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 Post subject: Shmup Counterstop List
PostPosted: Wed Sep 25, 2019 4:56 am 


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Joined: 02 Jan 2019
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So I've decided that I want to make a list of every shmup that's been counterstopped. The original post will most likely be incomplete and have many inaccuracies because I'm not familiar with every shmup ever made, but I'll try. Feel free to correct me when I get something wrong. I'll only be listing games that have been counterstopped by a human. This list will also include specific versions of games (for example, DoDonPachi DaiFukkatsu v1.0) when a game has multiple versions, some of which have been counterstopped and some haven't. Also let me know if you have videos of counterstops for games or ships that don't have one on this list.

I define a counterstop as the game no longer counting the score at all. Things such as rollovers, crashes, or integer overflows don't count.

Banpresto

Mazinger Z (1994): 9,999,999

Capcom

Area 88/U.N. Squadron (1989): 9,999,990
Only known to have been done with Mickey, possible infinite pattern.

Exed Exes/Savage Bees (1985): 10,000,000
Example: Counterstop by Masaya Tezuka

Hyper Dyne Side Arms (1986): 9,999,999
Possible infinite pattern.

CAVE

DoDonPachi DaiFukkatsu (2008): 99,999,999,999 (v1.0)/9,999,999,999,999 (v1.51)

Example 1: A-B v1.0 counterstop by Daringspino34
Example 2: B-S v1.51 counterstop by SYU

Mushihimesama Futari (2006): 3,999,999,999
v1.5 Ultra Mode only, only done with Normal Reco and Abnormal Palm.
Example 1: Abnormal Palm counterstop by Gus
Example 2: Normal Reco counterstop by smc

Guwange (1999): 99,999,999
Example 1: Shishin counterstop by yuru2525
Example 2: Kosame counterstop by Yusemi SWY
Example 3: Gensuke counterstop by sddkaede

Coreland

4-D Warriors (1985): 999,999

Data East

B-Wings (1984): 9,999,999

Face

Nostradamus (1993): 9,999,990

ido

Touhou Riverbed Soul Saver (fangame) (2014): 999,999,999,999
Infinite pattern, a glitch causes score to accumulate indefinitely by sitting on the Stage 5 boss dialogue.

Irem

Dragon Breed (1989): 9,999,990

Gallop: Armed Police Unit/Cosmic Cop (1991): 999,999

Thunder Blaster (1991): 9,999,990
Example: Counterstop by ben忍

KID

Recca (1992): 9,999,999
Example: Hard Mode counterstop by Icarus

Konami

Gradius III (1989): 9,999,999
Super Famicom version.

Gradius IV (1999): 9,999,900
Only known to have been done with Type 1, 4, 5, and 6.
Example: Type 6 counterstop by gradiuser4649xx (Incomplete and divided into 8 parts, Part 1 linked, starts at Loop 8.)

Namco

Xevious (1982): 9,999,990
Example: Counterstop by Kondou

NMK

Hacha Mecha Fighter (1991): 99,999,999

Pacific

Halley's Comet (1986): 9,999,990
Example: Counterstop by T.S

Raizing

Battle Bakraid (1999): 63,999,990
Original version only.
Example: F-111B Normal Course counterstop by Shepardus

Great Mahou Daisakusen/Dimahoo (2000): 99,999,999
Only known to have been done with Grimlen, Karte, and Miyamoto.
Example: Karte counterstop by ACR Archer

Seta

Ultra Keibitai/Ultra X Weapons (1995): 9,999,999
Example: Counterstop by A.K上越

Taito

KiKi KaiKai (1986): 9,999,990

Takumi

Mars Matrix (2000): 999,999,999,990
Example 1: Mosquito 1 counterstop by Moreno
Example 2: Mosquito 2 counterstop by ACR Archer


Team Shanghai Alice
Touhou Kikeijuu ~ Wily Beast and Weakest Creature (Touhou 17) (2019): 9,999,999,990
Lunatic Reimu or Marisa Otter, Youmu Otter is suspected but not confirmed possible.
Example 1: Reimu Otter Counterstop by KG (in-game replay)
Example 2: Marisa Otter Counterstop by ISN (in-game replay)

Toaplan

Batsugun (1993): 99,999,990
Special Version only.
Example 1: Beltiana counterstop by Jaimers
Example 2: Iceman counterstop by sddkaede

Dogyuun!! (1992): 99,999,990
Infinite pattern.

Hishouzame/Flying Shark/Sky Shark (1987): 100,000,000

Out Zone (1990): 9,999,999
Example: Counterstop by Jaimers

Same! Same! Same!/Fire Shark (1989): 100,000,000
Example 1: Same! Same! Same! counterstop by owarabi
Example 2: Fire Shark counterstop by Masaya Tezuka

Slap Fight (1986): 9,999,990
Example: Counterstop by P

Tatsujin/Truxton (1988): 100,000,000

Tiger Heli (1985): 9,999,990
Example: Counterstop by ben忍

Vimana (1991): 100,000,000

UPL

Koutetsu Yousai Strahl/Steel Fortress Strahl (1992): 999,999
Example: Counterstop by しすく (shisuku)

Visco

Ashura Blaster (1990): 9,999,990
Example: Counterstop by HIR Part 1 | Part 2 | Part 3 (incomplete)

Captain Tomaday (1999): 99,999.99

Watson

Xevios (Xevious bootleg) (1983): 9,999,990
Example: Counterstop by Retro-B

雨夜枫雪制作组 (Yuye Feng Xue Zhizuo Zu)

Touhou Shining Shooting Star (fangame) (2016): 9,999,999,999
Only done with Reimu, Sanae, and Koishi, Lunatic mode only.
Example 1: Reimu counterstop by LYX
Example 2: Sanae counterstop by LYX
Example 3: Koishi counterstop by LYX
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Last edited by ZPScissors on Thu Apr 30, 2020 7:31 am, edited 33 times in total.

