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 Post subject: Shmup Counterstop List
PostPosted: Wed Sep 25, 2019 4:56 am 

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Joined: 02 Jan 2019
Posts: 8
So I've decided that I want to make a list of every shmup that's been counterstopped. The original post will most likely be incomplete and have many inaccuracies because I'm not familiar with every shmup ever made, but I'll try. Feel free to correct me when I get something wrong. I'll only be listing games that have been counterstopped by a human. This list will also include specific versions of games (for example, DoDonPachi DaiFukkatsu v1.0) when a game has multiple versions, some of which have been counterstopped and some haven't. Also let me know if you have videos of counterstops for games or ships that don't have one on this list.

I define a counterstop as the game no longer counting the score at all. Things such as rollovers, crashes, or integer overflows don't count.


Mazinger Z (1994): 9,999,999
Example: Counterstop by edusword


Area 88/U.N. Squadron (1989): 9,999,990
Only known to have been done with Mickey, possible infinite pattern.

Exed Exes/Savage Bees (1985): 10,000,000
Example: Counterstop by Masaya Tezuka

Hyper Dyne Side Arms (1986): 9,999,999
Possible infinite pattern.


DoDonPachi DaiFukkatsu (2008): 99,999,999,999
v1.0 only

Mushihimesama Futari (2006): 3,999,999,999
v1.5 Ultra Mode only, only done with Normal Reco and Abnormal Palm.
Example 1: Abnormal Palm counterstop by Gus
Example 2: Normal Reco counterstop by smc

Guwange (1999): 99,999,999
Example 1: Shishin counterstop by yuru2525
Example 2: Kosame counterstop by Yusemi SWY
Example 3: Gensuke counterstop by sddkaede


4-D Warriors (1985): 999,999

Data East

B-Wings (1984): 9,999,999


Nostradamus (1993): 9,999,990


Dragon Breed (1989): 9,999,990

Gallop: Armed Police Unit/Cosmic Cop (1991): 999,999

Thunder Blaster (1991): 9,999,990
Example: Counterstop by ben忍


Recca (1992): 9,999,999
Example: Hard Mode counterstop by Icarus


Gradius III (1989): 9,999,999
Super Famicom version.

Gradius IV (1999): 9,999,900
Only known to have been done with Type 1, 4, 5, and 6.
Example: Type 6 counterstop by gradiuser4649xx (Incomplete and divided into 8 parts, Part 1 linked, starts at Loop 8.)


Xevious (1982): 9,999,990
Example: Counterstop by Kondou


Hacha Mecha Fighter (1991): 99,999,999


Halley's Comet (1986): 9,999,990
Example: Counterstop by T.S


Battle Bakraid (1999): 63,999,990
Original version only.
Example: F-111B Normal Course counterstop by Shepardus

Great Mahou Daisakusen/Dimahoo (2000): 99,999,999
Only known to have been done with Grimlen, Karte, and Miyamoto.
Example: Karte counterstop by ACR Archer


Fantasy Zone (1985): 9,999,990


Ultra Keibitai/Ultra X Weapons (1995): 9,999,999
Example: Counterstop by A.K上越


KiKi KaiKai (1986): 9,999,990


Mars Matrix (2000): 999,999,999,990
Example 1: Mosquito 1 counterstop by Moreno
Example 2: Mosquito 2 counterstop by ACR Archer


Star Force (1984): 99,999,990
Example: Counterstop by MadGiwa Part 1 | Part 2


Batsugun (1993): 99,999,990
Special Version only.
Example 1: Beltiana counterstop by Jaimers
Example 2: Iceman counterstop by sddkaede

Dogyuun!! (1992): 99,999,990
Infinite pattern.

Hishouzame/Flying Shark/Sky Shark (1987): 100,000,000

Out Zone (1990): 9,999,999
Example: Counterstop by Jaimers

Same! Same! Same!/Fire Shark (1989): 100,000,000
Example 1: Same! Same! Same! counterstop by owarabi
Example 2: Fire Shark counterstop by Masaya Tezuka

Slap Fight (1986): 9,999,990
Example: Counterstop by P

Tatsujin/Truxton (1988): 100,000,000

Tiger Heli (1985): 9,999,990
Example: Counterstop by ben忍


Koutetsu Yousai Strahl/Steel Fortress Strahl (1992): 999,990
Example: Counterstop by しすく (shisuku)


Ashura Blaster (1990): 9,999,990
Example: Counterstop by HIR Part 1 | Part 2 | Part 3 (incomplete)

Captain Tomaday (1999): 99,999.99

雨夜枫雪制作组 (Yuye Feng Xue Zhizuo Zu)

Shining Shooting Star (Touhou fangame) (2016): 9,999,999,999
Only done with Reimu, Sanae, and Koishi, Lunatic mode only.
Example 1: Reimu counterstop by LYX
Example 2: Sanae counterstop by LYX
Example 3: Koishi counterstop by LYX
1cc List

Last edited by ZPScissors on Tue Oct 15, 2019 3:41 am, edited 15 times in total.

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 Post subject: Re: Shmup Counterstop List
PostPosted: Wed Sep 25, 2019 5:56 am 

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Joined: 13 Dec 2014
Posts: 3448
Location: Ringing the bells of fortune
You missed Batsugun Special ver. and Dogyuun (the latter video doesn't actually show the counterstop but shows how to set up the infinite milk).

I have a video for Battle Bakraid's original version:

There's probably a ton of console games with counterstops, e.g. Gradius III SFC and Recca.
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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 Post subject: Re: Shmup Counterstop List
PostPosted: Sun Sep 29, 2019 5:32 pm 

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Joined: 25 Nov 2015
Posts: 364
Location: The Edge Of The Ape Oven
Kiki Kaikai can be counterstopped, and so can Hyper Dyne Side Arms IIRC.

There's probably a huge amount of console games that can be counterstopped. This page has some good info that could be helpful.
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 Post subject: Re: Shmup Counterstop List
PostPosted: Sun Oct 06, 2019 5:08 pm 

Joined: 26 Jan 2005
Posts: 7844
Fascinating to learn that Capcom's Hyper Dyne Sidearms jamma pcb setup can be counter-stopped. The first time I came across it was at Marriott's Great America amusement park back in April of 1987 -- it garnered a huge audience around the Dynamo upright cab that hosted the Sidearms jamma pcb conversion kit indeed.

American Romstar arcade distro/licensee was the one whom handled the distribution and sale of the USA region version of Sidearms jamma conversion kits stateside back in 1987-1988 (they even did the distribution & sales of the USA region Twin Cobra jamma pcb kits as well).

PC Engine Fan X! ^_~

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