Phandia a tribute WIP, reviving that 1990's feel.

A place for people with an interest in developing new shmups.
Post Reply
User avatar
Pixel_Outlaw
Posts: 2636
Joined: Sun Mar 26, 2006 3:27 am

Phandia a tribute WIP, reviving that 1990's feel.

Post by Pixel_Outlaw »

PLEASE NOTE THAT THIS IS A WORK INPROGRESS.
I have great appreciation for the pixel artists of the early 1990's and this will be a tribute to their limits. I feel to fully appreciate out power with gm I need to try making games with some limits of the old 1990's games.
[Imageurl=http://imageshack.us]Image[/url]

I am using the resolution and screen size as well as the nes :shock: color palette. (That was hard to find)

It does change resolution.
Well here is the link.
http://www.exoload.com/uploads/306/1142398900.zip
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
collapsicon
Posts: 9
Joined: Fri Oct 28, 2005 7:07 am
Contact:

Post by collapsicon »

hey pixel looking cool, obviously early days, but its cool to stick to a simple aesthetic, how did you do the bullet sprays, I guess its prity easy but id like to know how you approached it, I make some music with the nes hardware, id be happy to throw some tunes your way and or sound effects that use the nes's noise channel. just a few things id start thinking about:
joystick support
not letting the player ship move off the screen

:wink:
User avatar
Pixel_Outlaw
Posts: 2636
Joined: Sun Mar 26, 2006 3:27 am

Post by Pixel_Outlaw »

cool. If you have a demo of what you want to do I could impliment what you want into it and teach you how.

You need to learn for loops. Period they are the key to buyllet loops.
I need some music too. :0
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
collapsicon
Posts: 9
Joined: Fri Oct 28, 2005 7:07 am
Contact:

Post by collapsicon »

so far i've only used the drag and drop moduals in game maker,
I gues I was planning to use time lines to impliment bullet patterns as part of the enemy movments ( I already have some enemy movment happening, mooving towards the player ship ect...)
I gues I should do some tutorials in scripting for game maker.

ill see how I go with my bullets and get back to you if I need some help

email me for some music when you get up to that piont.
Post Reply