Super Stardust Portable! (PSP)

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Turrican
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Super Stardust Portable! (PSP)

Post by Turrican »

From Eurogamer (Sony press conference):

Super Stardust Portable (ooh, that's nice - lacks the world-surface movement in favour of a more familiar shoot-'em-up style)
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indstr
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Post by indstr »

Hadn't heard of Super stardust before. What is it, some kind of asteroids clone?
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Turrican
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Post by Turrican »

indstr wrote:Hadn't heard of Super stardust before. What is it, some kind of asteroids clone?
Yeah, an Amiga asteroids clone which found its way on PSN not too long ago. It's great, check it out if you can!
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Taylor
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Post by Taylor »

Much love for Super Stardust HD, I'll have to make a mental note of this.

Needs tunnel sections though!
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dave4shmups
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Post by dave4shmups »

Yeah, this is great news! But I do worry how the controls will work with just one analog stick, on the PSP.
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spongdangly
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Post by spongdangly »

Screenshots
I'm also curious as to how they'll map the controls.
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professor ganson
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Post by professor ganson »

They could just use the dpad for movement and the four buttons for firing (eight directions). Not near as much control, but it could work, I guess.

In any case this news isn't very exciting. The game is ok, but Geometry Wars and Everyday Shooter are way better.
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Post by spadgy »

See - I far prefer Stardust, maybe because of the little bit of Amiga fanboy lurking somewhere within me. Time to do that PSP D-pad mod!

EDIT: Trailer, in case you were in any doubt as to what it looks like!
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Post by dave4shmups »

IGN's latest impressions of the controls-doesn't look good:

http://psp.ign.com/articles/890/890626p1.html
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Taylor
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Post by Taylor »

He’s since updated the article after being contacted by the developers and it seems most of his worries were unfounded, though some of them are still a worry, particularly the weapon switching. The controls do still sound a bit fiddly, even if the best way to port the PS3 control system.

Maybe something like the default Dark Mist scheme would be better. Where you fire the direction you’re facing, but you can hold other buttons to lock into strafe or root yourself. This system wasn’t as good as the dual analogue one, but that’s by-the-bye.
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Post by Andi »

Cool. I played this game at friend's one time and was pretty impressed. It's balls-to-the-wall hard. I'm happy to see a PSP port. Any news on whether there will be any additional content for the PSP version? Or is it pretty much a direct port. It seems like a direct port as far as I can tell.
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Post by MJR »

When I met the guys from stardust HD team last time, I tested the early PSP version, and it felt surprisingly close to PS3 version, except that camera seemed -by necessity- to be much closer.

Only problem I had was that when playing with older fat PSP model, my thumbs became really sore. They assured me that you are able to customize controls to any button you want, and most importantly, play it upside down if you want to.
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