shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Mon Nov 24, 2014 9:03 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 127 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: GD: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Tue May 26, 2009 2:48 pm 


User avatar

Joined: 24 Oct 2008
Posts: 547
Location: Finland
Image
Since noone seems to know how the game's scoring mechanics exactly work I thought I'd start a thread so we could figure it out.


Links

Japanese wikipedia for HELLSINKER:
http://www40.atwiki.jp/hellsinker/
Hellsinker hs/replay scoreboard:
http://www.hellsinker.net/hsscoreboard/
DirectX9 Patch:
http://sanagimaru.nobody.jp/hs_d3d9_2007.zip
Latest Patch:
http://sanagimaru.nobody.jp/hs_c72_patch_1008f.exe

HELLSINKER basics by Dandy_J:
viewtopic.php?t=15170&highlight=hellsinker
-Menus and characters are explained here

Scoring demonstration: (Dead Liar)
http://www.youtube.com/watch?v=nLqdCuRGQc8&fmt=22 (~10k spirits by end of stage 2, player: riro)



Some basics

Controller config:

Image

First things first! Gotta set up your controller. On the right in bold is a list of all the buttons - they are, in order:

1. Main shot
2. Sub weapon
3. Bomb
4. Pause
5. Hold down the button during play to return to the menu screen.
6. I have no idea
7. There's one that actually isn't listed on the right, looks like a mess of Kanji (I currently have it assigned to button 8 ). This is the slow movement button.


Main config:

Image

Starting at the top left:

1. Check to disable sound effects
2. Check to enable wireframe mode for the background
3. Check to enable 16-bit color (as opposed to 32-bit)
4. Check to enable BGM in-game
5. Check to run in a window
6. Check to enable smoothing filter on the player sprite
7. Check to skip the intro splash screens
8. Check to remove help tips from everywhere except the set up screen

Wait type:
1. Via V SYNC
2. Via timer (use this if you are running the game in something other than 60Hz).

The dropdown menu is varying levels of effects, the thing after that is obviously for the deadzone on your controller.

On the right there are just a bunch of graphics settings for filtering. Just do whatever, if you've got a nice machine crank 'em all up. If there's trouble, lower some. Obviously you'll want to select nVIDIA/ATI on the right depending on what chipset your video card is.


Main menu:

Image

0a. Pressing left or right on the main menu will change your character, which you will see via the yellow text at the bottom of the screen. There are 4 total in the full version.
0b. Pressing the pause button on Dead Liar or Kagura will change their equipment type. Dead Liar has 2, while Kagura has 4 (thanks Macaw!).
0c. Pressing sub-weapon instead of main shot will let you access saved replays for the currently selected character.
1. Full Sequence Order starts the game.
2. Tuning Dipsw is options. Everything is mostly self-explanatory with some thinking. The top option lets you change things that you would normally select right after you start the game, like different control methods.
3. Archivement of Execution is rankings.
4. Away is quit.


Pre-game menu:

After going into Full Sequence Order, there's a few options for your ship.

1. There are 4 speed control types. Automatic will automatically low when you hold the main shot button. Momentary will allow you to slow down via holding the slow button. Alternative will toggle between normal and slow using the slow button. Triphase uses the slow button to scroll through fast (default), medium, and slow speeds.

2. Way of life is the maximum lives you can have at a time. You can choose from 5, 6 (default), or 7.

3. Bootleg ghost is another difficulty option that mostly affect how the Sol gauge is used.

Aspirant (default) - You can bomb when Sol reaches 3 stocks, and take a free hit without dying (except for your first death) when it reaches 5. Bombing or taking a hit will empty the gauge, no matter how much you had. After taking 3 hits, the hit-taking ability will be suspended until the next stage.

Solidstate (easier) - You can bomb or take a hit when the gauge reaches 3 stocks, including your first death. Like Aspirant, the hit-taking ability will be suspended until the next stage after 3 hits.

Adept (harder) - The Sol gauge is used for bombing only. Also, all the aura bullet slowing/eating abilities for all characters are disabled.

In-game GUI:

Image

1. Rank setting (difficulty)
Movement setting


2. Number of MAX lives
Amount of hearts needed for next extend
Amount of lives currently

NOTE: Immortal means you've hit max lives and every new life you recieve will give you an increasing spirits bonus starting from 80 points.

3. Sol gauge (Bombs and guard)

4. Luna gauge (Heat/Power gauge of your main shot)

5. Sub weapon meter (What it means depends on the character you are playing)

6. Stella (Rank) (10 different rank levels, lowest is 1 and highest is A)

7. Name of the enemy you are currently shooting

8. Terra Meter (When this meter goes to 0 next level will be Shrine of Farewell)

9. Sealed enemy (Going close to some enemies will seal them making them unable to shoot)

10. % of health enemy has left
# of spirits you recieve if you kill the enemy
(Will increase on certain conditions)

11. a token chip

12. Number of spirit bonus recieved from killing an enemy

13. a sol chip (increases sol gauge)

14. Bootleg ghost settings
Guard (if available) and amount of guards left during this stage.


15. Spirits recieved before this level
Spirits recieved during this level

BREAK means you've hit the spirit break (5000 spirits) which gives you an extra extend.
The 3 meters below simply are spirit gain. The highest is ones, the middle one is tens and the lowest is hundreds (of spirits).

16. Amount of kills
Kill break is at 5000 kills (?)

17. Amount of Tokens

18. Time spent on current level

19. Token level and amount of needed for next token level
NOTE: Tokens are separate from spirit score completely.

20. Unchain bonus When you kill a master that has other enemies chained into it you will recieve a spirit bonus marked in blue at this spot.

Scoring and tips/tricks
Scoring demonstration video (Dead Liar) for first 2 LEAD stages. (~10k spirits from first 2 stages)
You get spirits from:
-Your spirit will increase on it's own slowly during levels
-Damaging anything
-Unchaining enemies from its master
-Spirit bonus recieved from killing enemies (see Points 10. and 12. mentioned before)
NOTE: Spirit bonus will increase as you damage enemies, the closer you are to the enemy, the faster the bonus rises.
NOTE: Some enemies have their value skyrocketed if you get into close range and damage them. For example some of the enemies in stage 3LEAD or the enemies that shoot the laser beams during stage 5 (beginning before the bosses).
-Grazing certain types of bullets (Mostly bullets like needle lasers that cannot be slowed with aura) For example these lasers
-End of level bonus (Small)
-Immortality bonus (Gets larger and larger the more you get)
-Collect spirit chips (1 spirit per chip) (Rare items)
-Shrine of farewell bonus
-Having higher rank will result in more spirit gain overall as well and also at some points gives you extra enemy spawn or secret bosses/attacks

Spirit chips appear when:
-Kill boss or its attack phase
-During BREAKTHROUGHs all bullets on screen turn into spirit chips
-After stage 4 section 2 ends all bullets turn into spirit chips
-At stage 4 sector 10 (???)
-When stage 6 ends
-Some parts during final bosses

You will gain rank if:
-Don't bomb for long periods of time
-Gain rank + items
-Stay close to the top of the screen
-Damaging anything increases rank over time
-Collect rank+ chips (Recieved from turning bullets into rank+ items with aura or shooting invulnerable parts of some enemies)
-???????

