ST: DonPachi

For posting and requesting strategic gameplay tips on shmups!
Randorama
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ST: DonPachi

Post by Randorama »

2025/09/10

I deleted the material in the first post(s) of each ST/GD, as threads cannot be deleted once there are replies. The rest of the thread will remain in place, this being a measure of some sort that prevents people from doing something illegal (e.g. posting links to roms and such) and then deleting proof of their heinous crimes. Since I also want to retain control over my own posts, especially when they do not infringe any rules, I have deleted them now in order to avoid that somebody may quote them and keep them online without my consent. Those who are interested in the original post may contact me via PM, and we can arrange ad hoc solutions regarding the OP for this thread.
Last edited by Randorama on Wed Sep 10, 2025 3:48 pm, edited 7 times in total.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Bydobasher
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Post by Bydobasher »

[EDIT]

Content deleted now that Rando has reincorporated the information into his ST.

[/EDIT]

Also, forum-member Style-O pointed out that DP does allow you to access the second loop after continuing.
Last edited by Bydobasher on Thu Jan 27, 2005 2:03 pm, edited 1 time in total.
Randorama
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Post by Randorama »

Ah, thanks, i didn't even notice that the saved form was incomplete :?

By chance, do you have the other STs, though?We're having an hard time trying to get them back :?
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
Style-0
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Post by Style-0 »

Rando , have you been checking about possible version divergence?
Randorama
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Post by Randorama »

:?

No, i suppose you mean differences between the international and japanese versions, perhaps? Or the differences between the two ports?
Need to investigate then :wink:
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Post by Style-0 »

Randorama wrote:No, i suppose you mean differences between the international and japanese versions, perhaps? Or the differences between the two ports?
Need to investigate then
I talked about it a couple of weeks ago in the old forum (RIP).
The first boss in the korean version seem to lack the central mashinegunshoot (not to confuse with the desperation attack), and watching the M.A.R.P-replay by violet , I noticed a hitcounter showing the highest hitcombo like the on used in DDP , it just made me think of possible differences between the regions.

Testing the differenent roms (in Mame32v74b) just confirmed the first boss differences. The violet replay (using a different mame-realese..but with the same rom) has this too but with the addition of the hitcounter . . but his counter is not showing up when using mame32v74b (a newer release, but not the newest) , neither can I find something like it in the saturn port. :?
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zlk
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Post by zlk »

The large display hit counter is selected by the player. You need to move the joystick to the upper-left and hit fire and start while playing. This makes the hit count bigger. It will also display your max hit count in the combo score area when you aren't killing enemies. I am not sure if it has any other effects though. You can turn it off by moving diagonally down to the right while you hit fire and start.
Last edited by zlk on Thu Jan 27, 2005 6:03 pm, edited 1 time in total.
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TVG
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Post by TVG »

very cool stuff.

hoping to see the same for DDPDOJ one day :p
Style-0
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Post by Style-0 »

zlk wrote: The large display hit counter is selected by the player. You need to move the joystick to the upper-left and hit fire and start while playing. This makes the hit count bigger. It will also display your max hit count in the combo score area when you aren't killing enemies. I am not sure if it has any other efftects though. You can turn it off by moving diagonally down to the right while you hit fire and start.
welcome back zlk and and that's some nice information you bring with you!
Have to test this as soon as possible :D
Nice stuff for the Donpa-ST indeed.
Randorama
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Post by Randorama »

Speaking of which, what about a guide to the best chains?So we can make a join forces to cover the most rewarding sources of score :wink:
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Post by Style-0 »

Randorama wrote:Speaking of which, what about a guide to the best chains?So we can make a join forces to cover the most rewarding sources of score
That's a nice idea, any suggesions on how, it's a pain in the "#s describing chaining with text .. and it's the problem with hosting-space, If you want to use screens or videos.

Lately i haven't been able to reach this forum from home ??? only succeding with the help of an anonymiser web proxy, but it's really slow and only in text mode...irritating :x
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ReKleSS
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Post by ReKleSS »

Little addendum regarding ship B (I find A too narrow and C too slow): The laser speed seems slow, but in actual fact it's exactly the same as ship C. It just seems slow because there's a larger difference between normal speed and laser speed. Secondly, the movement of the turrets depends on your vertical movement. Moving forwards makes them lock at 45 degrees; moving backwards doubles their rotation speed.

-ReK
Randorama
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Post by Randorama »

Thanks for the info, i've edited the type-b entry :wink:
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Aguraki
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Re: ST: DonPachi

Post by Aguraki »

I'm not sure how the bomb bonus works and if OP is right here.
I did have the bomb bonus with 2 bombs in stock on 3 on stage 3(400K).
same with stage 2,bomb and you get the 200K anyway.

So you can bomb at least once(twice?) or something but def not what is stated in OP.

I've been thinking to this for a while,rereading OP tons of times and trying to be sure I wasn't crazy ahah.

