Akai Katana has been added to the Mame source
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Akai Katana has been added to the Mame source
Hi guys, just thought you might like to know that Akai Katana (2010/ 8/13 MASTER VER.) has been added to the Mame source.
https://github.com/mamedev/mame/commit/ ... 386ab5d44f
https://github.com/mamedev/mame/commit/ ... 386ab5d44f
Re: Akai Katana has been added to the Mame source
Shame it's wank.
Re: Akai Katana has been added to the Mame source
whens sdoj
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: Akai Katana has been added to the Mame source
I'd love to be able to play that limited edition version that was sold to pcb collectors. I know it would be a kick in the balls, but... I just want to play it.
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copy-paster
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Re: Akai Katana has been added to the Mame source
Akai Katana is such an interesting game, will check it out later.
Re: Akai Katana has been added to the Mame source
akai is 2010 and 2017Xyga wrote:whens sdoj
sdoj is 2012 and X
2017x2012
---------- = X
2010
Re: Akai Katana has been added to the Mame source
maybe, 'whens sdoj' is a meme tho
Strikers1945guy wrote:"Do we....eat chicken balls?!"
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evil_ash_xero
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Re: Akai Katana has been added to the Mame source
The Katana version is good.Cee wrote:Shame it's wank.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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Re: Akai Katana has been added to the Mame source
Just what I thought thanks to the latest version of MAME.
At this rate, I won’t be interested into shmups anymore. I am no longer going to be active in this forum from now on. I am more interested into Kemono Friends, rhythm games, D4DJ, Puzzle Games, Hololive, and Pretty Cure.
Farewell.
Farewell.
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Re: Akai Katana has been added to the Mame source
Dodonpachi Saidaioujou will be next.Xyga wrote:whens sdoj
At this rate, I won’t be interested into shmups anymore. I am no longer going to be active in this forum from now on. I am more interested into Kemono Friends, rhythm games, D4DJ, Puzzle Games, Hololive, and Pretty Cure.
Farewell.
Farewell.
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Re: Akai Katana has been added to the Mame source
Probably not until 2019Xyga wrote:whens sdoj
Re: Akai Katana has been added to the Mame source
that's what you get for inserting an obscure forums inside joke. >>
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: Akai Katana has been added to the Mame source
Too close for comfort.
TBH I wish emulation of CV1000 titles would be worth a damn, then I'd be interested.
TBH I wish emulation of CV1000 titles would be worth a damn, then I'd be interested.
Re: Akai Katana has been added to the Mame source
What are you talking about, precisely? They're pretty much flawlessly emulated (and received a notable speed boost last release) other than the slowdown 'feature'. Which is important to the gameplay, I get it. But to call it worthless is nonsense hyperbole.Jockel wrote:TBH I wish emulation of CV1000 titles would be worth a damn, then I'd be interested.
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Bananamatic
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Re: Akai Katana has been added to the Mame source
flawlessly emulated, except for little things such as:
-completely wrong slowdown, which completely changes how the games play
-extra delay on top of the innate delay cv1k games have, making it control like shit with no way to fix it
-looking like shit compared to the hd ports
-broken savestates
you can't even say it's for preservation because all those games got ported already and m2 will probably port more of them
it's worthless, even compared to the steam ports which have their own issues
-completely wrong slowdown, which completely changes how the games play
-extra delay on top of the innate delay cv1k games have, making it control like shit with no way to fix it
-looking like shit compared to the hd ports
-broken savestates
you can't even say it's for preservation because all those games got ported already and m2 will probably port more of them
it's worthless, even compared to the steam ports which have their own issues
Re: Akai Katana has been added to the Mame source
HD beats standard def obviously, but I still think they manage to look pretty good, especially if you use a CRT shader.
I mentioned the slowdown issue, and it's being looked at from what I can gather. I didn't even know there was supposed to be any at first and just assumed my skills were nowhere near sufficient.
Don't be such a sourpuss. The statement that it's 'worthless' is nonsense.
I mentioned the slowdown issue, and it's being looked at from what I can gather. I didn't even know there was supposed to be any at first and just assumed my skills were nowhere near sufficient.
Don't be such a sourpuss. The statement that it's 'worthless' is nonsense.
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shoryusatsu999
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Re: Akai Katana has been added to the Mame source
Those 360 ports aren't going to last forever either. Eventually, the consoles and discs are going to become unusable, and Xbox Live for the console will be shut down, making downloaded games impossible to play. Emulation for the 360 is basically non-existent right now, and it will always be playing catchup with arcade emulation even when it gets up to speed, so emulating the arcade version (or hoping for ports that don't suck and may never come) is currently the best option.
