I don't think the long RPGs are intended to be something most would replay though, so I don't feel that's a strike against them.Steven wrote:Yeah, that's why I have replayed and will continue to replay Sonic 1, 2, 3&K, StarCraft, and Super Metroid forever, putting probably thousands of hours into those games, but halfway through my only playthrough Persona 5 I wanted out. I did eventually finish that game after dropping it for about a year and a half, but I sure as hell never want to play it again.
What I really wanted to comment on was Super Metroid though. I find that interesting because I've wondered how that was for other people. I personally find pretty much any game with Metroid-style level design to be totally unreplayable. While on an initial playthrough working out how to get to various places in the game is interesting, once I know how that works and thinkng about a replay and thinking that "ok, first I have to go do <x> so I can get to area <y> to get item <z> so I can do <q> and then...." that just feels like a huge chore and I can't bring myself to do it.
Doesn't that just say more about people's non-existent attention spans in the era of social media and smartphones though?Steven wrote:The most interesting thing is now that we have trophies and achievements we can see what percentage of players actually finish games (as long as they sync their information to the achievement/trophy server thingy), and it's seemingly relatively rare that people finish these super long games.
It's also my cue to bitch about this stuff again. I want to be able to opt out; how much of a game I play and what I do or don't do in it is no one else's business. As far as I know there's no way to not sync that data on Playstation, unless you never go online at all, which makes it kind of hard to get patches or download ACA games.