You will lose rank if:
-Stay in the bottom of the screen
-Kill enemies as soon as they enter screen
-Using bomb AND having Luna chips on screen
-Gain rank - items
-Kill bosses without killing its other parts. (Killing the core asap and ignoring rest parts).
-Having bullets shot into your bomb
-???????

NOTE: Being in contact with bullets while having your aura on will trigger a countdown for self-eclipse; once it counts down to 0 two Stella -1 items will fall down from the top of the screen.

Items:
Items in this game can be confusing because most of the time you don't even need to collect anything.
Image Stella +1
Image Stella +, will appear after you die with high rank.
Image Stella -1
Image Sol Chip, Increases SOL Gauge
Image Luna chip, Increases luna meter (If you use bomb when these items are on screen your rank will go down.)
Image Heart, required for extends/immortality bonus.
Image Token (lv6). These items don't affect spirit score.
Image Spirit item (Each is worth 1 spirit)
Image Terra Chip, increases Terra meter
Image Stella + item, minor stella increase. Turn bullets into them with aura or shoot invulnerable parts of certain enemies

Extends:
-Collecting hearts
-You gain ??? amount of hearts after completing each stage
-Every 100 spirits you gain 1 heart.
-BREAKTHROUGH bonuses, at 5000 spirits and at 2500 kills.
-Each life recieved above MAX lives will result into IMMORTALITY bonus which starts from 80 and increases each time.

Shrine of Farewell
-You will face this stage once your terra reaches 0 or after stage 7 if it never reaches 0
-You will not lose any lives even if you die during this stage
-All your spirits get taken away in the beginning of stage

This stage is basically a boss rush. In the beginning you can choose the order of bosses so just pick one that you're most comfortable with. You will gain crystals for defeating each boss form. Mistakes like bombing or dying will decrease the bonus you get from each boss/boss form.
-Once the stage is over your spirits will return BUT the amount of spirits that return depends on the AMOUNT OF CRYSTALS you gained during the stage
-Think of it like gamble, if you do really well you can get even twice the amount of spirits in the end. It's not very hard to get back 100% of the spirits you had so you don't have to worry about it much unless you play like a total idiot. But if you do play like an idiot; practise the stage in segment select.
-You will also recieve a couple extends at the end of stage depending how much crystals you got.

Terra:
-You lose terra by dying or auto-guard.
-You lose 1 terra by collecting each heart.
-You lose ??? amount of terra after each stage
-You lose terra if ??????
-You gain terra from terra chips
-You gain terra each time you kill perpetual calendar's true form
-You gain terra after each extend
-You gain terra if ?????

Secrets:
Segment 1B: Sealed War Relics Outskirts
-You can kill the boss' options twice, after that they're invulnerable.

Segment 1L: WAR RELICS / Sealed War Relics
-Don't kill enemies in the beginning, different enemies will spawn

Segment 2B: RUINED CASTLE / Old 7th Sect

Segment 2L: RUINED CASTLE / Sea Area
-High rank and different enemies spawn during stage.
-Keep high stella during the boss and don't die much during the boss and you will face a secret form of the boss that rewards you with tons of tokens and an extend if you kill it within time limit.
-Shoot the boss into this condition to make it shoot lots of graze'able lasers

Segment 3B: CLOUDY OCEAN / Beyond Nimbus
-The squids during later half of the stage release considerable amount of Terra chips. This is a good route to take if you're low on terra after stage 2.

Segment 3L: CLOUDY OCEAN / Ocean of Regret
-The lowest parts of each big ship give a +1 Stella item.
-Killing off all the parts from the big enemy that spawns later during the stage will make it shoot a lot of missiles.

Segment 4: UNDERPATH / Garden Sewage System
-Kill everything everything in this stage as fast as possible you will get extra enemy spawn in the end.
-Kill the boss' wings and it will go into a different mode with options, wait some more longer and it goes once again into different mode

Segment 5: ON THE MEDALLION / Garden Huge Archive (aka: Sol Cathedral / Luna Crypt)
-The bosses and order of bosses in stage 5 depends on if you take the luna or sol route.
-Kill off Perpetual Calendar's (The last boss) options twice in its last form and it will change into its true form which increases your terra every time you kill it. You can keep killing it as long as it times out.

Segment 6: INTO CARDINAL / Cardinalshaft Frame
-secret extend fountain
-You can use the laser attacking from behind to greatly damage the midboss
-Depending on how you kill the bosses they will use different final attacks.

Segment 7: PAST RISINGS AGAIN / Irreversible Lane
-Unchain the masters that come to the right side, kill off the options of the ones that appear on the left side, will result in extra hearts
-The boss' attacks vary greatly on which parts you kill and what your rank is.

Segment 8: LAST DAWN / Cardinalshaft Central
-Rank affects some enemies' spawn during stage (????)
-To face Last boss (1) have satisfaction meter 1 by the end of stage 8 boss
-To face Last boss (2) have satisfaction meter 2 by the end of stage 8 boss
-To face Last boss (3) have satisfaction meter 3 by the end of stage 8 boss
-To face True Last Boss kill Last boss (3) within time limit
-You cannot kill the true last boss, it will time out.

Segment 9: SHRINE OF FAREWELL / Under the seal
-BROKEN ONE: TEMPERAMENT NIL's first attack can be used to damage the boss itself if you direct the attack at it.
-Kill all of the bosses in the time limit and you will face an extra boss. You cannot kill this boss however.

Kuroonehalf wrote:
- The fourth menu screen is obtained after reading all of the "Scribbles In Graveyard" (1-8) in the "Inspect Strategy Recorder" menu, not after beating "The Way Of All Flesh" (extra stage 2).
- "Sound Memoirs" is unlocked after unlocking the fourth menu screen and restarting the game.
- In the Shrine of Farewell, Temperament Nil's (the red-haired girl with the hammer) first attack phase has a unique counter-bombing mechanic - bombing heals her. Make sure not to use that button during that phase or else you'll never take her down :p.
- [Unconfirmed] The first half of the boss in Segment 8 works similar to Temperament Nil where bombing works against you, except instead of healing him, it makes his satisfaction level decrease a ton.
- [Unconfirmed] Another quirk about the first half of the boss in Segment 8 is that attacking him while invincible (like using Minogame's invincible subweapon attack or during most bombs) does not increase his satisfaction.
- [Inconclusive] During Segment 8's pre-boss the phase with the enemies Unnamed 487 has 2 variations. In the second variation they have a lot more health and smaller enemies come from some of them in a spiral pattern. I'll try to grab a screenshot of that later.
- Tip: The luna route of Segment 5 (the right portal) has a lot more wall-rooted enemies than the sol route. This means more hearts. If you find yourself low on life when you get to that stage going through the luna route could help you gain a life. And, if you prefer the sol version of the bosses, you can always switch back to the sol route near the end.