Besides, it's not like the other issues you mention aren't either manageable, not permanent, or a matter of preference. Eventually, the slowdown and savestates will be fixed and the input lag will be toned down. Dunno about the graphics, but that's mostly a matter of preference anyway.
Besides, it's not like the other issues you mention aren't either manageable, not permanent, or a matter of preference. Eventually, the slowdown and savestates will be fixed and the input lag will be toned down. Dunno about the graphics, but that's mostly a matter of preference anyway.
Re: Akai Katana has been added to the Mame source
do you think that stuff in MAME doesn't change or something and that the way it plays now is gonna be the way it plays forever? preservation means for the future, not for right now. at one point everything emulated ever was inaccurate, until it wasn't. it's pretty important to a lot of people to preserve the exact original arcade game while they can so that we have it later on, exactly so we're not only stuck with a console port in the wrong resolutionBananamatic wrote:flawlessly emulated, except for little things such as:
-completely wrong slowdown, which completely changes how the games play
-extra delay on top of the innate delay cv1k games have, making it control like shit with no way to fix it
-looking like shit compared to the hd ports
-broken savestates
you can't even say it's for preservation because all those games got ported already and m2 will probably port more of them
it's worthless, even compared to the steam ports which have their own issues
that said calling CV1K emulation as it is now "flawless" is ridiculous, wtf
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Bananamatic
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Re: Akai Katana has been added to the Mame source
the noticeable input delay is literally built into cv1k games, it didn't go away in the ports (except for m2 futari) and it won't ever go away in mame unless you change the games themselvesd0s wrote:do you think that stuff in MAME doesn't change or something and that the way it plays now is gonna be the way it plays forever?
emulation always adds a bit more delay on top of everything no matter how hard you try as far as I know and that one frame is much worse when the game already has lag (assuming it even is only one frame)
compared to something like that tiny extra bit in doj that changes nothing, it's a fairly big deal
on the other hand I could easily see a 360 emulator eventually having better futari than mame will ever have, not to mention the chances of some of the games ending up on steam or other consoles later on
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Re: Akai Katana has been added to the Mame source
I call this shmeme "The Farm Special":d0s wrote:stuck with a console port in the wrong resolution
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Bananamatic
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Re: Akai Katana has been added to the Mame source
speaking of lagless emulation, I couldn't even find a version of garegga in mame that's "lagless" and detects my arcade stick (not even remapping works, the emulator straight up ignores that)
not to mention that shmupmame 2.2 is hilariously unstable and the only one with decent garegga and batrider (sometimes it suicides on your computer permanently and the only solution is to reinstall windows) and it also has less lag than 4.2 in dodonpachi (but doesn't support savestates at the same time?)
on top of that nimitz posted no updates to shmupmame since 2013 and explicitly said that he's not touching cv1k because it's too recent
not to mention that shmupmame 2.2 is hilariously unstable and the only one with decent garegga and batrider (sometimes it suicides on your computer permanently and the only solution is to reinstall windows) and it also has less lag than 4.2 in dodonpachi (but doesn't support savestates at the same time?)
on top of that nimitz posted no updates to shmupmame since 2013 and explicitly said that he's not touching cv1k because it's too recent
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Muchi Muchi Spork
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Re: Akai Katana has been added to the Mame source
That isn't true. Do you have the PCBs?Bananamatic wrote: the noticeable input delay is literally built into cv1k games
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Bananamatic
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Re: Akai Katana has been added to the Mame source
every good player I talked to (that plays the game for score, not collectors that 1cc the game at best) says that the pcbs have noticeable input delay that gets worse with slowdown (same as the ports, futari port has less delay than pcb)
the emulation has noticeable input delay
even the cv1k ports have noticeable input delay except for futari, which has the delay option 2 literally named "PCB"
therefore it's probably not the emulator or the hardware or the port but the game
I'll trust someone who got almost 6b in futari bl god over someone who barely cleared sdoj shot
the emulation has noticeable input delay
even the cv1k ports have noticeable input delay except for futari, which has the delay option 2 literally named "PCB"
therefore it's probably not the emulator or the hardware or the port but the game
I'll trust someone who got almost 6b in futari bl god over someone who barely cleared sdoj shot
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Muchi Muchi Spork
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Re: Akai Katana has been added to the Mame source
The PCBs do not have noticeable input delay that most players will be able to ever notice in any way, ok good enough.
Oh lol now you're making fun of my clears.
