Hi everyone.
I'm not sure if anyone is still interested in this topic but i would like to add my two cents here.
MrShotia wrote:Elixir wrote:The fact that you don't immediately know what travel time refers to when talking about keyboards really indicates that you have no idea what you're talking about. Did you just randomly find this article and decide to claim to be an expert on the matter?
You google "keyboard travel time" and tell me the results
It is not a used term, your search will return nothing
If you mean the time it take for a switch to activate, even a dodo is aware that adds lag
But again input lag is input lag
Both studies refer to input lag, who cares about how it is created, 2-3 frames of lag sucks
And again quality arcade sticks do not suffer from 2-3 frames of lag you can trawl through slow motion footage and count the sprite frames as they change
Keyboards add more lag, simple
You're putting all kinds of lag instances and putting it in the same bag calling it 'input lag'.
The keyboard latency test you are referring to has one big flaw which is presence of a human actor that can influence the result.
Lag measured in this test is a sum of:
a) latency between beginning of a keypress to it's actuation.
b) latency of a device itself.
the a) part of it is very prone to give unreliable results because it's really hard to tell when key starts being pressed exactly, and is influenced by tester's finger speed which can also be inconsistent between test. Even author of a test acknowledges that part can amount to significant time of entire input lag tested.
If you want arcade stick input lag being compared to Danluu's test, you would need to use same methodology, which is to measure lag from the moment you start pressing/pushing button/lever and i guarantee it would result in more lag at least in case of a lever itself, than what is being reported at teyah.com.
The reason for that is that every lever also has travel distance from it's neutral position to the point of actuating a switch (engage) inside of it, which would take some time and also be influenced by how quickly you do it, that's why it's not even a good method of testing to being with.
Not to mention that different levers will have different engage points and that's not even the only important factor to consider.
You could also make an argument that your performance as a player is going to be influenced by throw range which is the distance you can push your stick past engage point and the more of it the longer it will take to make quick left/right up/down motions.
It seems you're trying to make some conclusive statements on a topic that is not as easy as you try to make it appear to be, and trying to base it on one faulty study on a topic.