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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jan 04, 2018 5:53 pm 


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Sumez wrote:
Squire Grooktook wrote:
I'm literally a 30-45 minute drive away
[...]
Finding parking is a nightmare.

Is public transport simply not a thing in major US cities?!


It is, and it's probably the only realistic way of getting in if you don't arrive at some ungodly hour of the morning! Even then, they tend to be clogged up as heck too.

Anyway @Icarus: then I guess that further goes to what I was saying then! Sounds like a complete nightmare to get in! I'm sure that exclusivity helps sell your game in many ways, but it doesn't sound "nice" for the average consumer (even in Japan) who might be interested in buying a game, and has to deal with all that on top of competing with the biggest turbo nerds on earth for first dibs.

My friend nearly passed out, as I said. I'd have to summon up a lot of energy to survive the place.
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jan 04, 2018 7:23 pm 



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Game looks good. I might have to check this out.


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jan 04, 2018 9:11 pm 


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I'm really digging the pacing and style of this one. I'm also fond of the way the option shot moves (facing opposite the direction you press, I also like that in R-Type Leo), and can be locked in place for boss fights. It looks neat.
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Sun Jan 28, 2018 12:21 pm 


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Plays really nicely and looks sleek, I'm rather well pleased from the Trial 8)


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Tue Jan 30, 2018 2:04 pm 


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I played it at bitsummit last may. It didn't remind me of crimzon clover at all. But I guess it's mainly because I find the sprites of crimzon clover too big and it makes me feel kind clostrophobic... Rolling Gunner doesn't have that issue at all, it was quite fun! And the horizontal view, which is often a problem for me in manics, worked quite well. It has a very nice rhythm, typical of japanese shmups so all in all, a good deal.
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Tue Jan 30, 2018 2:45 pm 


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did anyone else not get 60 fps on the trial version? it consistently goes from 58-61 so it really doesn't feel all that smooth


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Sun Feb 18, 2018 5:36 pm 


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just a heads up, you can practice any stage in the trial version, if you set the practice stage from 3 to 6 in the config file, you bypass the 2 stage trial entirely
game seems really good, just the programming and enemy hitboxes feels jank
hopefully they'll fix it in the full release


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Mon Feb 26, 2018 10:22 pm 


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Full release in April according to famitsu
Does really no one else follow this game?


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Mon Feb 26, 2018 10:46 pm 


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Edit - Nevermind I found it...

It does look really really good.


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Mon Feb 26, 2018 11:57 pm 


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I 'follow' the developer's Twitter account but am mostly counting on this place for the heads-up on where to eventually buy it, tbh. The demo is brilliant (though it runs with some framerate issues on my PC, too) and I hope to support the full version as soon as it becomes available.


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Mon Feb 26, 2018 11:59 pm 


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It feels very similar to Akai Katana. Pretty enjoyable so far.


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Tue Feb 27, 2018 1:31 am 



Joined: 29 Jan 2013
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I've been following it, I just forget to post things here.

A lot of talented people are working on this game--the programmer is one of the late-era ex-CAVE guys who did a lot of work on Akai Katana in particular (contributed to everything but the red PCB, Zetsu mode is 100% him), the artist got his start on Biometal, the composer COSIO is ex-Zuntata, they're getting advice from SHT (the superplayer who helped out with Astebreed), etc.


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Tue Feb 27, 2018 7:32 am 


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Music by COSIO? Now i'm hyped
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jul 12, 2018 6:00 pm 


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https://shmups.system11.org/viewtopic.php?p=1324917#p1324917
Bananamatic wrote:
no one gives a shit about new games and especially not doujin, that's why you don't hear about new games
the biggest news was something that could have potentially been a new pcb and once it turned out to be a romhack everyone lost interest

Bananamatic wrote:
because all people want is "arcade" and "pcb"

Bananamatic wrote:
M.Knight wrote:
That's why it is important to try to talk about the games you want others to try, provide scoring strategies and info if you have any, and focus on the positive aspects of trying to get people into the game because you think it's good rather than lamenting the fact that some other people don't want to give it the time of day just because it does not come in a stock cardboard box with a specific logo on it and it's not on their falty PCBs with leaky batteries, no practice mode and hardware sprite limits that make you killed by invisible bullets.

did that since late february, absolutely no one showed interest in playing it because the few people who still play doujin avoid horizontal shooters like the plague and no one is going to score a game with 0 players
in fact I found an exploit that allowed you to practice any stage you wanted in the demo because they didn't remove the rest of the game from it, didn't even get a single reply


FFS https://rollinggunner.wixsite.com/rollinggunner/shows
Quote:
2018 7th page month

· Final adjustment is in progress for completion of Rolling Gunner!
· We plan to sell Rolling Gunner Completed Edition at Comic Market 94 held at 8/10.

We are planning to sell the completed version of Rolling Gunner at Comic Market 94 to be held at Tokyo Big Sight on August 10. The sales space will be Space West - 19a Fuh ~ Secret Base. We also plan to consign sales to comic market 3rd day and doujin shop. Details will be announced later on the official website and official twitter, so I would be pleased if you could wait. Thank you.