The only problem with the boards is they skimped on the sound rom size so the sound quality is pointlessly low. You talk about the boards like they are scrap garbage. I know you could find some sort of delay if you hook them up to a robot superhuman but generally no problems. About the delay during slowdowns, yeah that feels correct though.
Oh lol now you're making fun of my clears.
The only problem with the boards is they skimped on the sound rom size so the sound quality is pointlessly low. You talk about the boards like they are scrap garbage. I know you could find some sort of delay if you hook them up to a robot superhuman but generally no problems. About the delay during slowdowns, yeah that feels correct though.
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Bananamatic
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Re: Akai Katana has been added to the Mame source
they can't even properly run the games they are supposed toMuchi Muchi Spork wrote:You talk about the boards like they are scrap garbage.
dfkbl strong has disappearing sprites, including your own ship, for several seconds and if you pick up a flashing bee with too many bullets, even the bullets disappear for a split second
according to one WR holder I talked to, the game actually has to be routed around the pcb shitting itself so you don't die from your ship being invisible
the same happens in futari god at some points, cancel too much and reco disappears
between that and the sound being that awful, it pretty much does sound like scrap garbage and I have no idea why they made a game for it in 2012
according to M2's futari port, the explicitly named PCB delay is 2 extra frames of delay which is noticeable by a good player (some even can tell the 1 frame difference)Muchi Muchi Spork wrote:I know you could find some sort of delay if you hook them up to a robot superhuman but generally no problems.
that would be somewhat fine if the emulator generally didn't add more on top of that, so if you can't get rid of that you're pretty unlikely to ever get good sh3 emulation unless you make the emulator literally lagless
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Muchi Muchi Spork
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Re: Akai Katana has been added to the Mame source
They talk in interviews about wanting to max out hardware and when moving to the CV1000 hardware they started programming in slowdown to give people the feeling of overload, so I don't know why you are surprised when they do what they say they do or have a graphic glitch. They had them in all the PGM games too.Bananamatic wrote: they can't even properly run the games they are supposed to
dfkbl strong has disappearing sprites, including your own ship, for several seconds and if you pick up a flashing bee with too many bullets, even the bullets disappear for a split second
I don't really know what that means but Cave use weird coding methods sure.Bananamatic wrote: according to one WR holder I talked to, the game actually has to be routed around the pcb shitting itself so you don't die from your ship being invisible
Cave had disappearing sprites long before CV1000.Bananamatic wrote: the same happens in futari god at some points, cancel too much and reco disappears
So programmed to max out the hardware is bad in your book. Ok, but lots of people like it.Bananamatic wrote: between that and the sound being that awful, it pretty much does sound like scrap garbage and I have no idea why they made a game for it in 2012
They probably had spare PCBs and it's a dream project for the programmers for starters.
On the PCB though it's good to go, if you have it wired into a supergun with CRT monitor or proper cabinet, the response is great.Bananamatic wrote: according to M2's futari port, the explicitly named PCB delay is 2 extra frames of delay which is noticeable by a good player (some even can tell the 1 frame difference)
that would be somewhat fine if the emulator generally didn't add more on top of that, so if you can't get rid of that you're pretty unlikely to ever get good sh3 emulation unless you make the emulator literally lagless
Re: Akai Katana has been added to the Mame source
The fact that that's "maxing out the hardware" kind of proves Bananamatic's point that the hardware is crap. It's not like other hardware couldn't have done the same and more, especially by 2012. Probably would have been more expensive for CAVE though.
Also, if you're maxing out the hardware so much that it affects the game's playability, you probably should have stopped short of that, unless you're making a technical demonstration rather than a game.
Also, if you're maxing out the hardware so much that it affects the game's playability, you probably should have stopped short of that, unless you're making a technical demonstration rather than a game.
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Muchi Muchi Spork
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Re: Akai Katana has been added to the Mame source
Some people enjoy how "Cave overload" feels/plays whether it's a 68K or a SH3 & blitter. And some people don't. And SDOJ doesn't have *enough* slowdown in my opinion.
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CloudyMusic
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Re: Akai Katana has been added to the Mame source
I don't really have a strong opinion about "Cave slowdown", but the fact that your player ship and enemy bullets can disappear in more than one of their games is indefensible. There's no way you can spin that as a good thing.
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Muchi Muchi Spork
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Re: Akai Katana has been added to the Mame source
I understand the argument but I don't recall dying in a Cave game because of disappeared sprites.
And actually I could, it sometimes looks quite cool like in ESP Ra.De. in the Bay Area stage after the midboss and you just see trails or whatever.
And actually I could, it sometimes looks quite cool like in ESP Ra.De. in the Bay Area stage after the midboss and you just see trails or whatever.