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Man, I love this game! It is the most unique versus game I've ever played.
I got a few friends involved in this game, and our battles range from complete rape-age (I or my opponent kill the other without losing his first energy bar) to battles of attrition (fights last almost 3 minutes, and one person literally wins with one sliver of health on his last bar).
This game would be greatly improved if it had a handicap option for players on the top half. High handicaps for shmup novices (they can perform high-ranking shmup attacks on the top), and low handicaps for shmup experts (perform low-rank shmup attacks giving novices a chance). A handicap option would make this game very accessible to players of all skill levels.
My favorite fighters are the "Fatty," the "Parachute," and the Blaster.
Here are my preliminary analyses of the fighters I've played (attributes rated using the five-star system):
F-36B Blaster: This plane is very well balanced. It has a useful bomb that resembles one of the Garegga bombs. Its boss attack is not very intimidating, though its turret sweep attack is nasty (and freezes you in place as you use this attack). Its top-half attacks are quite nasty, with many aimed bullet spreads.
Speed: ***
Attack (top): ***
Attack (bottom): ***
Boss: **
Bomb: *****
"Fatty": My friends and I call this Garegga-alike (second from right, top row) the "Fatty." It's extremely powerful, no matter which half it plays. The bomb is an extremely powerful beam cannon, and can send a player out of his boss form with one bombing. The beam cannon can also, if you point-blank your opponent, can knock off up to twofull life bars. It's very slow, and tends to fall victim to fast attacks. Its boss form is a giant tank. It's quite hard to use, and it's fast turret spam takes a while to activate.
Speed: *
Attack (top): ****
Attack (bottom): *****
Boss: **
Bomb: *****
"Event Horizon" AKA AH-99IV Stone Golem: We call this fighter the "Event Horizon" since it resembles the spacecraft from the movie Event Horizon. Its top half attacks completely throw me off, especially what I've come to call the "Pinwheel" attack. The boss form is very tough. It shoots mines that explode into tight spreads, and it's followed by more fast spreads. The bomb is quite weak, as it's just a screen-wiping plasma ball traveling up the screen.
Speed: **
Attack (top): ****
Attack (bottom): *****
Boss: ****
Bomb: **
"Parachute": (directly below the Garegga-alike plane) Well, it looks like a parachute... It sucks on the bottom. Many of its bottom attacks are weak. Its bomb leaves you unprotected on the front. However, on the top, the "Parachute" is very formidable. Its boss attack is deadly, with plenty of fast bullet spreads and spam everywhere. A "Parachute" player hopes to grab a Change icon and move to the top, where he'll dominate.
Speed: **
Attack (top): *****
Attack (bottom): *
Boss: *****
Bomb: * 1/2
I'll write more detailed analyses when I become more familiar with the planes and their specific attacks (support fighters-top, subweapons, lock-on, lockon-top, lockon-bottom)
_________________ Whoa, whoa, whoa! Gonna break it down! The tables will turn, you'll see.
Xeno Fighters R (formerly Xeno Fighters EX-R) development topic
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