shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Dec 07, 2019 7:04 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 294 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: R-Type Final2
PostPosted: Thu Sep 12, 2019 10:35 am 



Joined: 01 Jul 2019
Posts: 14
So who is gonna play on "R-Typer" difficulty?

Spoiler: show
And who is playing on "Kids"? :lol:


EmperorIng wrote:
Alpha footage at TGS

A few things to note:
1) ship movement is normal; the trailer shots were just that
2) the stage is all-new; I don't think this is supposed to be a 'remake' of Final like some had feared
3) the stage is pretty rough and probably just a proof of concept for the visual effects. Nice explosions, though I hope they don't obscure the bullets

Looks good to me. I especially like the lighting effects.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Sat Sep 14, 2019 6:15 am 


User avatar

Joined: 19 Jul 2008
Posts: 2529
Location: Tokyo
I just played it at TGS, it feels like proper R Type and it looks really nice in motion. Way more visual personality than Final 1. But the demo is really really early, and probably only 2 minutes long, so I wouldn't expect it to release for a while. I have good feelings about it after playing though, I think it will be worth the wait.
_________________
<>STG 1cc List<>Non-STG 1cc List<>

Image Image


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Sat Sep 14, 2019 10:34 am 


User avatar

Joined: 25 Sep 2008
Posts: 756
snooooooooooooooooooooooooze
_________________
n0rtygames wrote:
[The wife] once asked me "whats a shoryuken?" so I gave her a real life demonstration. Except she was too close on the spin. So I actually SRK'd her. With full vocalisation too...


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Sat Sep 14, 2019 12:44 pm 


User avatar

Joined: 19 Jul 2008
Posts: 2529
Location: Tokyo
Image

This is a quick photo I took of the booth. They gave out a nice little can badge for playing. If I have time I'll see if I can get some additional video of the demo tomorrow.
_________________
<>STG 1cc List<>Non-STG 1cc List<>

Image Image


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Sat Sep 14, 2019 1:06 pm 


User avatar

Joined: 31 May 2010
Posts: 1562
Glad to hear that the game looks good. I was afraid it would end up looking super cheap and plasticy
_________________
blog - scores - collection
Quote:
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 17, 2019 3:40 pm 


User avatar

Joined: 25 Dec 2018
Posts: 36
Location: ΩΘΔΣδΞΨ
DDDP wrote:
So who is gonna play on "R-Typer" difficulty?


i sure am
_________________
https://www.youtube.com/channel/UCXiGrj ... 0xXLYbs6mg
shmup clears and other games

https://braintemple.bandcamp.com/
my prog electronic albums 'n stuff


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 17, 2019 4:08 pm 



Joined: 07 Mar 2016
Posts: 103
it looks slow, like the first one.

maybe floaty is a better word. At least it's faithful to the ps2.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 17, 2019 5:30 pm 


User avatar

Joined: 18 Jun 2012
Posts: 3566
Location: Chicago, IL
ACSeraph wrote:
This is a quick photo I took of the booth. They gave out a nice little can badge for playing.

Future $100 ebay sale in the making :wink:
_________________
Image
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Tue Sep 17, 2019 11:29 pm 


User avatar

Joined: 19 Jul 2008
Posts: 2529
Location: Tokyo
davidwhangchoi wrote:
it looks slow, like the first one.

maybe floaty is a better word. At least it's faithful to the ps2.


It's slow yeah, that's just part of what R-Type is.

EmperorIng wrote:
Future $100 ebay sale in the making :wink:


I'll never sell! I got three different badges actually, I'll try to remember to snap a quick photo of them.
_________________
<>STG 1cc List<>Non-STG 1cc List<>

Image Image


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Wed Sep 18, 2019 2:41 am 


User avatar

Joined: 29 Aug 2010
Posts: 803
Location: Fairfax, VA
davidwhangchoi wrote:
it looks slow, like the first one.

maybe floaty is a better word. At least it's faithful to the ps2.


The movement shown in the demo is absolutely floaty. Final had slow stage progression at points, but the ship movement/speed was about as snappy as it was in Delta, most certainly not floaty. Hopefully this is something they will correct as development continues.

I don't think anything has been said yet how speed settings will be handled? I would assume they will stick with the Delta/Final format of letting it be player controlled, but who knows at this point. Crossing my fingers they aren't planning on going back to the old speed power-up system.