Unlockables:
Kagura (Playable character with 4 different shot types/equipments)
-Clear past stage 4 on 1 credit

Alternative first 3 stages (The LEAD stages (Normal ones are called BEHIND))
-Clear past stage 4 on 1 credit

Title menus:
-Second one recieved after 1cc'ing past stage 4.
-Third menu recieved after 1cc'ing past stage 7.
-Fourth menu recieved after beating extra stage 2.
After unlocking all the menus you can switch between them from settings.

Extra Stage 1 (Score attack):
-Beat the TLB

Extra Stage 2:
-Beat Extra stage 1

Short Mission mode
-1cc past stage 7

Inspect strategy recorder:
-Beat Extra stage 2

Scribbles of the graveyard 1-8:
-Watch all strategy recordings

????????
-Unlock everything and exit game
-Restart game and sound mode will be unlocked


Last edited by LtC on Fri Feb 07, 2014 3:35 pm, edited 21 times in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: Tue May 26, 2009 2:50 pm 


User avatar

Joined: 24 Oct 2008
Posts: 547
Location: Finland
Ship/Character types:

As stated above, you select your ship/character by pressing left/right at the main screen, and press pause for the sub-types for Dead Liar (2) and Kagura (4).

◆ on character stats shows to what extent you can perform something simply.
◇ on character stats shows how much you can additionally do something with your own technical skill, meaning something that's possible to do but just harder.

Overall character stat potential is both ◆ ◇ added up.

MISTELTOE : TOGARI-MARU
FOLLOWING TYPE [RELATIVE POSITION]
D E A D L I A R


Main shot: Tap for normal shot, tap rapidly for Piercing Shot at MI/HI Luna, hold for sword attack (chargeable).

Sub-weapon: Hold direction + tap once to fire an option in any (of the 8) direction(s). This will lock onto a fixed position on the screen, and is temporary. Before it comes back itself you can hold the sub-weapon button to bring it closer to your ship. Hold the button + move the reticle to release it in a fixed position relative to yourself. This firing mode is permanent until you press the button again or die.

Aura: Available when doing nothing, using any sub-weapon, or charging the sword attack.

SOLITUDE TYPE [FIXED POSITION] (accessed by pressing pause)

Same as relative position, but when you use the hold sub-weapon, it will stay in one place, relative to the screen.

NOTE: Dead Liar's yellow aura can be used to greatly increase the spirit bonus values of enemies and it can be used to milk most enemies.

Character Stats:

Power ◆ ◆ ◇ ◇ ◇
Range attack ◆ ◆ ◇
Survival ◆ ◆ ◇ ◇
Easy to handle ◆ ◆ ◇ ◇
Icon Collection ◆ ◆ ◆ ◆ ◇

MISTELTOE : SARAGA-MARU
[OMNIDIRECTIONAL SYNTHETIC FIREARM]
F O S S I L M A I D E N


Main shot: Hold for normal shot, which will widen after holding it for a couple seconds. If Luna is completely full, tapping shot will release fast seeking lasers.

Sub-weapon: Hold to produce an expanding circle, in which a slave ship will target anything inside.

Holding main shot+sub-weapon simultaneously will use the energy sword. The base of the sword has an aura in addition to the player's.

This button combination also gives you access to shot adjustment by holding a direction before you press the shot button. This will also make all of your shots fire in the specified direction until you change it.

Aura: Available while using the sub-weapon or energy sword.

NOTE: Fossil maiden's yellow edge of the sword can be used to greatly increase the spirit bonus values of enemies and it can be used to milk most enemies.

Character Stats:
Power ◆ ◆ ◇ ◇
Range attack ◆ ◆ ◆ ◆
Safety ◆ ◆ ◆ ◇ ◇
Easy to handle ◆ ◆ ◇ ◇
Icon Collection ◆ ◆ ◆ ◇ ◇

STAND BY ONESELF
[NO ADDITIONAL EQUIPMENTS]
M I N O G A M E


Main shot: Tap to fire normal shot. Hold (and release) to charge an aura burst.

Sub-weapon: Press once to release seeker shots. This has 2 levels, represented by your sub-weapon gauge. At level 1, they will be low power purple bullets. At level 2 (max) they will be black with red borders, and seemingly continuously chain off enemies in their path until they leave the screen.

Holding shot and pressing sub-weapon will release a stationary-type shot in front of the player. At sub-weapon level 1, it will be 3 'mines'. At level 2 is it a large circle.

Aura: Available while doing nothing, when charging the aura burst, when using either sub-weapon, or using the main shot+sub-weapon attack.


NOTE: Minogame's yellow aura can be used to greatly increase the spirit bonus values of enemies and it can be used to milk most enemies.

Character Stats:

Power ◆ ◆ ◇
Range attack ◆ ◆ ◆ ◆ ◆
Safety ◆ ◆ ◆ ◆ ◇
Easy to handle ◆ ◆ ◆ ◆ ◇
Icon Collection ◆ ◆ ◇

EQUIPMENT : KOB-07S GROOM EATER
MOON CRADLE [MULTI TRAJECTORY SHELL]
K A G U R A


Main shot: Tapping/holding will fire a normal straight shot + short range mines from your ship. As you hold the button, you will see 4, then 8 targeting reticles appear. When the shot button is released, 4/8 short range spear shots will be released.

Sub-weapon: Hold to move around a yellow targeting reticle, which will change to red when locked onto an enemy. Release the button to fire a seeking laser shot, which creates an explosion that will stop bullets (as well as damage enemies).

Pressing sub-weapon while holding shot will fire a straight beam, which can be used in conjunction with the normal shot.

Aura: Available while doing nothing, or using any of the sub-weapon attacks.

Character Stats:

Power ◆ ◆ ◆ ◇
Range attack ◆ ◆ ◆ ◇
Safety ◆ ◆ ◆
Easy to handle ◆ ◆ ◆ ◇
Icon Collection ◆ ◆ ◇

EQUIPMENT : KOB-06S PAIN KILLER
ELLIPTIC CHARIOT [EXTERNAL GUNNER]


Main shot: Tapping will shoot normally. Holding the button will release the 4/8 spears like the above type, but your normal shot will be replaced by a short-range beam attack.

Sub-weapon: When the button is pressed, the armor will shoot forward and stop about 1/2 screen distance from yourself, similar to Dragon Blaze's dragon shot. If you continue to hold the button, the armor will keep moving forward slowly until you release it.