· Comrading sale of Doujin game at Comike 2nd Rolling Gunner finished version will be on sale at Akihabara Radio Hall.

Patience motherfucker, do you have it?

If you wanted to help that game and people to pay attention you could have posted that info a while ago instead of wasting yet again more forums space being your usual condescending bitch.

Doesn't say if they have plans for a digital release soon or not, but the completed game is finally around the corner.
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jul 12, 2018 7:15 pm 


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they posted on twitter that steam release will be 6 months after physical


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jul 12, 2018 7:17 pm 


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GOOD!
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jul 12, 2018 7:45 pm 


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sorry to ruin it for you but if you put in 5+ years of effort, do all those live shows beyond anything most doujin devs do (even zun), end up in famitsu and you still have 130 twitter followers, it's pretty damn pathetic
that's not "have patience", it's straight up fucked and being on steam 6 months after release will just make anyone non-japanese pirate it instead
but who will be the sucker who imports it for $50 just to have the 4 other guys who give a shit spam you for a download link


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jul 12, 2018 9:42 pm 


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Yeah its ridiculously slow but it's 2018 ffs, what do you expect?
If you want a thriving genre and community, get a time machine.
Or bomb the servers of twatter/twitch/discord, then get a plane ticket to Japan and go fite some old devs so they resume making tons of games again and super fast.

No matter how and when people will acquire it if they want to support the devs they'll buy the game anyway, I know I will (on steam then) because I liked the demo and if the completed game is any better then no reason to hesitate.

PS: realize that a lot of people and businesses around the world don't give crap about twitter anymore (because it's shit or they're tired of it, like facebook it's slowly getting out of fashion)
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Thu Jul 12, 2018 11:33 pm 


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Bananamatic wrote:
they posted on twitter that steam release will be 6 months after physical


Even though I'd like to see it come sooner, that's great. The pre-rendered sprites may not be the best looking, but IMO they're still decent.
I am loving the soundtrack so far.
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Fri Jul 13, 2018 12:51 am 


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Those requirements tho...

soundtrack release when?
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Fri Jul 13, 2018 3:33 am 


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Bananamatic wrote:
will just make anyone non-japanese pirate it instead

Assuming anyone bothers playing it in the first place.
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Fri Jul 13, 2018 6:08 am 


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Does anyone really care about Twitter followers?


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Fri Jul 13, 2018 2:25 pm 


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Maybe the devs. Depends on how much they advertise it and by what methods.

If you just throw up a twitter and never use hashtags then no you won't get many followers.
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Fri Jul 13, 2018 4:51 pm 


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Somehow, I missed on on this thread. This looks pretty sweet! I would definitely like to see more of this, because it looks promising.
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Fri Jul 13, 2018 5:45 pm 


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Bananamatic wrote:
but who will be the sucker who imports it for $50


MY DICK IS IN MY HAND Image

Quote:
just to have the 4 other guys who give a shit spam you for a download link


Pff, I'll hand a motherfucker straight to bloodf

JUST

LIKE

THIS
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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Fri Jul 13, 2018 8:09 pm 


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Sumez wrote:
Does anyone really care about Twitter followers?

they post way more release info on twitter than on the actual website so you'd expect people who care about the game to follow it

KAI wrote:
Those requirements tho...

soundtrack release when?

right now
download the demo, you can find all the music in the resource folder


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Mon Jul 16, 2018 7:37 pm 


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Bananamatic wrote:
just a heads up, you can practice any stage in the trial version, if you set the practice stage from 3 to 6 in the config file, you bypass the 2 stage trial entirely


damn, pls don't tell me that exploit doesn't work on the latest trial (20180708)

I edited this line from the ini with different numbers and nothing happens
Quote:
;開始ステージ1~
TRAINING_STAGE=3
;開始位置 0:ステージの最初から 1:中ボスから 2:ボスから


fun game btw, can't believe my 2.7 dual core/win xp pc is running this thing smoothly
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Last edited by KAI on Mon Jul 16, 2018 7:44 pm, edited 1 time in total.

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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Mon Jul 16, 2018 7:40 pm 


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they fixed it in the previous one but you can still bypass it with cheat engine
just set up a macro to increase/decrease the menu value

why not just cut it from the demo entirely so that the game crashes if you select anything beyond stage 2? would take basically zero effort


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Tue Jul 17, 2018 2:02 pm 


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shameless double post but did they actually fix the performance?
had issues streaming it at 720p60 when I tried 2 builds before, the slowdown definitely feels different in the final build, more consistent overall
would be one less reason to buy a new pc if the current build actually improved performance to the point of it being streamable on a non-gaming pc
I guess this is the power of being able to take time to optimize the game instead of being forced to release a piece of shit because of ridiculous deadlines


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 Post subject: Re: Rolling Gunner: Side Scrolling Indie PC shmup 2017
PostPosted: Wed Jul 18, 2018 2:40 pm 


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Haven't played the demo yet, but for kicks I threw the soundtrack on during some Monolith runs.

It's bangin'.
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