

Joined: 24 Nov 2014
Posts: 1395
Location: Germany
Image

Perikles - 9,522,620 - 7-4 - Yes - ShmupMAME v4.2 (Standard)

Will upload the run, have to figure out how many videos will be necessary, I'm going to guess I'll end up with three.

Some astoundingly silly deaths (managed to dunk myself into a pit, for starters :lol:), but also some neat performances throughout (no deaths in loop 6!). Got eight out of the nine Zero Wing ships in the first loop for scoring and a few more afterwards. That's probably my least favourite part about the game, I had quite a few restarts because something went awry there. Random items are also questionable, not getting a speed-up on higher loops will result in bomb spam that is not necessary otherwise. I even got an extend twice, but not in this run. I'm also apparently colour-blind to some degree, I still have massive problems distinguishing the shield from the Super Ball. :cry:

Aside from that it's splendid! Love the blazing-fast bullet speeds in later loops, such an intense, fun experience. Reminded me a bit of some of the board games (like StarQuest or Space Hulk) we used to play, given the focus on using terrain to your advantage. High loops are quite tough, checkpoint recovery is always possible, though, splendid design.
_________________
ImageImage
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Wed Oct 12, 2016 10:01 am 


User avatar

Joined: 13 Dec 2014
Posts: 3186
Location: Ringing the bells of fortune
counterstop when :V
_________________
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Wed Oct 12, 2016 12:00 pm 


User avatar

Joined: 05 Mar 2008
Posts: 4190
Location: Brazil
Perikles wrote:
I'm also apparently colour-blind to some degree, I still have massive problems distinguishing the shield from the Super Ball. :cry:


ImageImage

The shield icon is a very bright pink, almost white. Use that as reference to tell the two apart.

And by the way, is romset 2 the "standard" one in shmupMAME 4.2?
_________________
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Wed Oct 12, 2016 7:05 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Should be. ShmupMAME v4.2 fortunately labels the harder version ("broken rank version") and the prototype. I dunno what the other sets are.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Wed Oct 12, 2016 10:32 pm 


User avatar

Joined: 05 Mar 2008
Posts: 4190
Location: Brazil
Anyway, might as well post my personal best too.

Image

Ruldra - 2,270,060 - 2-4 - Yes - MamePlus 0.159

I was using 'outzonea' romset, this emulator considers it "old set". I think that's the standard one.
_________________
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:
You guys are some hardcore MOFOs and masochists.


This is the biggest compliment you can give to people on this forum.


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Thu Oct 13, 2016 2:21 am 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Added.

Yes, that should be correct. I have no idea what the current parent is supposed to be. MAME themselves said that the current outzonea was the vast majority of the Out Zones they found.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Thu Oct 13, 2016 8:22 am 


User avatar

Joined: 24 Nov 2014
Posts: 1395
Location: Germany
Videos are up now!

Part 1: https://www.youtube.com/watch?v=s-ICHv4poh4
Part 2: https://www.youtube.com/watch?v=JzXp9OQCc9o
Part 3: https://www.youtube.com/watch?v=KEzV3pTk62A

Shepardus wrote:
counterstop when :V

I can imagine going back to the game and getting the counterstop, with a few less stupid deaths it shouldn't be a problem to do even with the same amount of stages, although I'd try to get further as well, of course. Will probably not be for quite some time, though.

Ruldra wrote:
The shield icon is a very bright pink, almost white. Use that as reference to tell the two apart.

I can usually tell that I'm going to pick up a shield, but whenever I see the Super Ball I'm getting uncertain and then grab it because I don't want to lose out on a shield. :lol: Maybe I'm really a bit colour-blind, I knew someone who couldn't tell a blue and a purple die apart visually even though that was quite apparent for everyone else. It's not a huge issue in this game, regardless, you get so many C items that you can usually switch back to your regular weaponry in seconds. It's only problematic if you try to get the Zero Wing ships to spawn and ruin your sequence.
_________________
ImageImage
Path to Ascendancy (1CCs) | Götzendämmerung (YT)


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Sun Oct 30, 2016 12:31 pm 


User avatar

Joined: 27 Jan 2005
Posts: 564
Location: Germany
PlasmaBlooD - 2,370,980 - 2-6 - Yes - MAME Plus! v0.159 (Standard)

I lost in Stag 2-1 the first life, and the Bombbonus was lost for all next stages :-(

Image
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Out Zone [Arcade]
PostPosted: Mon Oct 31, 2016 7:31 pm 


User avatar

Joined: 27 Jan 2005
Posts: 564
Location: Germany
PlasmaBlooD - 2,621,700 - 2-6 - Yes - MAME Plus! v0.159 (Standard)

Image
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Out Zone
PostPosted: Thu Nov 17, 2016 6:36 am 


User avatar

Joined: 02 Dec 2005
Posts: 734
Location: Vancouver, CA
Improved my 6.5yr old score by a little bit:

AVE - 3,923,740 - Stage 3-5 (246%) - PCB

Image

Cheers
_________________
THE ETERNAL


Top
 Offline Profile  
 
 Post subject: Re: Out Zone
PostPosted: Sun Dec 11, 2016 7:31 am 


User avatar

Joined: 12 Aug 2009
Posts: 1855
Location: Minnesota, USA
Got the clear today.

Image

Jeneki - 2,721,140 - 2-6 - Yes - shmupmame 3.0, rom set 1
(pretty sure this is standard version as there are only two in 3.0, but let me know if that's not right)
_________________
Typos caused by cat on keyboard.


Top
 Offline Profile  
 
 Post subject: Re: Out Zone
PostPosted: Mon Dec 12, 2016 8:16 pm 


User avatar

Joined: 02 Dec 2010
Posts: 3308
Location: the black gate
Congrats!

Yes, it was in v0.104u5 that the weird harder version was added (total of three sets). Set 1 in v0.99 (ShmupMAME v3.0b) should be the standard set, while set 2 in v0.99 is either the prototype or just an older set. Why can't MAME just make the standard set the parent and keep it that way?
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 62 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: Michaelm, remixSSBM and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group