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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Mon Jul 16, 2018 12:05 am 


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gameoverDude wrote:
Tatsujin-ou on the Marty/FMT was 90 UKP at that time... Damn. In USD I'm sure that would've been over $110, right?


According to this, the Pound was worth ~1.5x more than USD in 1993, so $135. God damn.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Mon Jul 16, 2018 3:13 am 



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"Chunky"
That's the first adjective that comes to mind when I think of Truxton, specifically the Genesis/Mega Drive version.
Give me a model 1 Genesis(for the superbly grimy sound-chip), that fat knob Sega stick, and a copy of Truxton and I'm a happy man.
The big detailed sprites, the crisp sound effects/music, the awesome firepower, weighty movement, and stiff challenge...

I love Toaplan shooters.

Truxton and Fireshark for Genesis both hold a special place in my heart. And I hadn't played either of these games until about 5 years ago as a grown-ass man. So it ain't nostalgia. I love Batsugun, and some of the other bullet-hell shooters it help pioneer... but I've always loved the classic Toaplan style shooters and the traditional Raiden type games much more. ...Unless I'm high, then it's DoDonpachi, Bug Princess all day. I got a highscore in Bug Princess once that I don't even remember, and have yet to even come close to when sober. It's Toaplan for drink & Cave for smoke at my house.

I only play strategy games and "Souls" games sober...


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Mon Jul 16, 2018 5:03 pm 



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Cool shmup


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 9:02 am 


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What are the important differences between Tatsujin Ou and Truxton II? I’ve been going back and forth between the two games and haven’t seen anything obvious.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 12:28 pm 



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Speaking of Fire Shark, an assortment of reviews from the U.S. and UK.

Electronic Gaming Monthly #15 October 1990
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Mega Play #2 February 1991
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RAZE (UK) #4 February 1991
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Computer and Video Games (UK) #110 January 1991
(clearly, this is Fire Shark, not Sky Shark)
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ZERO (UK) issue 33 - July 1992
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 1:41 pm 


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Thanks for the scans, parallaxscroll2! Fire Shark is probably my favorite Toaplan shmup, and definitely cut from the same mold as Truxton/Tatsujin. The Genesis version is pretty great.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 1:51 pm 


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pmp wrote:
What are the important differences between Tatsujin Ou and Truxton II? I’ve been going back and forth between the two games and haven’t seen anything obvious.


from what I can tell Truxton 2 is just Tatsujin Ou but with the difficulty dipswitches moved down a notch, meaning Truxton 2's Normal is Tatsujin Ou's Easy. The difference, I believe, is mainly enemy aggressiveness in terms of how often and how quickly they fire. Interestingly, Truxton 2's Easy actually lowers enemy and boss HP so you can do stuff like bomb the stage 3 boss to death without having to time him out. the game's probably a little too easy at that level though because you end up destroying a lot of enemies before they even start firing.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 6:01 pm 


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Nice to see that Fire Shark got favorable reviews BITD. Not sure about that 99 levels thing, though. Funny how Computer and Video Games UK listed it as Sky Shark. Too bad there isn't an actual port of Sky Shark for the Genesis.


edit: Fire Shark's level counter stops at 99, but continues looping. Not sure when difficulty stops increasing.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 7:24 pm 


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mycophobia wrote:
Truxton 2's Easy actually lowers enemy and boss HP so you can do stuff like bomb the stage 3 boss to death without having to time him out.

So you still need to bomb spam the boss to kill it even on the easiest difficulty. Yeesh.
I've only ever gotten up to the stage 3 boss, is this not a problem with the later one also?


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 7:29 pm 


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mycophobia wrote:
the game's probably a little too easy at that level though because you end up destroying a lot of enemies before they even start firing.

I can't rightfully call Truxton II too easy with all the crap it still throws at you - it's more that the game's difficulty (both Tatsujin Ou and Truxton II) fluctuates a ton. Even Tatsujin Ou is really easy in many places.

pmp wrote:
mycophobia wrote:
Truxton 2's Easy actually lowers enemy and boss HP so you can do stuff like bomb the stage 3 boss to death without having to time him out.

So you still need to bomb spam the boss to kill it even on the easiest difficulty. Yeesh.
I've only ever gotten up to the stage 3 boss, is this not a problem with the later one also?

The stage 3 boss is probably the most BS out of all of them (without the timeout strategy), but the later bosses are also terrible at high rank.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 8:13 pm 


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Shepardus wrote:
mycophobia wrote:
the game's probably a little too easy at that level though because you end up destroying a lot of enemies before they even start firing.

