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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Mon Jun 10, 2019 5:37 pm 


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Plasmo wrote:
Xyga wrote:
Plasmo wrote:
Historic thread.

Countdown until guy deletes all his posts again.

Maybe that'll happen after he runs a software to compare phrasing and conclude that he's being trolled by one of you with an alt account.

Like he did in the thread he hilariously nuked because he concluded I was bassa-bassa (@the latter: cheers alter-bro! :mrgreen: )

PS: apparently he still believes it. Best guy we had in a while. A /shmupg/ refugee maybe?


In case you didn't know, I am actually Xyga.


*runs to a mirror to check*

Oh God I don't know who I am anymore...but that shirt I'm wearing is nice.
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Last edited by Xyga on Mon Jun 10, 2019 5:39 pm, edited 1 time in total.

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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Mon Jun 10, 2019 5:38 pm 


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Deadliar wrote:
If I literally don't notice the lag why do I care

How else will you tell other people they are wrong?
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Mon Jun 10, 2019 5:41 pm 


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Shepardus wrote:
Deadliar wrote:
If I literally don't notice the lag why do I care

How else will you tell other people they are wrong?


I'll tell them that Touhou is bad.
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Mon Jun 10, 2019 8:03 pm 


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Joined: 06 May 2019
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Deadliar wrote:
I'll tell them that Touhou is bad.


Lol that I actually agree with
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Mon Jun 10, 2019 9:24 pm 


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Joined: 26 May 2008
Posts: 1610
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MrShotia wrote:
Plasmo wrote:
Historic thread.

Countdown until guy deletes all his posts again.


... trolled again, ha f@cking ha

... retardation ...

... fuktards ...


All of this directed to a Plasmo quote.

Make my eyes hurt.

You know what gives the most lag to a keyboard ?

Skipping lines between each sentence.
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Mon Jun 10, 2019 10:51 pm 


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guigui wrote:
MrShotia wrote:
... trolled again, ha f@cking ha

... retardation ...

... fuktards ...

All of You know what gives the most lag to a keyboard ?

Skipping lines between each sentence.


It's because he used a keyboard to write his posts when he should have used a stick.

Checkmate, keyboard kiddos.
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Mon Jun 10, 2019 11:42 pm 


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Square_Air wrote:
Checkmate, keyboard kiddos.


Real men play shmups with the mouse
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Tue Jun 11, 2019 3:20 am 



Joined: 11 Feb 2012
Posts: 425
Location: US
Oh my. I faintly remember the last time we had this debate... and how folks were proposing to beam duel in G-Darius with their cocks.

Edit: Oh yes. viewtopic.php?f=1&t=54913&p=1134155
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Tue Jun 11, 2019 1:44 pm 



Joined: 30 Oct 2016
Posts: 158
How about the touch screen input? What's the added delay?


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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Tue Jun 11, 2019 4:51 pm 


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Joined: 14 Apr 2013
Posts: 480
Location: Brooklyn, NY
MrShotia wrote:
Plasmo wrote:
Historic thread.

Countdown until guy deletes all his posts again.




Anyway fuktards have fun elsewhere I'm off to 4chan where people can actually troll effectively, peace


Are you having a stroke?


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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Fri Jun 14, 2019 4:58 am 


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MrShotia wrote:
You guys are crazy

...

This forum is messed up


8)
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Fri Jun 14, 2019 5:39 am 


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ATTRACTS wrote:
Are you having a stroke?


What he needs is the BrainZyme® probiotic health supplement!
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Fri Jun 14, 2019 9:21 am 


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tahnk you mrshotia you saved the world. i now know it was morally wrong of me to get a 1cc of super contra on the keyboard
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 Post subject: Re: Why keyboards are bad for shmups, 2 frames of lag is add
PostPosted: Sun Dec 15, 2019 5:12 pm 



Joined: 15 Dec 2019
Posts: 1
Hi everyone.
I'm not sure if anyone is still interested in this topic but i would like to add my two cents here.

MrShotia wrote:
Elixir wrote:
The fact that you don't immediately know what travel time refers to when talking about keyboards really indicates that you have no idea what you're talking about. Did you just randomly find this article and decide to claim to be an expert on the matter?


You google "keyboard travel time" and tell me the results

It is not a used term, your search will return nothing

If you mean the time it take for a switch to activate, even a dodo is aware that adds lag

But again input lag is input lag

Both studies refer to input lag, who cares about how it is created, 2-3 frames of lag sucks

And again quality arcade sticks do not suffer from 2-3 frames of lag you can trawl through slow motion footage and count the sprite frames as they change

Keyboards add more lag, simple


You're putting all kinds of lag instances and putting it in the same bag calling it 'input lag'.
The keyboard latency test you are referring to has one big flaw which is presence of a human actor that can influence the result.
Lag measured in this test is a sum of:
a) latency between beginning of a keypress to it's actuation.
b) latency of a device itself.
the a) part of it is very prone to give unreliable results because it's really hard to tell when key starts being pressed exactly, and is influenced by tester's finger speed which can also be inconsistent between test. Even author of a test acknowledges that part can amount to significant time of entire input lag tested.
If you want arcade stick input lag being compared to Danluu's test, you would need to use same methodology, which is to measure lag from the moment you start pressing/pushing button/lever and i guarantee it would result in more lag at least in case of a lever itself, than what is being reported at teyah.com.
The reason for that is that every lever also has travel distance from it's neutral position to the point of actuating a switch (engage) inside of it, which would take some time and also be influenced by how quickly you do it, that's why it's not even a good method of testing to being with.
Not to mention that different levers will have different engage points and that's not even the only important factor to consider.
You could also make an argument that your performance as a player is going to be influenced by throw range which is the distance you can push your stick past engage point and the more of it the longer it will take to make quick left/right up/down motions.
It seems you're trying to make some conclusive statements on a topic that is not as easy as you try to make it appear to be, and trying to base it on one faulty study on a topic.


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