STGT'11 Week 2: Daioh

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gs68
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Re: STGT'11 Week 2: Daioh

Post by gs68 »

also I love having 4 frames of input lag
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Nifty
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Re: STGT'11 Week 2: Daioh

Post by Nifty »

DoubleThink - 1,190,820 - 4 - MAME

I'm liking this one. Definitely at least aiming for a first loop clear, although I have no idea how hard the later stages get.
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Icarus
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Re: STGT'11 Week 2: Daioh

Post by Icarus »

dpful wrote:STOKED!
I couldn't have been happier unless you said Shienryu
Shienryu was suggested, but the guys decided that anything that runs on ST-V, ZN-1 etc should be disallowed from the selection process due to the higher system requirements needed to run them smoothly. (Yes, I helped them with the selection process this year.)
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Re: STGT'11 Week 2: Daioh

Post by emphatic »

So, is this game playable with only 4 buttons? I don't have 6 buttons, because I only play shmups.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Sasupoika
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Re: STGT'11 Week 2: Daioh

Post by Sasupoika »

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Sasupoika - 1,143,680 - 4 - MAME

:I
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emphatic
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Re: STGT'11 Week 2: Daioh

Post by emphatic »

:lol:

From the MAWS info page:
"Mark Carmichael holds the official record for this game with 144,900 points on July 15, 2006."
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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sikraiken
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Re: STGT'11 Week 2: Daioh

Post by sikraiken »

emphatic wrote:So, is this game playable with only 4 buttons? I don't have 6 buttons, because I only play shmups.
Three are shot, three are bomb. Just choose your favorite bomb and keep the three shots. Or two and two.
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Re: STGT'11 Week 2: Daioh

Post by lowemark »

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hello crazy rank.
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hwl
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Re: STGT'11 Week 2: Daioh

Post by hwl »

hwl - 1,057,320 - 4 - MAME

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Stuck at stage 4. Seems to be a rank problem and me being unbale to control it. :/
+ input lag
Last edited by hwl on Mon Aug 01, 2011 7:22 pm, edited 1 time in total.
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Re: STGT'11 Week 2: Daioh

Post by CRI »

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Re: STGT'11 Week 2: Daioh

Post by Zengeku3 »

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DKgiz
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Re: STGT'11 Week 2: Daioh

Post by DKgiz »

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This is fun, hopefully at better score will emerge over the week.
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Re: STGT'11 Week 2: Daioh

Post by atsumu »

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Re: STGT'11 Week 2: Daioh

Post by Sasupoika »

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Sasupoika - 1,190,570 - 4 - Mame

Holy shit the rank went batshit insane.
At least I know how to deal with stage 2 boss now.
:I
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Re: STGT'11 Week 2: Daioh

Post by trap15 »

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burgerkingdiamond
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Re: STGT'11 Week 2: Daioh

Post by burgerkingdiamond »

I've never done STGT before.. Can we still submit scores for Parodius?
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Re: STGT'11 Week 2: Daioh

Post by emphatic »

sikraiken wrote:Just choose your favorite bomb and keep the three shots. Or two and two.
Thanks a lot man.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: STGT'11 Week 2: Daioh

Post by Yazphier »

emphatic wrote:
sikraiken wrote:Just choose your favorite bomb and keep the three shots. Or two and two.
Thanks a lot man.

Should be possible to bind it as
A = Fire 1
B = Fire 2
A+B = Fire 3

C = Bomb 1
D = Bomb 2
C+D = Bomb 3

Or eventually better
A,B,C = Fire 1,2,3
D+{A,BC} = Bomb 1,2,3
To map a NOT (key1 only if key2 is not also pressed), enter, press first key, then quickly press the second key(s) twice.
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Re: STGT'11 Week 2: Daioh

Post by sirmax »

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Last edited by sirmax on Mon Aug 01, 2011 4:46 pm, edited 1 time in total.
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Re: STGT'11 Week 2: Daioh

Post by Plasmo »

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Nice game!
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Re: STGT'11 Week 2: Daioh

Post by Geist »

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cheers
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Re: STGT'11 Week 2: Daioh

Post by dpful »

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Does this game work with shmup mame? I used to have the pcb, regular mame is pretty rough on the lag!!!
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Re: STGT'11 Week 2: Daioh

Post by Iori Branford »

dpful wrote:dpful - 1,347,790 - 4 - mame

Does this game work with shmup mame? I used to have the pcb, regular mame is pretty rough on the lag!!!
Works with ShmupMAME 3.0b, in fact. Quite a stroke of luck considering the ancient MAME build it's based on.
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Re: STGT'11 Week 2: Daioh

Post by hwl »

Yeah, input lag is too gross with this one, and I'm unable to configure shmupmame. Fuck week 2. :>
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Re: STGT'11 Week 2: Daioh

Post by Aru-san »

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Mmm...progress...also, it seems Stage 4 was a bit tame for me when I entered it. Must've been the two deaths on the boss lol

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ryu
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Re: STGT'11 Week 2: Daioh

Post by ryu »

getting into this veeeery slowly.

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Re: STGT'11 Week 2: Daioh

Post by szycag »

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Had 380k by the end of stage 1, must have been by killing the boss with a bomb or something. Getting used to this game is hard... panic bombing doesn't necessarily mean not getting hit, like if the stage 2 boss red blobs charge you or something. There's a delay when you switch shots too which I don't like.
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Re: STGT'11 Week 2: Daioh

Post by Deca »

Getting slightly frustrating, was killed by an invisible bullet due to flicker.

I've always had a habit of dashing across the screen to a new location when I panic bomb, and this game is punishing me severely for that. I was able to break the habit in Garegga so I should be able to here as well.

Towards the end of stage 4 I'm starting to have trouble, annoying enemies that don't want to die quickly.
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Yazphier
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Re: STGT'11 Week 2: Daioh

Post by Yazphier »

This game randomly hangs my mame... :(

Well, it doesn't appear to be random, as it always happen when switching from Weapon 2 -> Weapon 1
But not always..
Last edited by Yazphier on Mon Aug 01, 2011 7:45 pm, edited 1 time in total.
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Re: STGT'11 Week 2: Daioh

Post by Battletoad »

Now that's exactly what I had hoped for. Rather unknown game and totally aweseome frantic gameplay. Also best Homing Laser ever!

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