Does a bigger screen size make shmups easier or harder?
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Super Glob
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Does a bigger screen size make shmups easier or harder?
On a smaller screen the bullets are going slower relative to the same size space on a bigger screen, so I’m wondering if it will make a big enough difference to affect reaction time to bullets 
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Dave_K.
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Super Laydock
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Size does matter! :8
Well it does in this case, the bigger the screen the more time you seem to have to avoid those bullets. In reality of course it doesn't matter, but perception does a lot in this case. Vertical vs horizontal orientation matters a lot too. (tate vs normal).
Well it does in this case, the bigger the screen the more time you seem to have to avoid those bullets. In reality of course it doesn't matter, but perception does a lot in this case. Vertical vs horizontal orientation matters a lot too. (tate vs normal).
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BUHA
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I've played my PS2 and Gradius V on a 125 inch screen (I am not kidding). My friend has a projector that he plays his games and watches movies on and it takes up our WHOLE dorm living room wall. We're pretty popular around here because of it.
But back on topic. Obviously, it was just TOO big. You have to totally look all the way across the screen to see what is on the other side. and then you can't see your ship anymore, and then you can't see the bullets that are near you. I've never played any vertical games on it, his projector won't "tate". But it'd probably be pretty fun.
Playing F-Zero GX on that thing is impossible. We play it on first person mode on one of the crazier courses and it just goes too fast it makes us all want to puke. Playing 4-player split screen is chaos.
But back on topic. Obviously, it was just TOO big. You have to totally look all the way across the screen to see what is on the other side. and then you can't see your ship anymore, and then you can't see the bullets that are near you. I've never played any vertical games on it, his projector won't "tate". But it'd probably be pretty fun.
Playing F-Zero GX on that thing is impossible. We play it on first person mode on one of the crazier courses and it just goes too fast it makes us all want to puke. Playing 4-player split screen is chaos.
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it290
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Leeram
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Ex_Mosquito
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hmmm dunno. I have a new astro city cab and a commodore 1084S 14" monitor and have had better results on the commodore, saying that i only use the astro a few times a year cause it down the garage. Smaller seems easier though.
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Icarus
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TalkingOctopus
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shiftace
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Well, I've been playing nomltest in about a 4" x 4" window since this laptop doesn't do fullscreen correctly. It hurts. If the screen is too big, it's always easy to back up until it looks right, but if it's too small you can't always get closer comfortably. There's got to be a "right" size, but it's more likely something like a fraction of one's field of view than a fixed dimension.
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ill6
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Dave_K.
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Maybe I'm just used to playing on a cab, but I don't think I have to move my entire head to see whats going on around the playfield. Actually the viewable picture is only 27", on a 29" arcade tube (not that it makes that much of a difference).Icarus wrote:While you can judge gaps better on a larger screen, you can see the whole playfield better on a smaller one. Personally I'd take the ability to view the whole screen just by quickly moving my eyes as opposed to moving my whole head.
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Dave_K.
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I agree, with your Robotron example. In that game you need to keep the entire playfield in view at all times since you are being attacked from all directions at once.TalkingOctopus wrote:Another vote for larger screens make SHMUPS easier. However, they don't make all types games easier. I find robotron much more difficult on a large screen.
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cigsthecat
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Same here, except I don't own a cab. When I have played on the 29" sitdowns the angle of the screen and the size of the monitor make it more difficult for me. On my 1084s I can easily take in the entire screen at once- the 29" monitor makes me focus on the bottom of the screen too much.Ex_Mosquito wrote:hmmm dunno. I have a new astro city cab and a commodore 1084S 14" monitor and have had better results on the commodore, saying that i only use the astro a few times a year cause it down the garage. Smaller seems easier though.
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it290
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Another advantage to big screens is that you can see new threats more easily; even if you're not 'looking' at all of the screen at once, your eyes can detect that big shift of color in your peripheral vision and make you aware of it.
Of course, clarity is a big factor as well. A nice 19" RGB monitor definitely beats the crap out of a 29" composite setup.
Of course, clarity is a big factor as well. A nice 19" RGB monitor definitely beats the crap out of a 29" composite setup.