While the armor is released, tapping the shot button will make yourself and the armor fire your standard shot separately. If you hold the shot button, the armor shoots by itself in 3 directions, and will get more powerful after holding the button for about a second.

Press the sub-weapon button again to call the armor back.

Aura: Available when doing nothing, or using the 3-directional armor shot (hold main shot with armor released).

NOTE: Bomb power/size/lenght depends on how much SOL you have when you use the bomb
With 5 SOL bomb lasts 7 seconds
With 4 SOL bomb lasts 6 seconds
With 3 SOL bomb lasts 5 seconds


Character Stats:
Power ◆ ◆ ◇ ◇ (Dependant on bomb size)
Range attack ◆ ◆ ◆ ◆ ◇
Safety ◆ ◆ ◆ ◇
Easy to handle ◆ ◆ ◇
Icon Collection ◆ ◆ ◇

EQUIPMENT : KOB-0CS PROMISED DAWN
INFERNAL SABBATH [VARIABLE GUN]


Main shot: Tapping will shoot a standard shot. Holding will create orbs on each side, which get bigger after you hold the button for about two seconds.

Sub-weapon: Hold the button while moving up/down to expand/tighten your main shot's spread.

Aura: Available while doing nothing or using the held main shot.

NOTE: You can trigger overfire by tapping the shot button fast for extra firepower.

Character Stats:
Power ◆ ◆ ◆ ◆
Range attack ◆ ◆ ◆ ◇
Safety ◆ ◆ ◆
Easy to handle ◆ ◆ ◆ ◆
Icon Collection ◆ ◆

EQUIPMENT : KOB-0FS NO CHASER
XANTHEZ [ANTI BACILLUS SABER]


Main shot: Tapping fires a straight homing shot. You can tap very rapidly for a more powerful stream. As you fire, your luna will drain and the shot becomes weaker. If your luna completely runs out, you will be limited to only 2 streams until the luna gauge completely refills (as denoted by the green "shot refilling" text). Holding/releasing will charge a dual energy sword attack that has 2 levels.

Sub-weapon: Tapping will use a dual sword swipe, similar to Radiant Silvergun's. Tapping sub-weapon while holding the main shot will attack with a larger, single sword swipe. Both of these have 2 levels as denoted by the sub-weapon gauge.

Aura: Available when doing nothing, using the held main shot, or while using any of the sub-weapon and main shot+sub-weapon attacks.

NOTE: Power of the bomb is dependant on how close you are to the target.

Character Stats:

Destructive power ◆ ◆ ◆ ◇ ◇
Range attack ◆ ◆ ◆
Safety ◆ ◆ ◇ (Bomb isn't very reliable for survival)
Easy to handle ◆ ◇ ◇
Icon Collection ◆ ◇


Tricks:

Quickly increase your stella by shooting enemies' invulnerable parts for stella + items.
Image

Fourth boss' last form can be milked for Unchain bonuses.
Image

One of the stage 5 bosses can be milked for a lot of spirit from grazing once you've killed off its parts.
Image

Kill off perpertual calendar's options twice to face its true form.
Image
Image

The laser can be used to kill off the midboss of stage 6 fast.
Image


Unchain the enemies in the backwards scrolling part without killing the slaves for point bonus.
Image


Enemies in the very end that are about to be destroyed by the huge laser are actually worth a decent amount of points so try to kill them yourself.
Image


Let the big enemies fire the blue projectiles for extra points in the end of stage 6 after the bosses. Also let the 2 big wider planes that appear in the end fire their options before killing them.
Image

The first attack of one of the Shrine of Farewell bosses can be used against the boss and make it damage itself.
Image

Characters with options can place their option below and go to the mid top of the screen to easily recieve all of the crystals at the end of shrine of farewell.
Image

You can unchain almost everything in the start of stage 8, unchaining the enemies that are on screen in this screenshot will reward extra hearts for each option you unchain.
Image

True last boss can be milked for huge amounts of points if you keep shooting in the middle straight at it.
IMAGE (Spoilers)
_____________________________________________________________________________________
Still going to need lots of help with this. Lots of my information here might be wrong so I hope people who know how could point those out.

Still missing out a lot of stuff.

Most important information needed:
-more about scoring system.
-what reduces and gives terra.
-more exact information of what effects rank
-how is scoring different on each character.
-lots more


Last edited by LtC on Thu May 28, 2009 2:30 pm, edited 8 times in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: Tue May 26, 2009 4:41 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1336
Location: Finland
More Character info

MISTELTOE : SARAGA-MARU
[OMNIDIRECTIONAL SYNTHETIC FIREARM]
F O S S I L M A I D E N


Main shot
Hold for normal shot, which will widen after holding it for a couple seconds. If Luna is completely full, double tapping shot will release fast seeking lasers that target the enemy in front of Fossil Maiden and cancel almost all bullet types in the front area. Firing the lasers will empty the luna gauge and make the main shot weaker until it's recharged.

Sub-weapon
Hold to produce an expanding circle, in which a slave ship will target anything inside. It can also collect items on its own.

Holding main shot+sub-weapon simultaneously will make you use an energy sword. The base of the sword has an aura in addition to the player's.

This button combination also gives you access to shot adjustment by holding a direction before you press the shot button. All of your shots fire in the specified direction until you change the direction again using the sword or slow button.

Aura
Available while using the sub-weapon or energy sword. The aura from using sub-weapon increases spirits gained from grazing dramatically.

Fossilmaiden's aura is very weak and it can get you trapped. It's better to rely on the laser for bullet cancelling in most situations.

Bomb
In addition to a normal bomb that flies further the longer you hold the button, Fossil Maiden has an alternate bomb activated by doing a small tap of the discharge button. It gives longer invulnerability time than the normal bomb but doesn't damage enemies.

Fossilmaiden only has one bomb level so her autobomb behaves the same on solidstate and aspirant when not at max lives.

Spirit value increase
the yellow side of the sword attack is fossil maiden's primary way to increase the value of enemies, but hitting multiple enemies at once with the main shot can increase values faster in some cases.

Extends
Initial amount of life tokens required for extend: 18
Amount of life tokens required increased per extend: 3

Fossil Maiden's extend requirements go up pretty damn fast at 3 per life, which lowers her potential for immortality bonuses compared to other characters. Suiciding before revive items on Scarlet Queen and Rex Cavalier can be profitable (because revives do nothing when at max lives, but otherwise give a life)

NOTE: the slow button doesn't actually slow fossil maiden down. Tapping it makes your main shot or sword aim in the opposite direction of your movement.


STAND BY ONESELF
[NO ADDITIONAL EQUIPMENTS]
M I N O G A M E


Main Weapon
Tap the button for a straight shot.

The charge attack(aura burst, a melee attack) has a meter that grows the longer you charge it, the bigger it is the longer the attack lasts. If you repeatedly push the shot button while doing the attack it's duration will drop to one third but damage will double and range increases. You can start charging it again while the attack is in progress.

