
Seriously WTF
https://store.steampowered.com/app/1067720/Hellsinker/
Well, the good news is the new 1280x960 windowed mode support makes it much easier to play the game windowed than in the past. The DirectX 9 build has always had a problem in Wine where it resizes the display improperly in fullscreen mode. The bad news is the DirectX 9 build has always had a huge issue with slowdown whenever there's lots of projectiles on-screen. Frame rate can jump down to 45 or even 30 fps at these times. That doesn't seem to have changed. I wish Tonnor would issue another non-DX9 executable with these new patches.MathU wrote:I hope the updates don't make Hellsinker run even worse in Wine than now.
Don't worry about the invincible enemies in stage one--they are indeed invincible. You can play this game for survival and learn more tricks later. I've always found Fossil Maiden to be the most difficult of the seven characters to fully clear the game with because of her tricky bullet slowdown zones and her gigantic life chip requirement growth late in the game.blossom wrote:My first impression is you can't really play this game "for survival" and then learn how to score when you're more familiar with the game. At least, you can't seem to kill most enemies in stage 1 so I assume you are supposed to milk them. Either that or I have no idea how to kill them yet, played as Fossil Maiden if that means anything.
You don't need to play "for score" to survive. Since scoring is tied to Stella (rank), it's actually kind of the opposite. You do need an understanding of the mechanics, though, especially how your character behaves. I highly recommend reading the manual, which explains a lot even though it words things a little funny sometimes. Zaarock's ST has a table near the top that "translates" the various terms in the game to more common STG term, such as that "Stella" = Rank, etc. I personally find Minogame the easiest to play due to the invulnerability attack and the homing attacks; that's the only one I've cleared the game with.blossom wrote:My first impression is you can't really play this game "for survival" and then learn how to score when you're more familiar with the game. At least, you can't seem to kill most enemies in stage 1 so I assume you are supposed to milk them. Either that or I have no idea how to kill them yet, played as Fossil Maiden if that means anything.
Here are changes I've noticed. I don't have the Booth version to compare to, but I imagine most of what I mention are also in there.MathU wrote:So what's the verdict: is this still the same DRM-free Hellsinker we all know and love?
If there was one thing from my wishlist of easily patched in features that I want above all others, it's a proper keyboard input configuration option allowing any key to be mapped to anything. I wasn't ever able to enjoy Hellsinker until I finally got myself a controller because those key mappings typical of doujin games are completely retarded and unergonomic. Would love to play it on keyboard with sane mappings. If GOG or Steam or whoever else are going to demand standards that developers have to meet before getting games on their stores, full control customization should be one of them.Shepardus wrote:Config still doesn't let me bind slow movement to left shift...
Launching the .exe starts up the Steam client with it, so I would guess not.MathU wrote:Aside from the Steam "features", the rest of that sounds likes stuff that's already available from the latest game patch. What I wanna know is whether there's DRM or not. Can the game be run without Steam?
Looks like it's still the same, amazingly high-quality fan translation that was given to us a few years ago, although at a glance, there have been slight changes in how some things are worded, e.g. in the game manual. Also, it looks like some bits from the fan translation have been reverted back to the original, e.g. the invincible sphere enemy at the end of the Shrine of Farewell has japanese names instead of translated ones. Grammar fixes, e.g. "OOZED SPIRITS RETURN" vs. "OZZED SPIRITS RETURN" (also from the Shrine) have also not been included. I'm probably going to complain about those translation downgrades in the Steam discussion board for the game, once I compile them. I don't like this, but apparently Hiranyon/Tonnor is active in the Steam game hub, and even responds in English, so maybe he, or more likely the publisher, would have something to say about their choice.Shepardus wrote:
- English and Chinese translations, which can be selected from the config dialog that pops up when starting the game. I think the English translation is the same as the translation patch, but I didn't compare.
No. Trying to run hs_dx9build.exe will start Steam. It's probably because of the game having achievements.MathU wrote:Can the game be run without Steam?
Yes. Like I said, Tonnor seems to read player feedback on Steam, at least for now. Maybe he can be pestered about it to fix his game and include the option to bind buttons to keys freely.If there was one thing from my wishlist of easily patched in features that I want above all others, it's a proper keyboard input configuration option allowing any key to be mapped to anything. I wasn't ever able to enjoy Hellsinker until I finally got myself a controller because those key mappings typical of doujin games are completely retarded and unergonomic. Would love to play it on keyboard with sane mappings. If GOG or Steam or whoever else are going to demand standards that developers have to meet before getting games on their stores, full control customization should be one of them.
Thanks for checking and passing the info here Shepardus. Disgusting. Good job selling out, Tonnor, you were my most respected doujin developer.Shepardus wrote:Launching the .exe starts up the Steam client with it, so I would guess not.
You can do Steam cheevos without locking a game to its scummy DRM, see the La-Mulana remake for instance.Cadrin wrote:It's probably because of the game having achievements.
Not going to matter to me at all if he pushes the feature out on only the Steam release. So far he seems to be keeping the new feature patches available to people who've bought the game previously in a different form. I sure hope it stays that way.Cadrin wrote:Maybe he can be pestered about it to fix his game and include the option to bind buttons to keys freely.
This is super harsh as the game has been available DRM free both physically and digitally for years now and the only additions seem to be Steam-specific or not DRM'd (the soundtrack release). As I get older I respect your view on this more and more, but this is a lot of venom for a release that has widely increased distribution of the game without making it less available in a DRM-free form. Even if the Steam release is dead to you, there is no downside here.MathU wrote:Thanks for checking and passing the info here Shepardus. Disgusting. Good job selling out, Tonnor, you were my most respected doujin developer.Shepardus wrote:Launching the .exe starts up the Steam client with it, so I would guess not.
That doesn't actually answer the question of whether the game is DRM-free.Cadrin wrote:No. Trying to run hs_dx9build.exe will start Steam. It's probably because of the game having achievements.MathU wrote:Can the game be run without Steam?
Thank you for the detailed list of steps. I am completely inexperienced with Steam circumvention. I have followed your list to the letter, and the game's executable stops immediately, without displaying any error message, or anything at all. I'm sorry.Mischief Maker wrote:That doesn't actually answer the question of whether the game is DRM-free.
The real test of a steam game's DRM is to: (...)
Oh, Booth is a store! Silly me, I thought you were referring to some kind of arcade release, like Crimzon Clover had. Does it include the English translation?microfolk wrote:The Booth version is DRM free, easy to buy and I can't see a single reason it will stop receiving all the updates any time soon.
Ah yeah sorry I didn't even think how generic the name of the store is ahaha. You can find the game here.Mischief Maker wrote:Oh, Booth is a store! Silly me, I thought you were referring to some kind of arcade release, like Crimzon Clover had. Does it include the English translation?microfolk wrote:The Booth version is DRM free, easy to buy and I can't see a single reason it will stop receiving all the updates any time soon.
Oh interesting! I didn't know a downloadable version was available all along. I'd definitely pick that up if it included an english translation or worked with the fan patch.microfolk wrote:Ah yeah sorry I didn't even think how generic the name of the store is ahaha. You can find the game here.
Regarding the translation I fear this version doesn't include any, and I don't even know if the old gensokyo.org fan translation could be applied to it... Sadly I won't be able to try it for a while so if anyone else could chime in it would be very helpful. I didn't consider this when recommending this version for a DRM-free alternative, it's quite annoying.
I wonder if Tonnor would be cool with releasing the english and chinese translations through Booth too, but also it could prove tricky if the localisation work was made by the publisher Henteko Doujin.