Overall though I'd say I am pretty happy with what I am seeing so far, ship movement aside. I wasn't expecting there to be a demo like this so soon after the Kickstarter wrapped.
_________________
http://www.youtube.com/c/gameplayandtalk


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Wed Sep 18, 2019 3:04 am 


User avatar

Joined: 19 Jul 2008
Posts: 2529
Location: Tokyo
I don't really understand what you guys mean by "floaty" it felt responsive any accurate to me, about the same as Dariusburst for a similar reference.
_________________
<>STG 1cc List<>Non-STG 1cc List<>

Image Image


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Wed Sep 25, 2019 2:53 pm 


User avatar

Joined: 13 Sep 2019
Posts: 75
If it does the same as final1 and cost no more then 30 physical(english) i go buy it, not worth 60 + tax.

On PS2 this was not a rare game, was normal for sale in all shops no excusive.
Was the final1 sales that bad they wont make a normal release without begging or limiting ?

It feels like i,m only playing to unlock the ships, this has nothing to do with skill, it is another farming game.
Bullets sometimes hard to see, hope they improve that.
The PS2 slowdown is very bad at the robot boss.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Sun Sep 29, 2019 1:11 pm 



Joined: 29 Oct 2005
Posts: 102
Doesn't seem like they've learned much from recent criticism of the series. They're supposed to make it at least a bit faster than RTF...WTF??


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Mon Sep 30, 2019 7:27 pm 


User avatar

Joined: 03 Apr 2006
Posts: 934
tizerist wrote:
Doesn't seem like they've learned much from recent criticism of the series. They're supposed to make it at least a bit faster than RTF...WTF??


Who said they wanted to make it faster?
Hey, it's way faster than R-Type Tactics at least! :lol:

Btw, it seems there's a second crowdfunding campaign coming...to boost quality and quantity :?:


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Tue Oct 01, 2019 7:26 am 


User avatar

Joined: 19 Jul 2008
Posts: 2529
Location: Tokyo
Isn't R-Type supposed to be a slow strategic series? All of them feel slow to me. Final only felt extra slow because there was so much dead space with no enemies and nothing happening; it was a stage design issue. We will just have to hope the stage design is better this time around.
_________________
<>STG 1cc List<>Non-STG 1cc List<>

Image Image


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Tue Oct 01, 2019 9:42 pm 


User avatar

Joined: 28 Feb 2005
Posts: 1731
Location: Colin's Bargain Basement. Everything must go.
The demo has the same HORRIBLE trombone sound for the charge beam. I hope they change it for the final release, it sounded pretty bad-ass in all the other games.
_________________
The biggest unanswered question is where is the money?

1CCS


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Wed Oct 02, 2019 2:41 am 


User avatar

Joined: 29 Aug 2010
Posts: 803
Location: Fairfax, VA
I didn't mind the sound effects in the original Final, but I do hope those are just placeholders for the time being. A new sound effects package would be fresh and help give the game a little more of its own identity.
_________________
http://www.youtube.com/c/gameplayandtalk


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Wed Oct 02, 2019 7:57 pm 


User avatar

Joined: 12 Jan 2013
Posts: 5698
It's a stage 1 of an oldschool franchise on default difficulty, so by those standards it looks fine to me (especially as an unfinished showcase that's not even playable beyond the halfway point)
_________________
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Wed Oct 02, 2019 8:13 pm 


User avatar

Joined: 13 Dec 2014
Posts: 3503
Location: Ringing the bells of fortune
Squire Grooktook wrote:
It's a stage 1 of an oldschool franchise on default difficulty, so by those standards it looks fine to me (especially as an unfinished showcase that's not even playable beyond the halfway point)

The demo specifically states that it's not stage 1.
_________________
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Wed Oct 02, 2019 10:42 pm 


User avatar

Joined: 02 Nov 2013
Posts: 146
Location: united kingdom
The game is looking pretty impressive I wish I backed this game.

I really want stage 2 from delta to be remade in this game . I love the music transition from the air to the water it would look and sound incredible in HD .

I nearly unlocked all of the ships in the original so I am very excited for the release of this game . I saw some kick ass art of the ship with the flame thrower .

Noice
_________________
Arms installation complete Good luck


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Thu Oct 03, 2019 2:28 am 


User avatar

Joined: 26 Jun 2005
Posts: 5354
Location: New Zealand
Axelay wrote:
The game is looking pretty impressive I wish I backed this game.


You still can, in fact they're running the crowdfunding project through October.

It's proven that lazy backers are a thing that exist, and it's not like it hasn't already been successfully funded, it's just an option for those that missed out originally.
_________________
Image
http://twitter.com/shmups


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Thu Oct 03, 2019 4:03 am 


User avatar

Joined: 08 Jul 2019
Posts: 87
Location: FREE CANADIA
Elixir wrote:
it's not like it hasn't already been successfully funded


Yea but Mighty Number Nope was "successfully crowdfunded" twice and, well....
_________________
IS THIS WORLD SPINNING AROUND


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Thu Oct 03, 2019 11:03 am 


User avatar

Joined: 26 Jun 2005
Posts: 5354
Location: New Zealand
RawlingGunnar wrote:
Elixir wrote:
it's not like it hasn't already been successfully funded


Yea but Mighty Number Nope was "successfully crowdfunded" twice and, well....