Sub-weapon
The level 1 and 2 homing lasers attack the closest target and only move on after destroying it, including invulnerable objects.

Being inside the circle you shoot with level 2 subweapon while charging main weapon makes you INVULNERABLE and allows you to move through objects/enemies. When going out of the circle the invulnerability lasts about half a second.
note: very useful, but you wont be able to cause nearly as much damage as with the normal level 2 subweapon and in situations where aura is useful remember that starting to use the main weapon resets the aura.

Aura
(simpler explanation) Only firing the main weapon or using the bomb remove the aura.
+ Minogame has the "strongest" aura: it cancels bullets faster, causes more damage and gives more points when grazing than others.

The charged main weapon counts as a powered up aura so you get even more points from grazing while it's active.

Bomb
Minogame shoots projectiles in all directions around herself, damage dealt depends on proximity.

Spirit value increase
Minogame's aura and "grazing aura" during main shot increase the value of enemies.

EQUIPMENT : KOB-0CS PROMISED DAWN
INFERNAL SABBATH [VARIABLE GUN]
K A G U R A


Main Weapon
Holding the main weapon creates two large orbs on the left and right of kagura which spew out very small orbs in three directions. Releasing after holding creates four medium sized orbs in diagonal directions and after release the orbs cause damage slightly faster.

Aura
Main rapid shot resets the aura.


Scoring evaluation of segments & bosses (for Fossil Maiden)

Shrine of Farewell - [Spirits after Seg7]x1.12+ 8,000+ (example: 40,000+)
(assuming 424 crystals and max lives upon entering)

Segment 8 - 35,000+
(assuming TLB)

Garland & Lost Property 771(Seg 8 TLB) - 30,000+

Immortality bonuses - 20,000+
(throughout all segments)

Segment 5 - 5,000+

Segment 3 Lead - 4,000+

Segment 4 - 4,000+

Segment 6 - 4,000+

Segment 2 Lead - 4,000+

Segment 7 - 3,000+

Rex Cavalier(Seg7 boss) - 2,000+

Perpetual Calendar(Seg5 boss) - 2,000+

Segment 1 Lead - 2,000+

Scarlet Queen (Seg2 Lead boss) - 2,000+

Rusted Dragon(Seg4 boss) - 1,500+

Segment 1 Behind - 1,000+

Seg1 Lead Boss - 600+


More Secrets (add these)

Segment 1L: WAR RELICS / Sealed War Relics
- Keep the first duo of enemies with a brown color alive through the whole stage and they blow up the boss. :lol:

Segment 2L: RUINED CASTLE / Old Seventh Sect
There are two sets of bonus "spirit stone" enemies that can be spawned with the following conditions:
- Kill the master chains near the start of the level fairly quickly
- Destroy the legs of the four-legged enemies before destroying their core

They're worth a good amount of spirits so hitting the triggers is good if you're playing for score.

Segment 4: UNDERPATH / Garden Sewage System
- Kill the boss without destroying the wings for an extend
- The boss will not appear if you have already run out of terra

Segment 7: PAST RISINGS AGAIN / Irreversible Lane
- Kill the charging "knights" before the boss after they've tried to melee you and they drop hearts.
- You can milk the first form spirit kernel (before rex cavalier times out) for tokens.


Videos

Deadliar WR - 133k spirits
Minogame WR - 132k spirits
Fossilmaiden WR - 118k spirits

Fossilmaiden - 91k spirits by Zaarock

14600 spirits out of garland and lost property 771 with Fossil Maiden

Segment 1 lead pacifist play(boss self-destructs immediately and drops hearts)
_____________________________________________________________________________________

The guide needs info on the modes other than full sequence order.

LTC's first guide post could be compressed a lot if the english manual of the game were uploaded and linked.
_________________
Scores | Youtube
welcome to the garden, our epigone ...

<supergrafx77> It all started with the flat-screens and the end of lower res square pixels and scanlines...


Last edited by Zaarock on Tue Oct 14, 2014 12:55 am, edited 81 times in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: Tue May 26, 2009 10:06 pm 


User avatar

Joined: 12 Jul 2008
Posts: 1456
Location: In a huge battleship
Terra is a weird one. Apparently, you can only gain terra by shooting at those squid-like enemies from Segment 3 Behind (they release a cataract of terra items), as well as keeping the Perpetual Calendar's last form into a perpetual "FATE CONTROL" mode (that is, killing all the rotating options as fast as possible if I'm not wrong), which will keep handing over terra till it times out or you kill it.

Other than that, I can remember some enemies would also throw a handful of terra but it still remains as a mystery for me. Perhaps we can drag Goshi here as he was also playing this like crazy along with me and Zeether and many others.

Needlessly to say Hellsinker fucking rocks. It's an acquired test but once you are in... there is no way out. :P

As for the secret boss at the Shrine of Farewell (the Kaname Stone, although it has a bunch of gibberish as its name), you can't kill it, just try to rack up as much stuff as possible from the coffin-like enemies it fires.

Another missing point comes from the mysterious Extra Stages.

The first one, "THE GREAT MAJORITY" (let's use super caps, this game has engrish at its finest), seems to put you into a massive score-hunting melee with one sub boss (Astral Man-of-War is the first if I'm not wrong, it's the one with those rotating options that vomit a waterfall of bullets if they lock on you) and a freaky enemy towards the end, which you can't kill but time out.

The second, "THE WAY OF ALL FLESH" (more caps), features a recurrent boss, The Unnamed 771, which is essentially a surreal version of the typical loli enemy you would expect from the other generic, Touhouesque shooters. In this case, it comes with additional effects (flashing screens and stuff, not nice for epileptics) and a weird, weird "Voltage" counter. I scanned the wiki for this but I still cannot figure out what the hell this counter does or if it affects anything. This boss seems to be invincible as well and it rams at you by the end of the stage.

Both extra stages are synchronised to the music too.

About the final boss:

To reach the Lvl. 2 Last Boss (kindly named as "Glitched Kareidoscope"), you don't necessarily need to die but just not fill the bar to the max or the minimum.

Lvl. 1 is called "Kareidoscope" and the last one, Lvl. 3, is "Garland" (the infamous: "A TOTAL KARMA COMPRESSOR SYSTEM" you see right from the main menu) and TLB is "Lost Property 771"+"The Quadruple Ones"+inverted colours filter+massive brain damage.

Now I seriously need to play Hellsinker again. Time to fight some awesome prayers. KEEP YOUR DIGNITY.

