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 Post subject: iOS 32bit CAVE games soon incompatible
PostPosted: Tue Jul 04, 2017 7:59 pm 


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Joined: 24 Jun 2014
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Location: Netherlands
For a few weeks I get the message that my CAVE game, on my iOS device, will not be working any more in the near future, unless the maker of the game takes action.

I read that Apple, with the next iOS update will only allow 64-bit applications and most the CAVE's (I don't know about the last 2, which I didn't buy) are 32-bit.

Does anyone know if CAVE JP already announced they will update their games?

A simple recompile will do the trick. At least I can continue the use my purchased goods. :-/
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Wed Jul 05, 2017 1:17 pm 


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I stayed at iOS 8 anticipating this.
What a strange way to erase a library.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Wed Jul 05, 2017 2:01 pm 



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DJ Incompetent wrote:
I stayed at iOS 8 anticipating this.
What a strange way to erase a library.

im staying on iOS10, so that i wont have that issue until CAVE decides (if at all) to recompile the games for 64bit. That's some BS move and i'd hate to lose all of my CAVE games (bought most of them) just for an OS change.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Wed Jul 05, 2017 5:24 pm 


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Ah, the joy of digital downloads.

Anyway, from what I gather it's more than just a recompile. Apple makes you add other adjustments, too, when compiling for a newer OS revision (the prime example was the mandatory retina support at some point).
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Aug 21, 2017 3:48 am 


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I hope CAVE updates them just like Taito's RAY Series (RayForce,RayStorm,RayCrisis)
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Aug 21, 2017 5:09 pm 


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Kaspal wrote:
That's some BS move and i'd hate to lose all of my CAVE games (bought most of them) just for an OS change.


Let's hope they don't go the way of the Android ports. The Android L update broke them the developer wouldn't update them then they got pulled from the store.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Aug 21, 2017 5:39 pm 


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Yeah this is what i hate: iOS updates fucking up apps/games. Thats why i have to ipads with ios7 and ios10 and hopefully will prevent 2nd one from ios11.

also keep in mind i spent more on music making apps than on games there hahahaha
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Aug 21, 2017 7:48 pm 


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I am so glad I sold my last Apple device years ago ..


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Sun Sep 10, 2017 12:28 pm 


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Looks like on iOS 11, it will never run. I agree CAVE should update them, like what Taito did with RayForce, RayStorm, and RayCrisis.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Sun Sep 10, 2017 12:41 pm 


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Thanks for the heads up - I had no idea. I only play games on my iPod Touch so I'll be sure not to update.


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Sun Sep 10, 2017 6:56 pm 



Joined: 30 Oct 2016
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Based on what happened to the Android ports, you can use the time to say a proper good bye to them. At least you had them playable for more than just a year.


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Sep 11, 2017 12:09 pm 


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Proper emulation of this awful market cannot come soon enough.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Sep 11, 2017 4:30 pm 


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It's sad truth for anyone who use iOS apps seriously - you have to keep old devices with old OS for your needs.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Sep 11, 2017 7:13 pm 


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qmish wrote:
It's sad truth for anyone who use iOS apps seriously - you have to keep old devices with old OS for your needs.


Btw, the same is true for iOS developers.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Sep 11, 2017 8:02 pm 



Joined: 19 Oct 2013
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Location: Riverside, CA
Despatche wrote:
Proper emulation of this awful market cannot come soon enough.


Cheap older model iPod touch and jailbreaking seems an easier solution. No emulation issues since you're running on original hardware, and if you're looking to emulate you likely weren't going to pay for the game anyway.

$50 or so and you can be on your way to playing all the 32-bit iOS games your heart desires.


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Tue Sep 12, 2017 5:41 am 


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schleichfahrt wrote:
qmish wrote:
It's sad truth for anyone who use iOS apps seriously - you have to keep old devices with old OS for your needs.


Btw, the same is true for iOS developers.


Yeah Apple doesn't let devs use SDK that support older os that they want :x

And as I said 90% of my app purchases are synthesizers, drummachines etc music making apps

And I can use one synth for years and years
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Tue Sep 12, 2017 10:11 pm 


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Apple - over priced hardware with obselence by design.

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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Wed Sep 13, 2017 5:43 am 


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Nah

Android is even worse

Anyway as long devs of what I need stay there, I'm with them

Sound/musicmaking and design/drawing software library is wonderful on ipad

But fuck those updates

Also too bad Macs are not as cool as they were with IBM Power PC CPUs :P
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Fri Sep 29, 2017 10:49 pm 



Joined: 30 Oct 2016
Posts: 123
Kaspal wrote:
DJ Incompetent wrote:
I stayed at iOS 8 anticipating this.
What a strange way to erase a library.

im staying on iOS10, so that i wont have that issue until CAVE decides (if at all) to recompile the games for 64bit. That's some BS move and i'd hate to lose all of my CAVE games (bought most of them) just for an OS change.


What is your exact iOS version bro? 10.2..?? I'm trying to find a 2nd hand Ipad mini 2 specifically for the Cave games, but i need to know the last iOS that the games support.

Already found a cheap one in perfect condition, but just my luck, with iOS 11 installed :(

Thanks man!


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Tue Oct 03, 2017 8:50 pm 



Joined: 01 Mar 2005
Posts: 819
Location: Bogota, Colombia
el_rika wrote:
Kaspal wrote:
DJ Incompetent wrote:
I stayed at iOS 8 anticipating this.
What a strange way to erase a library.

im staying on iOS10, so that i wont have that issue until CAVE decides (if at all) to recompile the games for 64bit. That's some BS move and i'd hate to lose all of my CAVE games (bought most of them) just for an OS change.


