Parsec47
Scores updated!
Mr. Shiftace improves score set 10 months ago by 5 mil on the Lock-Extreme table. Yea!
BTW, did you see Parsec47's creator Kenta Cho recently? Insert Credit orchestrated a "Shooters Roundtable", involving Cho, Omega of Every Extend, and Jonathan Mak of Everyday Shooter at the 2007 Tokyo Game Show.
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piyo
BTW, did you see Parsec47's creator Kenta Cho recently? Insert Credit orchestrated a "Shooters Roundtable", involving Cho, Omega of Every Extend, and Jonathan Mak of Everyday Shooter at the 2007 Tokyo Game Show.
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piyo
Oh, I made a mistake. The last Lock score I posted only got to stage 118, not 120. The score is correct, at least. Sorry.
Roll/Extreme: shiftace - 32 645 520 - 126 - keyboard
12 Oct 07: Oh shit, another score.
Roll/Extreme: shiftace - 33 750 830 - 128 - keyboard
Roll/Extreme: shiftace - 32 645 520 - 126 - keyboard
12 Oct 07: Oh shit, another score.
Roll/Extreme: shiftace - 33 750 830 - 128 - keyboard
"Can they really get inside my head?"
"As long as you keep an open mind."
"As long as you keep an open mind."
Scores updated
Sorry for the delay in the update. The score table now had Shiftace's scores. Good job!
The update was delayed because I bought an Xbox 360. Halo 3, and Crackdown. Ah.
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piyo
The update was delayed because I bought an Xbox 360. Halo 3, and Crackdown. Ah.
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piyo
Scores updated
Scores updated!
(So disappointed in Portal. )
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piyo
(So disappointed in Portal. )
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piyo
Long time no see, shiftace. Cool, you know the different enemy attacks so well that you know when a completely new one comes up? How did it look like? When do enemies gain new attacks on lower levels? I just thought it was same old same old but more fierce.
Whatever happened to the "Shooters Roundtable"? Can't find anything about it on the net except for the insertcredit news feed.
Whatever happened to the "Shooters Roundtable"? Can't find anything about it on the net except for the insertcredit news feed.
Actually it's really easy to tell, since there's just around a dozen basic patterns for small enemies -- you'll see them all in an hour of play, surely -- and the new patterns are obviously different, mostly far nastier. Numerical rank progression for the different difficulties is {1+4n, 12+8n, 20+12n, 36+16n} where n is floor(parsec # / 10). I think the threshold value for the new attacks is 250, but I don't feel like verifying it.
Don't forget that pretty much everything is fast bullets with a high firing rate. Sometimes the small enemies alone will trigger slowdown. You could just blindly tap-dodge through a lot of this, still, but then you'd stop scoring points.
A few examples:
Don't forget that pretty much everything is fast bullets with a high firing rate. Sometimes the small enemies alone will trigger slowdown. You could just blindly tap-dodge through a lot of this, still, but then you'd stop scoring points.
A few examples:
"Can they really get inside my head?"
"As long as you keep an open mind."
"As long as you keep an open mind."
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Pirate1019
- Posts: 1752
- Joined: Fri Sep 15, 2006 11:35 pm
Wow, you have this game down, don't you? I knew that you've been digging through the code a bit, but this is ridiculous.
I'll probably start playing this a little more seriously because it's one of the few ABA games that will run at the proper size for my computer's absurd resolution (1680x1050).
I'll probably start playing this a little more seriously because it's one of the few ABA games that will run at the proper size for my computer's absurd resolution (1680x1050).
"You are the Hero of Tomorrow!"
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Pirate1019
- Posts: 1752
- Joined: Fri Sep 15, 2006 11:35 pm
It's just persistence, lots of it. Several hundred hours, and I still find little ways to improve now and then. But if I were a lot smarter, could I have figured it all out in a week and moved on? I don't know, don't much care; it's a game, and it's fun. Now if only I could get to 140 regularly, or even once more.
"Can they really get inside my head?"
"As long as you keep an open mind."
"As long as you keep an open mind."
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Pirate1019
- Posts: 1752
- Joined: Fri Sep 15, 2006 11:35 pm
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battlegorge
- Posts: 67
- Joined: Thu Feb 16, 2006 12:39 pm
Lock/Extreme: shiftace - 33,262,700 - 149 - keyboard
Actually I think there was a non-basic small enemy pattern at parsec 127 this time, a real simple one. Can't really remember.
Edit:
Roll/Extreme: shiftace - 38,826,340 - 149 - keyboard
Yay screenshot.
Actually I think there was a non-basic small enemy pattern at parsec 127 this time, a real simple one. Can't really remember.
Edit:
Roll/Extreme: shiftace - 38,826,340 - 149 - keyboard
Yay screenshot.
"Can they really get inside my head?"
"As long as you keep an open mind."
"As long as you keep an open mind."