Glad you made the guide too!
_________________
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Tue May 26, 2009 10:24 pm 


User avatar

Joined: 29 Jul 2007
Posts: 898
Most sorely needed guide EVER, best of luck with this. :D
_________________
"I think happiness is just being able to loaf without stress."

http://speeddemosarchive.com/


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed May 27, 2009 5:15 am 


User avatar

Joined: 07 Nov 2005
Posts: 1336
Location: Finland
Observer wrote:
Terra is a weird one. Apparently, you can only gain terra by shooting at those squid-like enemies from Segment 3 Behind (they release a cataract of terra items), as well as keeping the Perpetual Calendar's last form into a perpetual "FATE CONTROL" mode (that is, killing all the rotating options as fast as possible if I'm not wrong), which will keep handing over terra till it times out or you kill it.


Eh, extends raise it for sure as well though. Also, Perpetual Calendar's FATE CONTROL: TERRA LIMIT mode only ends in a timeout, you cant finish it off with damage so keep killing that core. In a deadliar replay a guy just bombed the center of perpetual calendar to kill the options and get the most time with the true form, it works pretty well due to the damage and size of his bomb.
_________________
Scores | Youtube
welcome to the garden, our epigone ...

<supergrafx77> It all started with the flat-screens and the end of lower res square pixels and scanlines...


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed May 27, 2009 8:04 am 


User avatar

Joined: 24 Oct 2008
Posts: 547
Location: Finland
Observer wrote:
About the final boss:

To reach the Lvl. 2 Last Boss (kindly named as "Glitched Kareidoscope"), you don't necessarily need to die but just not fill the bar to the max or the minimum.

Updated with that, I must've made some mistake when I was testing it myself earlier. Thanks

Observer wrote:
About the final boss:
Now I seriously need to play Hellsinker again. Time to fight some awesome prayers. KEEP YOUR DIGNITY.

Go post some high scores in the HS thread :). Will be easier to figure out the overall scoring when more people play for score!


Btw was there ever anything worth mentioning in stages 2B and 3B, I haven't really played those stages myself much so I might've missed something?


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed May 27, 2009 10:51 am 


User avatar

Joined: 12 Jul 2008
Posts: 1456
Location: In a huge battleship
The squids that release a stream of terra items can only be found at segment (remember Hellsinker uses weird names for everything, like the hitbox being called "Core Signal" =P) 3B. As for 2B, it seems to be the one and only "boring" segment of the game because Glorious Symbol (the boss) doesn't contain any surprises or anything and the stage is also pretty much devoid of any weird stuff beyond the usual... unlike what you have to face with Scarlet Queen and how those huge red stones pop up if you kill stuff fast and efficiently.

Before posting scores I think we have to make sure which are the exact settings to play with. For example, picking the prudent life mode will give you more lives, which is awesome at the beginning but hurts the scores since you take longer to go Immortal.

Zaarock: Thanks for the tips. I've been using Kagura's Xantez/Anti-Bacillus Saber (kickass mech, with automatic fast tracking guns, laser bomb and Radiant Silvergun-like sword attack was too much for me) the most and neglected Deadliar and his sanagimaru 'mistertoes' (aka the two semi naked fairies).

The game contains a crapload of dialogue popping up during stages and bosses. And those weird "Snatches" after segment 4...

Oh, a neat detail: you can make Slug Lady (the sub-boss of segment 6, the one that has four rotating options) get hit by the enormous laser and, if you do, the options will be gone in a second. It seems to be a bit tricky to pull off so I would just shoot at those options like mad.

As for the bosses, the Apostles of the Seed Dawn/Dusk: it seems their patterns vary greatly according to which one you are targeting and how long you keep both of them alive at the same time. They seriously have some of the most awesome combined attacks I've seen. And let's not forget of the music and the gigantic mindfuck that comes after beating them.

Oh, another one: spirits are definitely the main score, right? I think people also counted the token amount too?

edit: lol, you mentioned the Slug Lady trick already, my bad.
_________________
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed May 27, 2009 11:25 am 


User avatar

Joined: 24 Oct 2008
Posts: 547
Location: Finland
Observer wrote:
The squids that release a stream of terra items can only be found at segment (remember Hellsinker uses weird names for everything, like the hitbox being called "Core Signal" =P) 3B. As for 2B, it seems to be the one and only "boring" segment of the game because Glorious Symbol (the boss) doesn't contain any surprises or anything and the stage is also pretty much devoid of any weird stuff beyond the usual... unlike what you have to face with Scarlet Queen and how those huge red stones pop up if you kill stuff fast and efficiently.

Thanks, I'll add the info about the squids.

Observer wrote:
Before posting scores I think we have to make sure which are the exact settings to play with. For example, picking the prudent life mode will give you more lives, which is awesome at the beginning but hurts the scores since you take longer to go Immortal.

Oh, another one: spirits are definitely the main score, right? I think people also counted the token amount too?

Best settings for score is to use Solidstate and minimum amount of max lives. But I think it's best that everyone stick with the defaults; Aspirant and max 6 lives.



Also, I added(stole) information from Dandy_J's strategy thread adding some bits of information I could think of. Still could use some more detailed information on the characters.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed May 27, 2009 11:38 am 


User avatar

Joined: 07 Nov 2005
Posts: 1336
Location: Finland
Observer wrote:
I've been using Kagura's Xantez/Anti-Bacillus Saber (kickass mech, with automatic fast tracking guns, laser bomb and Radiant Silvergun-like sword attack was too much for me)


I tried using that at first once I unlocked kagura, but I got pissed off at it... I wanted to do the charge main shot attack when the shots run out but the thing starts autofiring very often because you have to wait a bit between charge shot initiation and main shot... really annoying.
_________________
Scores | Youtube
welcome to the garden, our epigone ...

<supergrafx77> It all started with the flat-screens and the end of lower res square pixels and scanlines...


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed May 27, 2009 5:33 pm 


User avatar

Joined: 24 Oct 2008
Posts: 547
Location: Finland
Lots of updates/information added.

Apparently for each character different weapons can be used to increase some enemies' spirit value. For fossil maiden it's the yellow edge of its sword. I'm not 100% sure which are the exact weapons that do this for other characters though. It propably it said on the japanese wikipedia so if someone who knows japanese it would be very helpful. thanks


Top
 Offline Profile  
 
 Post subject:
PostPosted: Wed May 27, 2009 6:42 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1336
Location: Finland
It's aura for deadliar and minogame, kagura isnt listed there. Trial and error , go?
_________________
Scores | Youtube
welcome to the garden, our epigone ...

<supergrafx77> It all started with the flat-screens and the end of lower res square pixels and scanlines...


Top
 Offline Profile  
 
 Post subject:
PostPosted: Thu May 28, 2009 2:37 pm 


User avatar

Joined: 24 Oct 2008
Posts: 547
Location: Finland
Some updates.