At least it's not like the Barkley 2 project which was actually a complete scam.

I don't have much faith in Kickstarter myself, but it's pointless to assume every game is going to turn out like [insert successfully funded but poorly received game here].
_________________
Image
http://twitter.com/shmups


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Thu Oct 03, 2019 8:11 pm 


User avatar

Joined: 02 Nov 2013
Posts: 146
Location: united kingdom
Elixir wrote:
Axelay wrote:
The game is looking pretty impressive I wish I backed this game.


You still can, in fact they're running the crowdfunding project through October.

It's proven that lazy backers are a thing that exist, and it's not like it hasn't already been successfully funded, it's just an option for those that missed out originally.


Cheers Elixir !

It seems after the showing of the footage at tgs a lot of interest has been piqued and the kickstarter reopened!

I want to pledge for a physical copy plus artbook and ost but cant seem to see the option :(

I'm starting to get really hyped and excited for Rtype final 2 .

I was happy with bloodstained even though I still haven't received my backer bonuses !
_________________
Arms installation complete Good luck


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Fri Oct 04, 2019 3:42 am 


User avatar

Joined: 08 Jul 2019
Posts: 87
Location: FREE CANADIA
Elixir wrote:
I don't have much faith in Kickstarter myself, but it's pointless to assume every game is going to turn out like [insert successfully funded but poorly received game here].


However, every single kickstarter I've ever backed has been severely delayed, botched or both. You get why I'm jaded.
_________________
IS THIS WORLD SPINNING AROUND


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Fri Oct 04, 2019 8:14 pm 


User avatar

Joined: 02 Nov 2013
Posts: 146
Location: united kingdom
Mighty number 9 was a crock of shit.
It is sad that people got burned by that game.

I backed bloodstained and the flip grip.

I wish I backed blasphemous but I stopped my self .

What else have you backed Rawling?

Has anybody pledged for Rtype ?
_________________
Arms installation complete Good luck


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Mon Oct 07, 2019 5:04 am 


User avatar

Joined: 08 Jul 2019
Posts: 87
Location: FREE CANADIA
Axelay wrote:
What else have you backed Rawling?


ReDUX, which promised an exclusive edition that ended up being sold online for less than the cost for the Kickstarter edition before backers even got it. Flip Grip which ended up having sharp corners and literal rough edges making small mistakes pressing the shoulder buttons a literal pain. And Video Games Live Stage 6 physical which cost like, $200 which was a birthday gift to my wife pledged over two birthdays ago and is still, as of today, not yet delivered.

If this game's funding was really honestly secured for its entire development process, why not just open actual preorders? Another round of crowdfunding really makes it seem like they ran outta cash from their first go around....
_________________
IS THIS WORLD SPINNING AROUND


Last edited by RawlingGunnar on Fri Oct 11, 2019 7:19 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Tue Oct 08, 2019 2:23 pm 


User avatar

Joined: 30 Mar 2005
Posts: 3774
Kickstarter are a bunch of dumba** SJWs and will never see a dime of my money, but I'm def buying this game when it goes up for sale on consoles. Every screenshot looks like they're nailing it.
_________________
Now that's galactic dancin'


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Fri Oct 11, 2019 4:55 pm 


User avatar

Joined: 26 Oct 2014
Posts: 1288
Vote for additional ship, choosing one of four:
https://twitter.com/rtypefinal2_gz/stat ... 3607865344

R-104 White Requiem

Image

TW-3B Blue Symphonies

Image

BX-1CX Uroboros

Image

R-9uso800 April Fools

Image
_________________
Kill the Past / Suda 51 fansite and more | Favorite artwork selection from manuals | My music


Top
 Offline Profile  
 
 Post subject: Re: R-Type Final2
PostPosted: Fri Oct 11, 2019 5:33 pm 


User avatar

Joined: 18 Jun 2012
Posts: 3566
Location: Chicago, IL
It's hard to pick a fav between a literal trumpet mute (that plays heroic music to boost pilot morale) and a charge shot that auto-ends the game* after seven levels. Both sound amazing and I hope the dummies in the poll don't just pick 'teh epic' ships at the exclusion of the others.

*seven charges of the beam releases the staff credits. ... April Fool's!
_________________
Image
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 294 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group