Please someone ends my thoughts-)
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Mero
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Re: ST: DonPachi

Post by Mero »

Yes you can use 2 bombs and still get the bomb bonus, but no more than 2
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Fu
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Re: ST: DonPachi

Post by Fu »

Is there a video with a higher score than 20 millions on the internet ? Can't find any
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RNGmaster
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Re: ST: DonPachi

Post by RNGmaster »

Reminder that you only get a bomb bonus if you are still at 3 bomb slots (I think).
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BareKnuckleRoo
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Re: ST: DonPachi

Post by BareKnuckleRoo »

The bomb bonus appears to be highest at 3 slots, and goes down by large amounts. You still get a bomb bonus at 4 and 5 slots but it's significantly less (at 6 slots it's only 20000 bonus). There's no bomb slot bonus at 7 slots from what I recall.
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RNGmaster
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Re: ST: DonPachi

Post by RNGmaster »

Ah, thanks, so it's slots not number of bombs in stock. I was so pumped to get the 5m bonus at the end of 2-1, too...
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guigui
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Re: ST: DonPachi

Post by guigui »

Damned, even after reading that paragraph about bomb storage extension four times carefully, I still dont get how it works.

Anyone care to explain to me again :
- How do I increase my bomb storage capacity ?
- When does my bomb storage capacity increase ? When I die as in DDP ?
- What is the effect of clearing a stage on bomb refill ?

Thanks for the guide.
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Re: ST: DonPachi

Post by Erppo »

You get more bomb slots when you bomb. You get a refill of x bombs after stage x (and x after stage 2-x).
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guigui
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Re: ST: DonPachi

Post by guigui »

Erppo wrote:You get more bomb slots when you bomb
That's nice. Do I have to get a 1 bomb left to increase my bomb storage capacity ?

Erppo wrote: . You get a refill of x bombs after stage x (and x after stage 2-x).
Hum, if I use my 3 bombs in stage 1 and clear stage 1, I have a max stock of 4 bombs, ok. But I get a refill of 4 bombs before stage 2, normal ?
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
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Re: ST: DonPachi

Post by Erppo »

guigui wrote:
Erppo wrote:You get more bomb slots when you bomb
That's nice. Do I have to get a 1 bomb left to increase my bomb storage capacity ?
No.
guigui wrote:
Erppo wrote: . You get a refill of x bombs after stage x (and x after stage 2-x).
Hum, if I use my 3 bombs in stage 1 and clear stage 1, I have a max stock of 4 bombs, ok. But I get a refill of 4 bombs before stage 2, normal ?
It sounds like you're playing the US version. I think that one gives full bomb refills, as if the game didn't give you enough bombs already.
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guigui
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Re: ST: DonPachi

Post by guigui »

You're right ! I'm playing Euro version actually. Euroshmupping Cave's shumps is shmup by the way.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
Paperclip
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Re: ST: DonPachi

Post by Paperclip »

I really love this game but it seems that love is not widely shared for some reason. I try to find info/strategies/videos/etc. but every time I google stuff for Donpachi all I get is a slew of entries for DoDonPachi, and it's really frustrating.

Can someone explain why this game is so unpopular and where I might be able to find more assistance with it? For instance, I'm trying to find a good guide to golden bee locations but have thus far come up empty. Also, some superplays would be nice.

Anyways, any help would be greatly appreciated!
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Shepardus
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Re: ST: DonPachi

Post by Shepardus »

The game was recently counterstopped and the video posted on YouTube, if you're looking for a superplay you can't get better than that. There are a lot of really insane chains in it and I assume it has all the bee locations, though I didn't actually check that.
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zlk
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Re: ST: DonPachi

Post by zlk »

Paperclip, you could watch my replay on youtube for ideas on how to clear the game in the simplest fashion. I do really mess up parts of 2-4 though.

https://www.youtube.com/watch?v=UR8LpLEo3cY

https://www.youtube.com/watch?v=AAjB6SSXV10

https://www.youtube.com/watch?v=DPSKCxN9rG8
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Shepardus
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Re: ST: DonPachi

Post by Shepardus »

I'm not sure I understand what the chaining formulas on this ST are saying, but they don't sound right to me. It should just be the same system in DoDonPachi, where each time you get a hit the point values of all previous enemies in the chain are added to your GP counter, right?
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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Erppo
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Re: ST: DonPachi

Post by Erppo »

Shepardus wrote:I'm not sure I understand what the chaining formulas on this ST are saying, but they don't sound right to me. It should just be the same system in DoDonPachi, where each time you get a hit the point values of all previous enemies in the chain are added to your GP counter, right?
Hmm, yeah. Those look made up.

In fact I just did a super quick test and it seems to be the same as in all the sequels (I assume you meant score instead of GP counter there). The formulas in the guide would mean that adding a single low value popcorn into the beginning of a chain starting with a high value target would make the whole chain worth way less score (like only a fraction of the shorter chain score), which is obviously false.
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Randorama
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Re: ST: DonPachi

Post by Randorama »

Erppo wrote:
Hmm, yeah. Those look made up.

In fact I just did a super quick test and it seems to be the same as in all the sequels (I assume you meant score instead of GP counter there). The formulas in the guide would mean that adding a single low value popcorn into the beginning of a chain starting with a high value target would make the whole chain worth way less score (like only a fraction of the shorter chain score), which is obviously false.

I had a look again at the formulae, and it looks like I never corrected them in the first place. Can someone give me a corrected version of the formulae to edit them in? No smart aleck comments needed, thank you.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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