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 Post subject: Re: STG Weekly #107 ~ Assault Plus
PostPosted: Fri Nov 25, 2016 5:57 pm 


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Joined: 14 Dec 2014
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Next up, #107 on Assault Plus
with guest: ggmaximo
when: Sunday November 27th @ 2pm CST (usual air time)
what: high scoring runs


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 Post subject: Re: STG Weekly #106 ~ Astebreed
PostPosted: Sun Nov 27, 2016 6:12 am 


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soprano1 wrote:
Astebreed looks amazing, some big production values i guess. Great episode.

qmish wrote:
Astebreed is good though gets hate by some stricter players (maybe hard more or ps4 version's modes may please even them), thanks for episode :wink:

Aleksei wrote:
Great Astebreed episode :!: Also, I'd be willing to commentate on Ether Vapor as it was one of the first games I 1cc'd 5 years ago, jeez its been that long?


I'm glad you liked it! And I'm sure Aquas and Zaarock also are! :)
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 Post subject: Re: STG Weekly #107 ~ Assault Plus
PostPosted: Sun Nov 27, 2016 2:10 pm 


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Location: Minnesota, USA
I remember the previous Assault episode. I take it Aquas kept on playing this one?

I did get a chance to play Assault in an arcade once, but not long enough to do much beyond get a general feel.
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 Post subject: Re: STG Weekly #107 ~ Assault Plus
PostPosted: Sun Dec 18, 2016 10:04 pm 


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Location: Ringing the bells of fortune
Have you guys thought of doing episodes not focusing on a particular game, but instead discussing design or some other shmup-related topic? I was just listening to an episode of the Roguelike Radio podcast, about what they termed "The Hero Trap," and I really enjoyed it. It was very interesting hearing players far more experienced than me talking about the problems they've encountered with how beginners and even experienced players perceive roguelikes and how it can hurt their experience with the games, and there were some neat ideas bounced around about how designers might be able to tackle these issues. They also brought up a lot of specific examples of roguelikes to back up their ideas, which not only lent credibility but also gave me some ideas for games I should check out.

I think if done well (i.e. with research and preparation), similar discussions would be very helpful to the shmup community, both for players and for designers. Off the top of my head some potential topics are powerup systems, difficulty and the perception of difficulty, scoring systems and their role in games, rank systems, and different styles of boss fights. I know there were a couple episodes of STGWeekly with a podcast format but the last time that happened was over two years ago.
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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 Post subject: Re: STG Weekly #108 ~ Xmas Shooting - Scramble!!
PostPosted: Sat Dec 24, 2016 4:06 am 


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STG Weekly #108 ~ Xmas Shooting - Scramble!!

Hosts: Aquas, cream
When: Saturday, December 24th @ 2:00 p.m. CST
What: 1cc Normal by cream
Where: http://twitch.tv/stgweekly

STGWeekly returns with a special Xmas ep on Xmas eve. Get ready for STGW to come down yo' chimney!


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 Post subject: Re: STG Weekly #108 ~ Xmas Shooting - Scramble!!
PostPosted: Sat Dec 24, 2016 6:33 am 


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No Deathsmiles II? :wink:
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 Post subject: Re: STG Weekly #108 ~ Xmas Shooting - Scramble!!
PostPosted: Sun Dec 25, 2016 11:26 am 


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Haha, very funny episode. :D
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 Post subject: Re: STG Weekly #108 ~ Xmas Shooting - Scramble!!
PostPosted: Fri Jan 06, 2017 6:48 am 


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Location: Ringing the bells of fortune
Friendly reminder that we haven't had a Great Mahou Daisakusen/Dimahoo episode yet, and Archer recently released a counterstop 1CC with Karte, in sharp 720p60 quality to boot. Would be awesome if someone could analyze and break down everything he does in the replay.
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 Post subject: Re: STG Weekly #108 ~ Xmas Shooting - Scramble!!
PostPosted: Mon Jan 09, 2017 12:27 pm 


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Location: Portugal
Surprise Twinkle Star Sprites episode, loved it.
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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Thu Jan 19, 2017 3:03 am 


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Isn't this flyer so sick?

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STG Weekly #110 ~ Kyukyoku Tiger / Twin Cobra

Hosts: Aquas, Frenetic, trap15
When: Sunday, January 22nd @ 2:00 p.m. CST
What: Kyukyoku Tiger no miss and discussion of version differences
Where: http://twitch.tv/stgweekly


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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Thu Jan 19, 2017 12:11 pm 


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Awesome choice!
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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Thu Jan 19, 2017 12:32 pm 


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Best PC Engine cover


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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Thu Jan 19, 2017 5:24 pm 


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one of my favourites indeed 8)
probably the shooter i saw theee most back in the day in newsagents,chippies and arcades.
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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Thu Jan 19, 2017 5:58 pm 


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Oh, nice choice.
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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Thu Jan 19, 2017 7:53 pm 


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It should be a nice watch. I cleared the PCE port, which is pretty good, but struggle to get much further than halfway through the loop on JPN Kyuukyoku Tiger.
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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Thu Jan 19, 2017 7:56 pm 


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Location: Virginia, USA
Toaplan forever. They said this was their most popular/successful game, I believe it.