Apparently each character's bombs differ greatly when it comes to almost everything. Only characters' bombs I have bit more detailed info right now are Kagura(2) and Kagura(4). Could use some more info from those who play different characters.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Thu May 28, 2009 7:09 pm 


User avatar

Joined: 12 Jul 2008
Posts: 1456
Location: In a huge battleship
Oh, just for the sake of being annoying, we need to list the different segment names in all their engrish glory. They are on the wiki anyway but worth mentioning:

Segment 1L/B: WAR RELICS / Sealed War Relics (the behind is called "Sealed War Relics Outskirts")
Segment 2B: RUINED CASTLE / Old 7th Sect
Segment 2L: RUINED CASTLE / Sea Area
Segment 3L: CLOUDY OCEAN / Ocean of Regret
Segment 3B: CLOUDY OCEAN / Beyond Nimbus
Segment 4: UNDERPATH / Garden Sewage System
Segment 5: ON THE MEDALLION / Garden Huge Archive (aka: Sol Cathedral / Luna Crypt)
Segment 6: INTO CARDINAL / Cardinalshaft Frame
Segment 7: PAST RISINGS AGAIN / Irreversible Lane
Segment 8: LAST DAWN / Cardinalshaft Central
Segment 9: SHRINE OF FAREWELL / Under the seal

The bosses at the Shrine of Farewell are:

BROKEN ONE: TEMPERAMENT NIL (the girl, yes it's a girl with a hammer)
GREAT IMPURE AL-4TH
HEROIC DEAD: NINELIVES (nekomata in kimono...)
HEROIC DEAD: MILLIONLIVES (idem Ninelives)
The Kaname Stone (the hidden one)

The attacks of the dormant system (prior to fighting "Garland", the core that attacks you doesn't have a proper name apparently, but I guess it's also "Garland") are called "fatal attractions". The concept of an "attractor" comes from the fractals and, usually, danmaku can take weird shapes, blah, blah, blah. I think that would be one attempt at an explanation.

To face the different final bosses and the TLB get Lvl. 1, 2 or 3 respectively. 0 ends the game right there, probably a bad end like the Spirit Overload of Rex Cavalier.

SATISFACTION LV 0:ABIDITY EGG
SATISFACTION LV 1:UNSTABLE LARVA
SATISFACTION LV 2:GROWING COCOON
SATISFACTION LV 3:OUTGROWTH CUB (TLB)

Well, the rest is hanging there at the Wiki. Man, I forgot how much weirdness this game has. It's pure awesomeness, like an even more on-LSD continuation of Taito. Damn you, Taito, gimme more Darius and Ray series...

SO,YOUR PAIN IS MINE.
KEEP YOUR DIGNITY.

[GARLAND SYSTEM 3.0] FRONTEND MODULE
WILL BE SHUTDOWN.

BYE-BYE.

edit: for Minogame's bomb, its duration increases the higher your sol gauge is, to the point it lasts like 3+ seconds or more and does ridiculous amounts of damage. For Kagura's Anti-Bacillus Saber, the 'bomb' is a thin beam that reaches up to the top screen. It's excellent to cut through a wall of bullets/enemies and quickly deal damage to something and it's extreme speed can make it a tactical weapon or the saviour when you run out of automatic fire. Overall, decent but nothing that awesome. It's good as a finishing blow too.
_________________
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sun May 31, 2009 12:26 pm 


User avatar

Joined: 24 Oct 2008
Posts: 547
Location: Finland
Thanks for the real names of each segment, I updated with those.

Couple things:
1) I know Fossil Maiden has 2 different bombs, but how do you actually trigger them? I haven't really done much testing on that.

2) Could someone give a translation for the missing parts of the controller config.
Image
Dandy_J wrote:
First things first! Gotta set up your controller. On the right in bold is a list of all the buttons - they are, in order:

1. Main shot
2. Sub weapon
3. Bomb
4. Pause
5. Hold down the button during play to return to the menu screen.
6. I have no idea
7. There's one that actually isn't listed on the right, looks like a mess of Kanji (I currently have it assigned to button 8 ). This is the slow movement button.


3) Also better translations for the character statistics could be nice. The ones right now are pretty shitty (Well obviously since they come straight from online translator)
破壊力 -Power
攻撃範囲 -Range attack
安全性 -Survival
扱い易さ -Easy to handle (lol)
イコン回収 -Icon collection

4) Link for the newest patch would be nice as well.


Top
 Offline Profile  
 
 Post subject:
PostPosted: Sun May 31, 2009 1:55 pm 


User avatar

Joined: 12 Jul 2008
Posts: 1456
Location: In a huge battleship
Patches:

http://sanagimaru.nobody.jp/hs_d3d9_2007.zip <<<< DirectX9 patch that makes the game run the way it was meant to run (aka: damn fast) Fixes most issues people used to have with this.

http://sanagimaru.nobody.jp/hs_c72_patch_1008f.exe <<< Latest patch, 1.008f. Fixes some spirit exploits and other things apparently. Well, pick the readme and run it through a translator :P

Seriously, the game deserves a prize for cool names.
_________________
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Thu Oct 15, 2009 2:17 pm 


User avatar

Joined: 08 May 2008
Posts: 967
Could someone please tell me what the default "slow" button is on the keyboard?


Top
 Offline Profile  
 
 Post subject: Conquering the Horde of the Unnamed
PostPosted: Fri Nov 20, 2009 6:09 pm 


User avatar

Joined: 18 Nov 2009
Posts: 3
I am stuck at stage 2 with the onslaught of the UNNAMED horde of oval-shaped gold-colored enemies that come just before the GLORIOUS SYMBOL.

I am trying to get past the horde using FOSSIL MAIDEN set at momentary/5-lives/solidstate

It seems that when I have the blue aura, being hit by the horde doesn't kill me as fast, but sometimes I am only getting there by the skin of my teeth and I don't have enough lives to survive the hits!

I've survived the horde only about 3 times only then to succumb to GLORIOUS SYMBOL.

Right now, I just want to get past stage 4 so that I can get my unlockables! Can anyone offer some advice? I've watched the videos & my own replays.. my progress is painfully slow.

My current strategy has been to lower my max lives, kill everything in sight, & collect all the goodies I can to try to get immortality before I hit the horde, and then to move side-to-side with (or against) the direction of the horde.. but so far that hasn't worked. :x

bombing them doesn't seem to work either..

suggestions?


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Sat Nov 21, 2009 1:24 am 


User avatar

Joined: 07 Nov 2005
Posts: 1336
Location: Finland
Fossil maiden isn't a good character for beginners IMO, you'd probably be better off with minogame or deadliar (Kagura 3 is very simple and powerful as well). I havent played Hellsinker in a long time and rarely played Segment 2 Behind as I pretty much always chose Segment 2 Lead so I cant help you with that yet. I dont remember the stage being that hard, and the boss dies pretty quickly but does get nasty if you keep breaking its parts without finishing it off, like other bosses.
_________________
Scores | Youtube
welcome to the garden, our epigone ...

<supergrafx77> It all started with the flat-screens and the end of lower res square pixels and scanlines...


