I believe the topic of MIB was brought up at least once before on the board here, but I couldn't find the thread. Anyway, here is a little background:
http://www.nature.com/nature/journal/v4 ... 798a0.html
Clearly shmup games use the technique of global moving patterns superimposed over/under high-contrast stationary or other slowing moving patterns. Some important things to note are that MIB has shown to not be a simple "optical illiusion", as in retinal supression of any kind, but more a "disruption of attentional processing".Cases in which salient visual stimuli do not register consciously are known to occur in special conditions, such as the presentation of dissimilar stimuli to the two eyes or when images are stabilized on the retina. Here, we report a striking phenomenon of 'visual disappearance' observed with normal-sighted observers under natural conditions. When a global moving pattern is superimposed on high-contrast stationary or slowly moving stimuli, the latter disappear and reappear alternately for periods of several seconds. We show that this motion-induced blindness (MIB) phenomenon is unlikely to reflect retinal suppression, sensory masking or adaptation. The phenomenology observed includes perceptual grouping effects, object rivalry and visual field anisotropy. This is very similar to that found in other types of visual disappearance, as well as in clinical cases of attention deficits, in which partial invisibility might occur despite the primary visual areas being intact3. Disappearance might reflect a disruption of attentional processing, which shifts the system into a winner-takes-all mode, uncovering the dynamics of competition between object representations within the human visual system.
Checkout this example of MIB:
http://www.michaelbach.de/ot/mot_mib/
This leads to some interesting questions related to playing shmups:Comment
Steady fixation favours disappearance, blinks or gaze shifts induce reappearance. All in all reminiscent of the Troxler effect, but stronger and more resistant to residual eye movements.
I may be wrong, but I also believe I read somewhere that japanese video game players' eyes saccade more often then western players. Could this be one of the reasons why they are better at certin games? Is it mearly a learned response to the MIB phenomenon?
One could also assume that playing on a 29" tated screen, versus a 14" tated amiga monitor, would require more eye/head movements, also reducing the MIB effect. So could screen size really have a physiological advantage?
If MIB is a factor of attentional processing, could this imply that shmup playing favors those with ADD? Or more importantly, contribute to some form of ADD?
