Database of Autofire and/or Remapping Solutions for Arcade Cabinets

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Gojiguy
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Database of Autofire and/or Remapping Solutions for Arcade Cabinets

Post by Gojiguy »

Hi all,

I recently got my first candy cab and I had some trouble finding a decent autofire solution that also had remapping. Since I'm using a Taito F3 multi I wanted the ability to remap and since I have other PCBs I wanted something flexible. I wanted a Reco PCB (and eventually found one, thankfully) but it took a lot of searching since those are discontinued. So I wanted to make a thread cataloguing the available options for autofire for those interested.

Obviously, if you're using software emulation (or MiSTERcade) then this doesn't really apply, but for everyone else this should be pretty useful. I beleive most superguns have built in auto, but if yours doesnt, scope this thread! If you know any other solutions, please share them and I can update this post.

Option 1: RECO PCB - DISCONTINUED
https://rgbslab.com/en-ca/pages/reco-introduction

A great device with remapping, multiple autofire settings (30, 20, 15, 12, 10, 7.5 - synchronized or not) and the ability to map and remap all of the buttons in JAMMA. You can even wire a CPS-2 kick harness directly into it and use those buttons for PCBs that don't. So you can add multiple autofire rates to a game, for example. You can save and load multiple profiles for each player, map coin to a macro or hold, program buttons on the fly, and lock button configs for touirnaments and whatnot. All in all its pretty versatile but it doesn't go lower than 7.5hz (pour one out for Gun Frontier players), there isn't a way to modify how the autofire works (i.e. how many off vs on frames) and I dont think you can set a macro for adjusting autofire rate so your garegga setup may not be ideal. The worst part is, it is discontinued so good luck finding one anyways!


Option 2: R-03N (Rosanne) - SOLD OUT
https://booth.pm/ja/items/5670682

Duefuku's master work. This can do basically everything the Reco can (autofire, remapping) but you can also set up macros, a rapidfire adjustment button (for Garegga, for example), and you can specify the exact ON/OFF timing for rapid fire. You can even assign command input macros and it can hold up to 8 profiles.


Option 3: Autofire Device Jenny / Elena - DISCONTINUED(?)
https://x.com/KVClab/status/1281841390998052864
https://x.com/KVClab/status/1238285753378959360/photo/2

From KVClab in Akiba, these are two autofire circuits (one appears to be sync'd to the game input, one external) that I don't know much about. Elena needs to be soldered, it looks like Jenny requires some rewiring as well. Not available on their website anymore.


Option 4: Super Rapid Fire Button Series
https://www.higenekodo.jp/h24/wiki.cgi? ... 1%BC%A5%BA

Kikuchi-kun: https://www.higenekodo.jp/shop/list.cgi ... 1602860504
Wein-kun Type-RR: https://www.higenekodo.jp/shop/list.cgi ... 1499591820
Dash: https://www.higenekodo.jp/shop/list.cgi ... 1602858715

Hey, a product thats actually in stock/ available!

Coming in three flavours, these are buttons with autofire circuits built into them. The Kikuchi-kun "rainbow" has the autofire circuit built into the button and seems like it can switch between 15 and 30hz and it displays it with a light up LED. I'm not sure HOW you change the ROF, but it says its possible. Needs to be soldered.

The Wein-kun Type-RR is more advanced and includes a button shaped rotary dial so you can daisy chain it and control the rate of fire on the fly with the dial between 8.5, 10, 12, 15, 20 and 30 shots/second. Also requires soldering.

The last is the Dash. This just wires up normally, no soldering so easy to pop in and play! The downside? Only one rate of fire and its 20hz and its not synced.

Obviously, none of these are remappers, so you'd need to split a button input out to one of these (or daisy chain it)


Option 5: Synchro Rapid Fire Board (RF-S01) / Fuu System
https://channel.beep-shop.com/products/detail/4005

another option thats actually in stock! And cheap, too. Seems to support 6 buttons. Can do 30hz, 15hz and 7.5hz. Seems like a pretty easy setup with wire crimping and some soldering. This is actually just one of many rapidfire boards that BEEP Sells and FUU makes. Obviously, no remapping here, you'd need to split a button to duplicate it, so you better love the setup!


Option 6: Crown Arcade Autofire PCB DIY kit for Sanwa OBF / Hori Hayabusa buttons
https://www.ebay.com/itm/204367969459

Requires soldering, and only 5, 10 or 15hz Autofire rates, but seems pretty simple and cheap! Also comes with a switch to choose the Autofire rates.


Option 7: Sanwa MGM-SS1 & SS2 - DISCONTINUED

viewtopic.php?t=10314

Long discontinued, but apparently a decent option. I can't find a photograph of one on the internet. Allowed up to 30hz.


Option 8: Seimitsu MG04 - DISCONTINUED
https://wiki.arcadeotaku.com/w/Seimitsu_MG04
A PCB with multiple autofire rates


Option 9: Passive Autofire (open source)
https://wiki.arcadeotaku.com/w/Passive_Autofire
A simple autofire device you can set up yourself with some basic components and some rewiring. You'll need to split cables if you want multiple buttons for the same function. There is a slight pause in fire at 30hz it seems?