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 Post subject: Re: Shmup Counterstop List
PostPosted: Wed Sep 25, 2019 5:56 am 


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You missed Batsugun Special ver. and Dogyuun (the latter video doesn't actually show the counterstop but shows how to set up the infinite milk).

I have a video for Battle Bakraid's original version: https://www.youtube.com/watch?v=g0MW7MRzEI0

There's probably a ton of console games with counterstops, e.g. Gradius III SFC and Recca.
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 Post subject: Re: Shmup Counterstop List
PostPosted: Sun Sep 29, 2019 5:32 pm 


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Kiki Kaikai can be counterstopped, and so can Hyper Dyne Side Arms IIRC.

There's probably a huge amount of console games that can be counterstopped. This page has some good info that could be helpful.
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 Post subject: Re: Shmup Counterstop List
PostPosted: Sun Oct 06, 2019 5:08 pm 



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Fascinating to learn that Capcom's Hyper Dyne Sidearms jamma pcb setup can be counter-stopped. The first time I came across it was at Marriott's Great America amusement park back in April of 1987 -- it garnered a huge audience around the Dynamo upright cab that hosted the Sidearms jamma pcb conversion kit indeed.

American Romstar arcade distro/licensee was the one whom handled the distribution and sale of the USA region version of Sidearms jamma conversion kits stateside back in 1987-1988 (they even did the distribution & sales of the USA region Twin Cobra jamma pcb kits as well).

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 Post subject: Re: Shmup Counterstop List
PostPosted: Fri Nov 01, 2019 6:31 pm 


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NEW COUNTERSTOP: ISN has gotten the first counterstop of an official Touhou game, scoring 9,999,999,990 points in Touhou 17

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 Post subject: Re: Shmup Counterstop List
PostPosted: Fri Nov 01, 2019 7:06 pm 


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The Guardian Legend for NES in both its main mode as well as its TGL Mode (the shmup segment only mode) can be counterstopped easily. Doing so however immediately crashes the game.

Life Force for NES also has a trivial counterstop (the Life Force one is very time-consuming and is done on a miniboss that doesn't time out, every so often a small volcano appears on the bottom of the screen that can be shot from a safespot).
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 Post subject: Re: Shmup Counterstop List
PostPosted: Mon Jan 06, 2020 6:59 pm 


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NEW COUNTERSTOP: A DFK v1.51 counterstop has appeared on the Xbox 360 leaderboards. This was probably just us missing one, the run apparently was done by SYU in March 2018.

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 Post subject: Re: Shmup Counterstop List
PostPosted: Mon Jan 06, 2020 7:02 pm 


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Interesting. Anyone able to record and put on YouTube?
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 Post subject: Re: Shmup Counterstop List
PostPosted: Mon Jan 06, 2020 10:26 pm 


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BareKnuckleRoo wrote:
The Guardian Legend for NES in both its main mode as well as its TGL Mode (the shmup segment only mode) can be counterstopped easily. Doing so however immediately crashes the game.


How do you counterstop TGL mode? My best guess would be the area 17/7 mass-of-eyeballs bosses that summon regular enemies constantly.

+1 for the 1.51 replay vid. Would like to see it.


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 Post subject: Re: Shmup Counterstop List
PostPosted: Thu Jan 09, 2020 4:47 am 


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Note about Exed Exes: the eight digit counterstop is intended, and actually ends the game with a congratulations message. Wish more infinitely looping games did that... This is probably where Gamest got the idea to cap scores at that number for other games.
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 Post subject: Re: Shmup Counterstop List
PostPosted: Thu Jan 09, 2020 12:00 pm 


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Jaimers has an unlisted upload of the DFK 1.51 counterstop (I asked him if I could link it here and he said I could)

https://www.youtube.com/watch?v=Ln4G8iBgvSY
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 Post subject: Re: Shmup Counterstop List
PostPosted: Mon Jan 20, 2020 1:55 pm 


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The PCB of Mushihimesama 1.5 counterstops very early (in stage 3 Maniac iirc), but I forgot most of the details.
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 Post subject: Re: Shmup Counterstop List
PostPosted: Mon Jan 20, 2020 2:12 pm 


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OmegaFlareX wrote:
How do you counterstop TGL mode? My best guess would be the area 17/7 mass-of-eyeballs bosses that summon regular enemies constantly.


Yep, that's exactly how. There's a few bosses you could farm actually since none of them timeout from what I can tell, could probably do it as early as the first boss but it'd take a long time and be pretty boring. The eyeball fortress thing is by far the most convenient spot to do it since your shot will be much wider by then and you've already built up a decent point stock. The GIF in my previous post was me deciding to counterstop the game because a) there is a scoreboard on Restart Syndrome for TGL Mode, and b) I'd never done it before so why not. that's one evening of my life I'll never get back
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