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Sat Nov 21, 2009 4:46 am 


User avatar

Joined: 18 Nov 2009
Posts: 3
Zaarock wrote:
Fossil maiden isn't a good character for beginners IMO, you'd probably be better off with minogame or deadliar... I dont remember the stage being that hard...


you're right.. FOSSIL MAIDEN is more difficult than the other two characters (I haven't unlocked KARUGA yet).. I just like the way it handles better..

Segment 2 (behind) is short and easy except for the onslaught of the UNNAMED horde just before the boss.. i guess it is my character's fault for not having a stronger aura.. those bullets come too fast to dodge consistently.. although i have managed a couple of times..

maybe I will have to give in and switch characters to get past it.
:(

then maybe one day i'll be able to chose my segments like everyone else who seems to have gotten past this stage.


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Mon Jun 14, 2010 2:03 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1336
Location: Finland
I'm back to playing this now as the osx port I managed to set up actually plays faster than on the pc I played on before :) (hardly any music desync on segment 5, none on 7, hopefully the tlb and extra stages run well)

here is the icon I made for the OSX application, nothing special but it looks pretty nice scaled down on a dark background:

Image

screenshot with it in use: http://img97.imageshack.us/img97/5696/picture1ora.png

Zendred: I started a new game so I played through segment 2 behind a few times, at that part with the enemy horde all the shots are aimed at you so just keep moving back and forth at the same rhythm and you should survive. If it looks like you cant make it just use a bomb or minogame's charge->subweapon2.

the last few games I've played ended in game overing on rex cavalier (segment 7 boss), its a hard fight with minogame because the melee attack does lower damage than usual so you'll end up having to fight the boss for a long time, facing pretty much all the forms.

edit1: I probably had pretty high rank though, which matters a lot in rex cavalier's case. It's easy rack up the rank with minogame: melee attacks, staying high due to charge->subweapon, rapid successions of hits on melee and level 2 subweapon, etc. contribute to raising it pretty quick.

I think I found a new secret: looks like you can cause extend items to come out of the "melee chargers" before segment 7 boss. I'm not sure which weapon you need to use to finish them off, aura?

edit2: you have to kill them after they've tried to hit you.
_________________
Scores | Youtube
welcome to the garden, our epigone ...

<supergrafx77> It all started with the flat-screens and the end of lower res square pixels and scanlines...


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Mon Jun 21, 2010 3:03 pm 


User avatar

Joined: 19 Feb 2009
Posts: 1032
Location: Jacksonville, FL
For the segment location (practice): Anyone know why some stages are locked and others are not? The farthest I've made it is segment 5 boss (Perpetual Calendar) after getting the Shrine of Farewell after segment 4. I have segment 1B/L, segment 2B/L, segment 3L only (what?), segment 4, and segment 5 unlocked. Why are segment 3B and the Shrine locked?

Also, we were trying to figure this out the other day, but sometimes bosses just won't show up for me. Segment 4 is notorious for this in my case. I'll play through it and no boss will appear, then suddenly I'm in segment 5. I'm wondering if it's an issue with Stella being too low (I suck at keeping it up after segment 2... mostly because I suck at not getting hit, lol).
_________________
Image
My Shitty 1CC List
<@victolap> you lazetard


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Thu Jan 06, 2011 2:31 am 



Joined: 05 Jan 2011
Posts: 9
What are some strategies against the Stage 8 boss? It seems to work like the Shrine of Farewell bosses, in that some attacks are either ineffective or even reduce the satisfaction meter. I'm using Minogame and am at a loss as to access the TLB using her.


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Thu Jan 06, 2011 3:08 am 



Joined: 05 Jan 2011
Posts: 9
Stages can be unlocked either by reaching them more than once (I unlocked stages 7 and 8 by reaching them and dying multiple times) or beating them, I think.


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Thu Jan 06, 2011 7:31 pm 


User avatar

Joined: 07 Nov 2005
Posts: 1336
Location: Finland
Abadd wrote:
What are some strategies against the Stage 8 boss? It seems to work like the Shrine of Farewell bosses, in that some attacks are either ineffective or even reduce the satisfaction meter. I'm using Minogame and am at a loss as to access the TLB using her.


If I remember right you need to mainly use the normal shot to raise the meter with Minogame. As long as you learn how to hit it a lot on the last few forms you should be able to raise it to the max before the final attack. Don't use the homing lasers, they'll get stuck in the moving blocks as you've probably noticed.
_________________
Scores | Youtube
welcome to the garden, our epigone ...

<supergrafx77> It all started with the flat-screens and the end of lower res square pixels and scanlines...


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Wed Mar 30, 2011 11:41 pm 


User avatar

Joined: 19 Feb 2009
Posts: 1032
Location: Jacksonville, FL
Zaarock wrote:
Abadd wrote:
What are some strategies against the Stage 8 boss? It seems to work like the Shrine of Farewell bosses, in that some attacks are either ineffective or even reduce the satisfaction meter. I'm using Minogame and am at a loss as to access the TLB using her.


If I remember right you need to mainly use the normal shot to raise the meter with Minogame. As long as you learn how to hit it a lot on the last few forms you should be able to raise it to the max before the final attack. Don't use the homing lasers, they'll get stuck in the moving blocks as you've probably noticed.


Confirming this. Took down TLB with Minogame in Segment Practice just now and that's exactly what I did to trigger it (just hammer it with shot on the last three forms, don't die, and DEFINITELY don't bomb; drop lv2 subweapon as you see fit but beware because aura will get you killed real quick on the forms with bullets instead of lasers).

Now I just need to do it in a full run...
_________________
Image
My Shitty 1CC List
<@victolap> you lazetard


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Fri Apr 01, 2011 12:16 am 


User avatar

Joined: 02 Aug 2010
Posts: 2391
Location: Seattle, WA
Heaven's Cataract is also really good for raising Satisfaction if you milk the destructibullets by shooting them.
_________________
Image
Dragon Blaze ST (WIP)


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Mon Apr 18, 2011 10:15 pm 



Joined: 17 Apr 2011
Posts: 101
Do I have to kill Rex Cavalier's last form to get in segment 8 or do I have to time it out? I only played segment 7 in Practice Mode and I want to know what I actually need to do, before I do the wrong thing on my next Full Sequence Order thing.


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Tue Apr 19, 2011 1:38 am 


User avatar

Joined: 02 Aug 2010
Posts: 2391
Location: Seattle, WA
If that red circle contracts around your character it's instant game over. You have to speed-kill the last form to proceed to Segment 8.
_________________
Image
Dragon Blaze ST (WIP)


Top
 Offline Profile  
 
 Post subject: Re: GD/RQ: Mysteries of HELLSINKER and its scoring/secrets
PostPosted: Tue Apr 19, 2011 4:49 am 



Joined: 17 Apr 2011
Posts: 101
Thanks. I just hope that I won't die in segment 6 or get SH after segment 4. I would like to have SH after 6/7 but it's awfully hard.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 127 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group