After watching some marathon credits of the original JP board, there's apparently a brick wall on the stage 8 boss in later loops - if you don't have enough bombs it's nearly unbeatable due to the speed disparity between player and bullets.


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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Mon Jan 23, 2017 9:50 am 


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Thanks for the new episode!
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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Mon Jan 23, 2017 10:30 am 


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Ah man, I missed it live again. Finally had the chance now that the missus was away for the weekend :P


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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Mon Jan 23, 2017 1:51 pm 


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Location: Alingsås, Sweden
Great episode. Some thoughts:

* There's no bomb bonus - at least no visible counting of them, like in Flying Shark = bomb as much as your heart desires
* The level music starts over after the first fortress boss, just as they re-use the stage 1 graphics
* You never blow up cars, it's tanks parked in those lots, Aquas ;)
* The boss he times out is pretty much impossible to no-miss if you split it up in the middle and you loose all bonus from stars if you die
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Street Fighters. We need to aviod them when we activate time accellerator.


Last edited by emphatic on Mon Jan 23, 2017 4:42 pm, edited 1 time in total.

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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Mon Jan 23, 2017 4:14 pm 


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Blue Puyos OP PLZ NRF


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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Mon Jan 23, 2017 11:27 pm 


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Posts: 921
Hey emphatic,

Really appreciate the polite corrections on the ep. I'll go ahead and put them in the YouTube comments as addenda.

--the F-man

emphatic wrote:
Great episode. Some thoughts:

* There's no bomb bonus - at least no visible counting of them, like in Flying Shark = bomb as much as your heart desires
* The level music starts over after the first fortress boss, just as they re-use the stage 1 graphics
* You never blow up cars, it's tanks parked in those lots, Aquas ;)
* The boss he times out is pretty much impossible to no-miss if you split it up in the middle and you loose all bonus from stars if you die
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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Mon Jan 23, 2017 11:53 pm 


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Posts: 7571
Location: Alingsås, Sweden
Beat you to it. ;)
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RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: STG Weekly #110 ~ Kyukyoku Tiger/Twin Cobra
PostPosted: Mon Jan 23, 2017 11:55 pm 


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Been looking forward to this ever since guesting with you fine chaps on Gun.Smoke! AWW YELLOW?! NAWWW :mrgreen:
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 Post subject: Re: STG Weekly #111 ~ M-KAI's MSX STGs
PostPosted: Sun Jan 29, 2017 2:53 am 


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STG Weekly #111 ~ M-KAI's MSX STGs

Hosts: Aquas, trap15
When: Sunday, January 29th @ 2:00 p.m. CST
What: M-KAI's MSX STGs discussion
Where: http://twitch.tv/stgweekly


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 Post subject: Re: STG Weekly #111 ~ M-KAI's MSX STGs
PostPosted: Sun Jan 29, 2017 10:39 am 


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For clarity, this is covering: Kyokugen (Adventure, 3-minute mode, 5-minute mode), Anaconda, and Pleasure Hearts.

It's sure to be a great time! :)
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 Post subject: Re: STG Weekly #111 ~ M-KAI's MSX STGs
PostPosted: Sun Jan 29, 2017 11:01 am 


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trap15 wrote:
For clarity, this is covering: Kyokugen (Adventure, 3-minute mode, 5-minute mode), Anaconda, and Pleasure Hearts.

It's sure to be a great time! :)

Sounds interesting.
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 Post subject: Re: STG Weekly #111 ~ M-KAI's MSX STGs
PostPosted: Mon Jan 30, 2017 2:49 pm 


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Interesting episode this week. You weren't kidding about that warning.
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 Post subject: Re: STG Weekly #111 ~ M-KAI's MSX STGs
PostPosted: Mon Jan 30, 2017 4:43 pm 


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Glad to see the MSX love, Toshiba HX10 was my first home computer I learned to code on.
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 Post subject: Re: STG Weekly #111 ~ M-KAI's MSX STGs
PostPosted: Sat Feb 11, 2017 11:04 am 


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Bit late, but thanks for the SoCal streams.
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 Post subject: Re: STG Weekly #111 ~ M-KAI's MSX STGs
PostPosted: Fri Jun 02, 2017 7:44 pm 


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Gokujou Parodius this Sunday, June 4th @ 2pm CDT (9pm Paris time) with guests Yace and SuperViperT302.

http://twitch.tv/stgweekly


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