I can't rightfully call Truxton II too easy with all the crap it still throws at you - it's more that the game's difficulty (both Tatsujin Ou and Truxton II) fluctuates a ton. Even Tatsujin Ou is really easy in many places.


I meant Truxton II on Easy is probably a little too easy. I can basically sleepwalk to the end of the fourth stage before things start getting really hairy. Truxton II on normal is still probably a little too hard, which points to the main problem of Tatsujin Ou in general being that enemies and bosses just have way too much HP. If they'd turned that down a bit and maybe upped enemy aggressiveness to compensate then you'd still have a very difficult but much more fair game imo.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 17, 2018 8:29 pm 


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Ah I misread the post. I've never tried adjusting the difficulty dipswitches myself. Wonder how hard it'd be to make a hack of Tatsujin Ou that increases the damage of all your weapons.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Wed Jul 18, 2018 6:01 am 


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I made a cheat for Truxton 2 which sets your minimum weapon/power/speed so you don't go down to nothing every time you die.
https://gist.github.com/pmpforever/9d37 ... 9e4808b98b


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Wed Jul 18, 2018 1:40 pm 


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That works for the practical purpose of easier recovery I spose. Ultimately though I'd like to come up with a rebalance hack that, as I mentioned before, lowers enemy/boss HP and increases their aggressiveness w/ regards to attack speed and frequency. just, yknow....effort. every time I crack open the mame debugger my eyes glaze over as I realize I have no idea how to use this thing and would rather go play a game or something lol.

in other news I tried MD Truxton yesterday and found out there's a crazy difficulty spike starting on stage 5. Like it goes from easy mode to arcade difficulty instantly. Not only that but the checkpoints are in completely different places, and there's a weird fuck-you zako pattern right after the last major meteor section about halfway through the stage. prolly gonna stick with the AC version O_o
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Wed Jul 18, 2018 4:19 pm 


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Ya a romhack is a bit beyond me as well. To just increase weapon power you can raise the shot level above 4 but that’s not really ideal either. The best solution would be to manually adjust the health of problematic enemies. Finding the where the initial health values are stored for each enemy could be a lot of work and certainly tedious to do.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Sun Jul 22, 2018 6:45 pm 


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can't clear MD Truxton lol. wasn't this supposed to be easier ?? :p
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Mon Jul 30, 2018 5:40 pm 


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MD Tatsujin stage 3 boss and stage 5 boss are harder than their AC counterparts if you're recovering. Stage 3 in particular, it's really hard to get the two bombs at the beginning of the boss checkpoint whereas it's trivial in the AC version, and in stage 5 if you die right at the beginning of the boss checkpoint you get sent back one, whereas in the AC version you're there no matter what. But these are smaller issues compared to the main one, which is that the reduced screen height makes their bullet spreads far more dangerous and much harder to dodge on reaction. I spent 8 lives trying to kill the final boss on MD Tatsujin today whereas on AC I wouldn't have spent more than one. The patterns are the same it's just that even if you're at the bottom of the screen the boss is right in your face.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Mon Jul 30, 2018 5:47 pm 


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Most important thread right now.

MD Tatsujin was supposed to be different, not really easier. Honestly, nearly all the MD Toaplan ports seem like that. Same!x3 was supposed to be easier, but that's because the original game is insane.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Mon Jul 30, 2018 10:50 pm 


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mycophobia wrote:
can't clear MD Truxton lol. wasn't this supposed to be easier ?? :p


That's how I feel about Genesis Twin Cobra compared to the arcade. The Genesis release is labeled as Twin Cobra but it's really Kyukyoku Tiger in disguise, complete with checkpoints. Some parts I could sail through on the arcade turned out to be totally non-trivial here.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 31, 2018 2:00 am 


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I also found MD Twin Cobra to be rather difficult compared to other ports.

I had a dream about playing Tatsujin Ou last night, but it was really different. Like, right before the first boss, there an initial phase where panels from the ground opened in random locations and fired really fast shots at you. Then the boss flew in from the top. I must be losing my mind, I haven't even played the game in many months.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Jul 31, 2018 8:15 pm 



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OmegaFlareX wrote:
I also found MD Twin Cobra to be rather difficult compared to other ports.

I had a dream about playing Tatsujin Ou last night, but it was really different. Like, right before the first boss, there an initial phase where panels from the ground opened in random locations and fired really fast shots at you. Then the boss flew in from the top. I must be losing my mind, I haven't even played the game in many months.


Can Tatsujin Ou cause madness? :wink: I know it's just me, but... something about Tatsujin Ou always gave me the creeps.