What is your exact iOS version bro? 10.2..?? I'm trying to find a 2nd hand Ipad mini 2 specifically for the Cave games, but i need to know the last iOS that the games support.

Already found a cheap one in perfect condition, but just my luck, with iOS 11 installed :(

Thanks man!


Any iOS version prior to v11 will do the trick. I'm on v10.3.3 and they still work. I'm usually the kind of user who waits a couple months before upgrading, but it seems i wont be jumping to iOS 11 until i get another apple device... which wont happen anytime soon.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Wed Oct 04, 2017 9:53 am 


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Kaspal wrote:
Any iOS version prior to v11 will do the trick. I'm on v10.3.3 and they still work. I'm usually the kind of user who waits a couple months before upgrading, but it seems i wont be jumping to iOS 11 until i get another apple device... which wont happen anytime soon.

I am also in iOS 10.3.3 but my brother is on iOS11.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Wed Oct 04, 2017 8:35 pm 


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Is there any word if the developer is going to update them for 64bit? They are the most expensive games I bought on my iPad.


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Wed Oct 04, 2017 9:05 pm 


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Not that I am aware off.


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Thu Oct 05, 2017 3:26 pm 



Joined: 30 Oct 2016
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Kaspal wrote:

Any iOS version prior to v11 will do the trick. I'm on v10.3.3 and they still work. I'm usually the kind of user who waits a couple months before upgrading, but it seems i wont be jumping to iOS 11 until i get another apple device... which wont happen anytime soon.


Yeah, last saturday i finally got a second hand Ipad Mini 2 for a little over 100 Euro. Every seller i called and asked about the iOS version, was bragging about how they have the latest one (11). They were unpleasantly surprised when i told them that's exactly what i didn't want :roll:
I finally found a guy with 10.3.3 and actually asked him on the phone to download DDpachi HD lite from App store and test it. He helped me, great guy.

Except for Espgaluda 2 HD, Daioujou and Deathsmiles (planing to get them later), i got the rest. Ressurection HD, Bug Princess and Bug Princess 2 are amazing games, really the best of the genre and they play amazingly smooth with the touch controls.
Unfortunately the Mini2 is not powerful enough to emulate Ketsui, Espgaluda 1 and Psykio games, but all other Cave/shmup games (Donpachi, Dodonpachi, Garregga, Esprade, Bakraid, Progear) work amazing in iFBA, complete with follow finger controls, which make them a completely new experience.

Btw, is it worth it geting Bug Princess 2 Black Label as well?


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Sat Oct 07, 2017 1:03 am 



Joined: 26 Jan 2005
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The iOS port of Deathsmiles has Mi-Fi controller support so you can use an iOS bluetooth gamepad or arcade stick instead of using the default touch-scteen interface setup.

It's worth getting all the Cave iOS ports indeed including that particular Cave shmup title you've mentioned, el_rika.

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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Sat Oct 07, 2017 7:38 am 


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el_rika wrote:
Kaspal wrote:

Any iOS version prior to v11 will do the trick. I'm on v10.3.3 and they still work. I'm usually the kind of user who waits a couple months before upgrading, but it seems i wont be jumping to iOS 11 until i get another apple device... which wont happen anytime soon.


Yeah, last saturday i finally got a second hand Ipad Mini 2 for a little over 100 Euro. Every seller i called and asked about the iOS version, was bragging about how they have the latest one (11). They were unpleasantly surprised when i told them that's exactly what i didn't want :roll:
I finally found a guy with 10.3.3 and actually asked him on the phone to download DDpachi HD lite from App store and test it. He helped me, great guy.

Except for Espgaluda 2 HD, Daioujou and Deathsmiles (planing to get them later), i got the rest. Ressurection HD, Bug Princess and Bug Princess 2 are amazing games, really the best of the genre and they play amazingly smooth with the touch controls.
Unfortunately the Mini2 is not powerful enough to emulate Ketsui, Espgaluda 1 and Psykio games, but all other Cave/shmup games (Donpachi, Dodonpachi, Garregga, Esprade, Bakraid, Progear) work amazing in iFBA, complete with follow finger controls, which make them a completely new experience.

Btw, is it worth it geting Bug Princess 2 Black Label as well?



Where did you get Progear from? It’s not on the App Store and I can’t find any mention of an iOS port.


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Sat Oct 07, 2017 9:05 am 


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el_rika said in the post that he used iFBA, which is an arcade emulator for iOS.
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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Sat Oct 07, 2017 12:43 pm 



Joined: 30 Oct 2016
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wasilewski wrote:


Where did you get Progear from? It’s not on the App Store and I can’t find any mention of an iOS port.


yeah, as Shepardus said, it's played in iFBA, which is an arcade games emulator for iOS. It runs great for CPS1, CPS2 (which Progear is based on), first generation Cave system and NeoGeo, on a fairly old hardware (Mini 2).


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Mon Oct 09, 2017 1:59 pm 


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el_rika wrote:
wasilewski wrote:


Where did you get Progear from? It’s not on the App Store and I can’t find any mention of an iOS port.


yeah, as Shepardus said, it's played in iFBA, which is an arcade games emulator for iOS. It runs great for CPS1, CPS2 (which Progear is based on), first generation Cave system and NeoGeo, on a fairly old hardware (Mini 2).


Thank you!


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 Post subject: Re: iOS 32bit CAVE games soon incompatible
PostPosted: Tue Nov 21, 2017 11:37 am 


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blackpawn wrote:
Is there any word if the developer is going to update them for 64bit? They are the most expensive games I bought on my iPad.

Well, if not then CAVE shmups fo iOS will not be opened in iOS 11.

This is one big problem.
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