Use of analogue stick in shmups

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AGC
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Use of analogue stick in shmups

Post by AGC »

Have there been any console shmups which use the full capabilities of the analogue stick (variable speed / move in any direction) rather than just moving in the standard 8 directions?

Also, I was wondering, have there been any shmups released for a console in recent years which weren't arcade conversions?
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Ceph
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Post by Ceph »

Soukyugurentai for Saturn
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Post by Naiera »

Battle Garegga for Saturn. Works quite well if you ask me.
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Re: Use of analogue stick in shmups

Post by Ghegs »

AGC wrote:Also, I was wondering, have there been any shmups released for a console in recent years which weren't arcade conversions?
Gradius V (which, I believe, can also use the analog stick for variable speed), Star Soldier...and I don't think Twinkle Star Spirits: Le Petite Princess was ever an arcade game.
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Post by hikarutilmitt »

Silpheed on PS2 wasn't an arcade game, IIRC.

Nanostray on DS.
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Re: Use of analogue stick in shmups

Post by FRO »

Ghegs wrote:Gradius V (which, I believe, can also use the analog stick for variable speed),
Confirmed, you can use the analog stick in Gradius V for variable speed control. The 2 main points where this comes in handy for me are:

1. Control past the "brain" thing in stage 2. Yes, it can be easily done w/ the D-pad via "tapping" but the analog works & produces a comfort level, knowing that you won't tap too hard.

2. If you use Weapon Type 2, the analog sticks offer more precise control of the direction of fire. Especially helpful if you use lasers (who wouldn't?), particularly when you're going through narrow corridors with enemies on both sides (or top & bottom).

The real trick is to make sure you switch back to D-pad for movement the rest of the time - the analog control for basic movement just feels to slow & doesn't have that "exactness" to it.
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Post by antron »

I was thinking of getting a 3'rd party dreamcast controller without an analogue stick. Will this leave me disadvantaged in any shmups?
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Post by Turrican »

FREE RANGE - I honestly think those two words sum the whole TF5 experience.
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Post by benj »

antron wrote:I was thinking of getting a 3'rd party dreamcast controller without an analogue stick. Will this leave me disadvantaged in any shmups?
Absolutely not. IIRC the only shooter for the DC which actually supports the analogue stick is Psyvariar 2.
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Post by it290 »

FREE RANGE - I honestly think those two words sum the whole TF5 experience.
Can you direct the Free Range with the analog stick (on the Saturn version)? I'll have to try that sometime.
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Post by louisg »

Gigawing 2 supports it as well, but it's not really worth playing GW2 just to use analog control in a shmup :P
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Post by Turrican »

it290 wrote:
FREE RANGE - I honestly think those two words sum the whole TF5 experience.
Can you direct the Free Range with the analog stick (on the Saturn version)? I'll have to try that sometime.
I believe it's a perfect system only feature, but I could be wrong. :?:
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Post by Blade »

Raiden III Double Play mode is well-suited for this.
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Post by FRO »

it290 wrote:
FREE RANGE - I honestly think those two words sum the whole TF5 experience.
Can you direct the Free Range with the analog stick (on the Saturn version)? I'll have to try that sometime.
You'd be controlling the ship. The Saturn analog controller is either/or for analog/digital. You can't have both active at the same time, afaik.
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Post by gs68 »

Gradius Portable. Screw the PSP D-pad.
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Post by Ghegs »

gs68 wrote:Gradius Portable. Screw the PSP D-pad.
Actually, the PSP d-pad can be modded into a much, MUCH more better form so it matches up to the Saturn d-pad.

For the do-it-yourself gamer.

There's also a cheap kit on the eBay that does the exact same thing. It's nothing more than the add-ons for the d-pad and face buttons, but they're of nice quality and saves you some effort. I went this route. The modding itself was an easy job, though I admit it was nervewrecking at first.

I also acquired the d-pad cover from SFZ3. Those two put together really makes a HUGE difference.
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Turrican
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Post by Turrican »

FRO wrote:
it290 wrote:
FREE RANGE - I honestly think those two words sum the whole TF5 experience.
Can you direct the Free Range with the analog stick (on the Saturn version)? I'll have to try that sometime.
You'd be controlling the ship. The Saturn analog controller is either/or for analog/digital. You can't have both active at the same time, afaik.
Er, in TF5PS you do control the ship while moving around the Free Range... It's not like there's a separate use of the right lever...
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