M.Knight wrote:Cool update! It may be later than what you initially expected and announced, but I don't mind at all. After all, the base game is very solid, not to mention bug-free (*cough* unlike the CAVE PC ports *cough*).
The new experimental weapons are fun to toy with, I like the idea! Defintely the highlight of the update for me, though the BREAK guide sounds super useful as well.
By the way, is it planned to have local leaderboards indicate the configuration used by the player? (Shot Type, Character, Weapon Type)
Not currently planned, but it's a good idea.
clippa wrote:Danbo, I nearly always play as val with the wide shot and since the patch, the unfocused movement feels really sluggish, it takes ages to get to the other side of the screen.
Is there any chance we could get a toggle in the options menu to choose between the speed before the patch and the new speed? I'm trying to get used to it and trying the other shot types.
It's not as simple as I would like to add something like that - it'd need special data in replays to prevent desync, as well as localization for the option, etc.
I should have made the ship speed a Feveron-style option in device select instead. I'll put this on my todo list, but I can't say the change will come super quick. I hope it doesn't make the game too hard for you to play right now.