The often cheery music and colorful graphics don't quite cover the way the game feels kind of coldly relentless. It's run time for even one loop is nearly twice as long as that of most modern shmups, so the game requires endurance, with no official notification of having reached new stages, and more enemies flying at you even right after defeating a boss. The difficulty seems designed to annihilate the player even more than usual, the alien landscapes and enemies can feel a bit eerie, skulls are the game's symbol, and that screaming face in the bomb...

If I ever wrote a horror story featuring a shmup, it would probably include something inspired by Tatsujin Ou.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Wed Aug 01, 2018 3:52 am 



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Main difficulty increase in the MD port is removing some crucial checkpoints in the last stage, also some enemies shoot off-screen which can be really annoying. On the positive side the maxed out Tatsujin laser gives a lot of slowdown so that helps.
MD Tatsujin is supposed to be quite harder than MD Truxton also.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Wed Aug 01, 2018 7:46 pm 



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Vludi wrote:
MD Tatsujin is supposed to be quite harder than MD Truxton also.


Yes, definitely. Switching back and forth between MD Truxton and Tatsujin on emulator, you can see that the enemy fire more in Tatsujin (not to mention the bullets travel a lot faster too). I swear some of the mid-bosses also require more hits to kill too.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Wed Aug 01, 2018 11:53 pm 


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arrggh why did they have to fuck with the checkpoints so hard on stage 5. I hate it so much. feels like recovery is just fucking impossible in the latter part.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Thu Aug 02, 2018 11:06 pm 


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OmegaFlareX wrote:
I also found MD Twin Cobra to be rather difficult compared to other ports.

I had a dream about playing Tatsujin Ou last night, but it was really different. Like, right before the first boss, there an initial phase where panels from the ground opened in random locations and fired really fast shots at you. Then the boss flew in from the top. I must be losing my mind, I haven't even played the game in many months.


Sounds like that bit in Giga Wing Generations stage 4 on the flying fortress, with the flipping blocks that reveal sniper turrets. They fire a few shots then turn over.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Fri Aug 03, 2018 12:55 am 


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Metalsludge wrote:
Can Tatsujin Ou cause madness? :wink: I know it's just me, but... something about Tatsujin Ou always gave me the creeps.

The often cheery music and colorful graphics don't quite cover the way the game feels kind of coldly relentless. It's run time for even one loop is nearly twice as long as that of most modern shmups, so the game requires endurance, with no official notification of having reached new stages, and more enemies flying at you even right after defeating a boss. The difficulty seems designed to annihilate the player even more than usual, the alien landscapes and enemies can feel a bit eerie, skulls are the game's symbol, and that screaming face in the bomb...

If I ever wrote a horror story featuring a shmup, it would probably include something inspired by Tatsujin Ou.


No, not just you, Ou is definitely a creepy-ass game. The happy music in stage 5 is a direct contrast to the terrifying environment and enemies.

You can tell when there's a new stage when the music changes! Same with the first Tatsujin and Vimana.

gameoverDude wrote:
Sounds like that bit in Giga Wing Generations stage 4 on the flying fortress, with the flipping blocks that reveal sniper turrets. They fire a few shots then turn over.


I've never played GWG so it probably didn't come from that. Raiden possibly? I bet there's dozens of shmups I'm not thinking of that feature similar targets.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Fri Aug 03, 2018 6:03 pm 


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I'm fairly proficient at Tatsujin/Truxton MD ( not so much with the arcade version, I'm afraid ), but I could never find a reliable strategy to beat the final boss at max ranking; he's way to close to your ship, his shots are very fast and there's not much room to maneuver.

I can only safely deal with him at the lowest ranking ( fortunately, there's a very convenient checkpoint just before the boss and recovering there is fairly simple ).
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Aug 07, 2018 2:00 pm 


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random observation. Tatsujin and Tatsujin Ou have the same extend rate by default (70,000 & every 200,000), and both score roughly the same amount for one loop (~1.3-1.4 mil), however the length of one loop of Tatsujin, assuming no miss, is about 30 minutes, whereas Tatsujin Ou goes for about 50. Ou also has less bonus 1-ups and, iirc, will flat out not award one if you already have six lives in stock.
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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Wed Aug 08, 2018 12:58 pm 


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I think the only 1-up items are the ones you get from bombing those colored pod things on the ground if you have the appropriate weapon. There's 1 green in stage 3, 1 blue in stage 4, and 2 red in stage 5.


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 Post subject: Re: tatsujin/truxton appreciation thread.
PostPosted: Tue Sep 04, 2018 8:16 am 


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Yeah...

Prepare to shell out 9800 yen if you want to play Tatsujin, she is exclusive to the expensive BOX version.


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