Option 10: JNX Spitfire - DISCONTINUED(?)
https://www.jamma-nation-x.com/jammax/
No remapping, button A and B only, but you have nobs to adjust rate of fire. Seems long discontinued but maybe you can contact JNX and ask. In order to map multiple buttons to the same function with different rates of fire, you will need to get creative.


Option 11: Retro Electronik JAMMA Autofire V2 - DISCONTINUED
https://jammastar.com/gb/r2tronik/1846- ... meter.html
Allows you to set an autofire rate of up to 50 shots per sec(!), no remapping, simply on or off on each button so again, you'll need to split wires or daisy chain.

... and thats it for options I could find, with help from the STG Rev discord.
Last edited by Gojiguy on Fri Sep 26, 2025 12:13 pm, edited 3 times in total.
PC Engine Fan X!
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Re: Database of Autofire and/or Remapping Solutions for Arcade Cabinets

Post by PC Engine Fan X! »

For Gojiguy,

Arthrimus sells an autofire pcb here (autofire rates are at 6, 7, 12, 15, 20 & 30 "presses per second"): https://arthrimus.com/product/r-m-a-f-re-map-auto-fire

And many moons ago, Sanwa Denshi used to sell it's own external autofire pcb, the Sanwa MGM-SS2 and it's predecessor, the Sanwa MGM-SS1 pcb. Here's a dedicated thread on it: viewtopic.php?t=16211

Here's another thread with the Sanwa MGM-SS2 autofire pcb: viewtopic.php?t=10314

Crown Arcade based out of South Korea sells an autofire pcb (with either 5, 10 or 15 "presses per second" firing rate): https://www.ebay.com/itm/204367969459

PC Engine Fan X! ^_~
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Gojiguy
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Re: Database of Autofire and/or Remapping Solutions for Arcade Cabinets

Post by Gojiguy »

PC Engine Fan X! wrote: Fri Sep 26, 2025 6:39 am For Gojiguy,

Arthrimus sells an autofire pcb here (autofire rates are at 6, 7, 12, 15, 20 & 30 "presses per second"): https://arthrimus.com/product/r-m-a-f-re-map-auto-fire

And many moons ago, Sanwa Denshi used to sell it's own external autofire pcb, the Sanwa MGM-SS2 and it's predecessor, the Sanwa MGM-SS1 pcb. Here's a dedicated thread on it: viewtopic.php?t=16211

Here's another thread with the Sanwa MGM-SS2 autofire pcb: viewtopic.php?t=10314

Crown Arcade based out of South Korea sells an autofire pcb (with either 5, 10 or 15 "presses per second" firing rate): https://www.ebay.com/itm/204367969459

PC Engine Fan X! ^_~
I'll add the other two, but the RMAF does not seem to be JAMMA compatible. It seems to only function for home console arcade sticks as it needs a start / home / select button.
Steven
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Re: Database of Autofire and/or Remapping Solutions for Arcade Cabinets

Post by Steven »

RECO absolutely does go below 7.5Hz, but only in synchronized. The synchronized and asynchronous autofire rates are different. The asynchronous ones listed here are correct, but I don't know the exact math for the synchronized auto mode.

Obviously, it's based on the game's refresh rate and exact autofire rates will differ for each game because of that, but I believe you should basically get, assuming a 60Hz refresh rate, approximately 30, 15, 10, 6, something slow, and something super slow. Again these are guesses, but it's close enough. I think it might also depend on which version you have, but this is how it behaves on my 4.2. RGB will know exactly what they are.
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Sumez
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Re: Database of Autofire and/or Remapping Solutions for Arcade Cabinets

Post by Sumez »

I made a small autofire solution with a Raspberry Pico which is also able to sync to the video sync, though it's kind of hard to test the precision of that.

Is anyone interested in that, or is it redundant compared to the solutions listed in the OP? Pico PCBs are extremely cheap and usually very easy to source locally, so it's a nice cheap and compact solution for implementing inside a control panel, though it requires some soldering.
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BareKnuckleRoo
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Re: Database of Autofire and/or Remapping Solutions for Arcade Cabinets

Post by BareKnuckleRoo »

Sumez wrote: Mon Sep 29, 2025 6:43 amIs anyone interested in that, or is it redundant compared to the solutions listed in the OP?
I'd be interested, it's always cool to see what kind of setups you can make. I posted a link to this one in the other thread when he was looking for a RECO:

https://wiki.arcadeotaku.com/w/Passive_Autofire

Looks like an easy, inexpensive setup if you don't want to spend hundreds on a commercial one.
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Sumez
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Re: Database of Autofire and/or Remapping Solutions for Arcade Cabinets

Post by Sumez »

I actually made something similar to that. It's kind of horrible. As in, it works, but it's not reliable. It beats out tapping manually of course, but it does have that DIY feel.
The raspberry pico solution works much better (and might honestly be even easier to source parts for)
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Gojiguy
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Re: Database of Autofire and/or Remapping Solutions for Arcade Cabinets

Post by Gojiguy »

Update for those interested. The HAS RECO is back in stock with a brand new version, the v5.1: https://rgbslab.com/products/reco-pcb-v5-0
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