Not always true, IMO. Into the Breach is almost completely deterministic and you have all the information you need in front of you at all times, still enjoyable for many.BryanM wrote:ol, but think about how boring things would be if you had perfect information.
Likewise. Also, restrictions on things like the arena.Volteccer_Jack wrote:The two biggest things that increased my enjoyment of Fire Emblem were playing with the aim of low turn counts
Not sure about this. The very strict survival ranking, the significance of RNG, and the fact that you can indeed replay chapters make it a hard sell that ironman is "intended". It's certainly a valid way to play tho. See below:Volteccer_Jack wrote: and accepting the occasional dead character. It's really how they're meant to be played
This is actually a really interesting dilemma for the classic, non-grindy FEs.Blinge wrote:Yeah i reload chapters. I’m not having anyone die on me.
At least there how i felt when i played it a decade ago. Not sure how it’d be now.
On the one hand, even the most risk averse strategies will get unlucky rolls (if you have 99% odds to not get critical'd by a boss, but you do more than 100 attacks on bosses throughout the run, you can expect to get critical'd), so getting an S or even A overall rank will be a slots game, not anything in the player's hands.
On the other hand, you'll get put into some very interesting situations and need to think on your feet, as it were.
Combined, it gives the game an almost rogue-like quality.
If only there were some kind of "bad luck compensation" added to your score when calculating rank. As it is, any satisfaction from the rank you get will be at least partly the simple satisfaction of having good luck.