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hikarutilmitt
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With the 4:3 portion of my HDTV projection vs my 20" tate I can notice a difference. Despite the HDTV being the better box and connected with component instead of modulating s-video down to RF, the 20" tate is still a bit clearer thanks to the screen size being dropped by nearly 1/4.
That being said, I still have a slightly easier time with Mushihime whenever I'm too lazy to plug my s-video cable ito my PS2. I do think the bullets are easier to see and I can see the whole screen a bit better.
Oddly enough, my girlfriend doesn't seem to have a preference.
That being said, I still have a slightly easier time with Mushihime whenever I'm too lazy to plug my s-video cable ito my PS2. I do think the bullets are easier to see and I can see the whole screen a bit better.
Oddly enough, my girlfriend doesn't seem to have a preference.
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Ramus
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I play Psikyo shooters on a 19" tate monitor and Cave shooters on a 29" new astro city. If I try to play Psikyo on the 29" and the Cave on the 19" I get fucked hard. I think the fast bullets in Psikyo shooters are too hard for me to see coming on such a large screen, but on the smaller screen I can see them coming when they first come out. Cave's multiple and slower bullets are easier to fly through on the larger screen, but on the small screen it's harder to see the gaps and I seem to die A LOT more. That's the way it works for me.
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professor ganson
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With a smaller image in yoko, there were parts of Shiki II where it just seemed random whether or not I was making it through an apparent gap. Once I moved to 20" tate this problem largely disappeared, though there are still parts of 3-1, in the tight passages, where things seem fuzzy, bullets are less clearly defined than I might want. My guess is, though, that increasing the size yet further would not help with this.
I like your point, Ramus, about Psikyo games. A 20" does seem ideal for them, as you really need to keep your eyes on the top of the screen without losing sight of stray bullets at the middle and bottom portions of the screen, especially when you're weaving around trying to swipe coins.
I like your point, Ramus, about Psikyo games. A 20" does seem ideal for them, as you really need to keep your eyes on the top of the screen without losing sight of stray bullets at the middle and bottom portions of the screen, especially when you're weaving around trying to swipe coins.
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pixelcorps
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I find larger screens much harder, your eye has to travel further, especially sat at a cab to scan the screen, on a smaller monitor you can "scan" a lot more at once..
my scores at esprade dropped dramatically on a larger monitor, it's taken me nearly 6 months to get used to flicking my eyes up and down to scan what previously could in one glance.
my scores at esprade dropped dramatically on a larger monitor, it's taken me nearly 6 months to get used to flicking my eyes up and down to scan what previously could in one glance.
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Dewclaw
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I don't like when the screen is too big. I have a 27" aerocity and I wish I had something smaller...when you're sitting right up against the game then I have to shift my head a little to check between the top and bottom of the screen, and you shouldn't have to move your head at all to play. I like 19" screens just fine, and think that a 22" is ideal.
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TWITCHDOCTOR
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ST Dragon
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Playing shooters on my 21" Stereo TV is just fine. But on my Mom's 29" TV, playing Axelay, Gaiares & Thunder Force III & RayStom, is a shocking experience indeed!
Imho anything larger than that sligthly deforms the sprites & it's harder to dodge the bullets.

Oh.. and can I be your friend, please?

Imho anything larger than that sligthly deforms the sprites & it's harder to dodge the bullets.
With a display of that size, playing vertical shooters in Yoko mode, is the least you should worry aboutBUHA wrote:I've played my PS2 and Gradius V on a 125 inch screen (I am not kidding). My friend has a projector that he plays his games and watches movies on and it takes up our WHOLE dorm living room wall. We're pretty popular around here because of it.
But back on topic. Obviously, it was just TOO big. You have to totally look all the way across the screen to see what is on the other side. and then you can't see your ship anymore, and then you can't see the bullets that are near you. I've never played any vertical games on it, his projector won't "tate". But it'd probably be pretty fun.
Playing F-Zero GX on that thing is impossible. We play it on first person mode on one of the crazier courses and it just goes too fast it makes us all want to puke. Playing 4-player split screen is chaos.
Oh.. and can I be your friend, please?
