reckon luck wrote:
Be warned that the first time you play the game, it's treated as a tutorial. Things don't get properly heavy metal crazy until the first clear.
I first played the game without being aware of this and the experience felt almost as boring as Cambria Sword, but with this in mind I gave it another try afterwards, and it's definitely better. I really don't know why you would structure the game this way and turn off players, but oh well. If you want to ease newcomers, just put a tutorial available in the main menu.
That said, while the game is much faster paced than Cambria Sword with stages that last around two minutes instead of the duration of an entire game, I think the way its shots work really sucks the enjoyment out of the game. You can only fire one single shot at the time (by pressing "Up" by the way. WTF) and when you do, it stops your octopus in place. There is a rapid fire so you don't have to mash to fire as soon as the previous shot hit an enemy or left the screen, but if you hold the button you can't move. There are powerups dropped by each boss and you can improve your shot slightly but the 1-shot and movement constraints remain so it doesn't really improve anything.
There is a charged shot that you can have by not firing but it takes an eternity to be ready so it's not very often worth the bother. You can also protect yourself by pressing Down which allows you to cancel some bullet types but the game rewards you with points for not using it anyway.
One thing I don't understand is why in the bonus stages, enemies killed drop tons of small green items that you have to move around to grab, but the regular stages don't have this sorely needed mechanic in them. There are several instances of waves where you just stand there in the middle, hold the shot key and just let the enemies die into your shot, whereas the green items could have at least spiced up your movement strategies a bit.
The sound effects are better and I don't recall hearing the annoying Cambria Sword enemy damage SFX so there's that. Music is still metal so if that's your jam you'll be happy.
Overall I found it more enjoyable than Cambria Sword but it's still not exciting enough and it's a bit of a letdown here because the tweaks to do to improve the game feel don't seem very big.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project