Gulti's "RXN -RAIXIN-" shmup is available on the USA region Nintendo Switch eShop site as a 2GB d/l in it's entirety and is, currently, at version 1.01. Whatever patches Gulti decides to release in the nearby future will automatically be d/l and applied making for the latest version of Project RXN to try your hand/mettle at.
After spending some quality "one-on-one" time with RXN Raixin, your chosen RXN fightercraft can & does level up after completing a given stage (I like to use the RXN 202 variant fightercraft with it's cool drones for extra firepower capability). ------------------------------- The Mecha Selection Screen brings up three to choose from:
1.) RXN-202 Weapons: Laser Spread, Purple Beam Burst & Missiles Pilot: Luna Naruto Characteristics: Equipped with a long rifle and dedicated drones, RXN202 capitalizes on mobility in combat.
2.) RXN-101 Weapons: Laser Spread, 3 Laser Sword & Lightning Burst Pilot: Light Tachibana Characteristics: 1st successfully completed mecha in RXN series and basis of future versions. Balanced model.
3.) RXN-303 Weapon: Straight Laser fire, Straight Laser Beam & Homing Shot Pilot: Gin Tachibana Characteristics: Technically advanced with homing shots and drones that fire in any direction. Hard-to-master. -------------------------------
It's the various different colored crystals that power up the various weapons (if you highlight the various stages that are selectable with a white colored circle, it'll give you a diagram of the {usually} two crystals that are prominent in that given stage) - use that supplied intel to upgrade your various weaponry attributes to your advantage.
The six crystals are listed as follows: Orange: Normal -- 0% to 100% level range (or MAX level) Blue: Ether -- 0% to 100% level range (or MAX level) Green: Physical -- 0% to 100% level range (or MAX level) Red: Fire -- 0% to 100% level range (or MAX level) Yellow: Light -- 0% to 100% level range (or MAX level) Purple: Dark -- 0% to 100% level range (or MAX level)
I get the impression that your RXN fightercraft can be powered up to Level 10 and with all the various colored attributes at a possible MAX or up to 100% rating which'll carry on to the next stage (it's possible/dobale to level up a single digit by the end of a chosen/selected stage). Some enemies can only be destroyed with a certain weapon and nothing else (which'll spawn various colored crystals after biting the dust, of course). By collecting the various colored crystals (which there are a grand total of six different colored crystals in all), your three primary weapons can be increased to MAX or 100% rating by the end of a given stage.
Some of the later chapters have some colorful background scenery to marvel at (so it's not all dark and drab as initially made out to be) -- just play the later stages and find out for yourself. There are a grand total of 32 chapters (with two different endings comprising of Chapter 32A & 32B respectively -- you get to pick which one you want to play) to try your hand at (gving the classic Capcom Varth arcade shmup with it's groundbreaking & unheard of whopping 30 stages a run for the money).
------------------------------- Here's the Chapter list breakdown in it's entirety (with accompanying title): Note: if a chapter has a letter next to it, it denotes that it's a branching path to choose to play or not
001 -- RXN, take off! 002 -- A twist of fate 003 -- Armilary Sphere (end stage boss present) 004 -- Origin of the myths 005 -- And their observations of the world continue 006A -- Ulka 006B -- Chidori Araki reminisces of her grandfather upon seeing Super Guzzilla 007 -- Clear your mind of all thought (end-stage boss present) 008 -- A little boat in a vast ocean, or rubbish facing an oncoming gale 009 -- The gates open 010A -- The name of their god 010B -- And the boat moves forward, to where - no one knows 010C -- Here we go again? (end stage boss boss present) 011 -- The gates open 012A -- Labyrinth of spirals 012B -- ex//perience 1 013A -- ex//perience 2 013B -- ex//perience 3 014 -- The gates open 015A -- The gates open 015B -- The gates open 016A -- You too, Ayuka? 016B -- Once upon a time, the youth called heroes, "Gods" 016C -- ex//perience 4 017A -- His and her thoughts 017B -- Super Guzzilla returns (end stage boss present) 018 -- What exactly are RXN? 019 -- The gates open 020A -- ex//perience 5 020B -- ex//perience 6 020C -- The gates open 021A -- Two goddesses 021B -- YATAGARASU 021C -- The last lesson 021D -- ex//perience 7 022A -- Converging eternities and the growth of an individual (end stage boss present) 022B -- As still the water's surface (end stage boss present) 023 -- Determination and/or emotional bonds 024 -- Flow, my tears 025 -- The gates open 026A -- ex//perience 8 026B -- ex//perience 9 027A -- Knockin' on Heaven's Door (end stage boss present) 027B -- The world stopped (end stage boss present) 028 -- Deus ex machina (end stage boss present) 029 -- The gates open 030 -- I'm still human 031 -- The End of Eternity 032A -- solitude (end stage boss present) 032B -- Thunder and rain (end stage boss present)
If you count all the chapters and their sub-chapters, there are a grand total 50 in all to try your hand at (hence the asking full price of 3,900 yen, $39.99 USD, $48 CAN, etc.) -------------------------------
Some enemies spawn nothing but plenty of crystals -- so yes, try grabbing as many as you can in the given stage at hand.
The player does have a shield gauge and if it's depleted to 0%, then it's truly game over -- giving the player a chance to continue or not afterwards. If you do decide to exit the continue screen without continuing, you can return to the current "unbeaten" stage that you just previously played and you'll still have your hard-earned attributes (current power level and all weapon attributes at whatever percentage from the previously completed stage) earned up until that particular point in time.
It seems that you can use the hyper mode (known as "Kakusei") up to a grand total of two times per stage if so desired -- so use it to your advantage/gain the upper hand on an end-stage boss if fighting it on a selectable/given chapter. Some chapters don't have an end-stage boss to contend with.
You do have the luxury of going back to a previously completed stage (as indicated by a red circle) on the stage selection screen and try to get a better score and/or earn more crystals to fill up your three primary weaponry gauges which adds to the replayability factor -- which is a plus in my book. The locked stages are indicated by a light blue colored circle -- you can move your cursor over them to find out out a tad bit more with the title of the stage and whether or not if it has an end-stage boss (you'll see a black silhouette on the right-hand corner of the screen if there is a boss to fight against -- if you beat a chapter with an end-stage boss & if you decide to replay that particular chapter again, the boss will appear in full color on the Chapter Selection screen).
After the conclusion of each stage, you'll return to the stage completion screen and are given the end results of your crystal collecting + score. By using the left analog joystick on the Joy-con controller, you can rotate the 3D polygonal RXN fightercraft on two axis and choose whether or not to transform into humanoid mode with the "X" button (simply press button X again and it'll revert back to fightercraft mode). You can also use the bigger Joy-con shoulder buttons to rotate the 3D RXN fightercraft/mecha on a single axis as well. How cool is that? A little bit of" bonus" end-user interaction ain't a bad thing these days, is it?
You have up to eleven game save slots at your disposal to save your various stages (with the #1 slot being reserved as an automatically saving slot for the current completed stage at best -- no end-user interaction is necessary on your part with this auto-saving functionality perk).
(Edited with more info on Pilots, Weaponry, various Crystals & Chapter listings.) PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Fri Dec 22, 2017 3:54 pm, edited 7 times in total.
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