Listen to this man.Volteccer_Jack wrote:Tactics Ogre Reborn is sooooooo good.
Turn off the VA, though.
Listen to this man.Volteccer_Jack wrote:Tactics Ogre Reborn is sooooooo good.
Almost like they perfected the formula with Shadow Dragon and every game after has been a massive downgrade in terms of strategic gameplay.TransatlanticFoe wrote:
I'd say just cut the crap. Battle after battle with menus in between for shops to buy shit. No wandering around giving pebbles to people, going swimming or eating whatever some random.character thinks they can cook. It's a waste of time. Let me go out and fight evil dudes! And come up with a better story than "bad guys want to end the world and only amnesiac protag can stop them because reasons".
The limited edition version of the game came with a 2-disc soundtrack which states it contains 12 vocal songs: https://www.compileheart.com/fairyfence ... fo/?page=2Steven wrote: ↑Thu Jan 12, 2023 1:41 pm I can definitely recommend another game to avoid, though: Fairy Fencer F Refrain Chord.
List of things that are good about Fairy Fencer F Refrain Chord: the music (I'd actually consider buying the OST if they ever release it, but only if it has the vocal tracks)
List of things that are bad about Fairy Fencer F Refrain Chord: literally everything that isn't the music is completely terrible
Yeah, I have the Japanese LE. The soundtrack is incomplete. Still way better than this awful game, though.cfx wrote: ↑Sat Sep 16, 2023 10:41 amThe limited edition version of the game came with a 2-disc soundtrack which states it contains 12 vocal songs: https://www.compileheart.com/fairyfence ... fo/?page=2Steven wrote: ↑Thu Jan 12, 2023 1:41 pm I can definitely recommend another game to avoid, though: Fairy Fencer F Refrain Chord.
List of things that are good about Fairy Fencer F Refrain Chord: the music (I'd actually consider buying the OST if they ever release it, but only if it has the vocal tracks)
List of things that are bad about Fairy Fencer F Refrain Chord: literally everything that isn't the music is completely terrible
I think that's all of the individual songs, except I guess does not have any of the combined versions.
The US LE also has a 2-disc soundtrack but I'm not sure if it's the same: https://ifi.store/collections/ps4-limit ... ed-edition
The US soundtrack's description suggests a disc devoted to each of the two divas and 32 + 23 = 55 total tracks, while the description of the Japanese soundtrack appears to be the 12 vocal songs on one CD and 40 other tracks on the second, for a total of 52.
No worries; I won't. I considered it before it came out but came to the conclusion I wouldn't like it. It is odd that it's that bad since it was made by Sting, who maybe aren't masters at the genre but have made some that I thought were supposed to be pretty good.
I was hoping that Sting's involvement would make the game be at least okay, if not better than it would be if Compile Heart handled it alone. Unfortunately, I was wrong. I doubt Compile Heart could have done it better alone, but it's still disappointing. As a SRPG, its game design completely fails at mostly everything.cfx wrote: ↑Thu Sep 21, 2023 12:38 pmNo worries; I won't. I considered it before it came out but came to the conclusion I wouldn't like it. It is odd that it's that bad since it was made by Sting, who maybe aren't masters at the genre but have made some that I thought were supposed to be pretty good.
I ended up buying most of the PS3 and PS4 Neptunia games, and I think that will be the extent of my Idea Factory/Compile Heart purchases.
The big names are Fire Emblem, Front Mission, Tactics Ogre and Final Fantasy Tactics, at least for j-sarpigs. X-Com, Xenonauts and Battle Brothers would be my picks for W-sarpigs. I would only consider a game a sarpig if you can level up your individual units and customize them. Advance Wars is NOT a sarpig (it's a panzer general-lite) because the units are all generics you can't do much with.dummy wrote: ↑Fri Feb 23, 2024 6:47 pm Question from a SRPG noob: What are generally the best SRPG games purely in terms of gameplay and gameplay alone?
On a related note, which games are the most strategic/tactical, disregarding the quality of the overall gameplay?
And does the 4th gen/snes era have any worthwhile and recommendable SRPGs besides Tactics Ogre, Fire Emblem 5 and maybe (?) Bahamut Lagoon? It seems to me that the most popular games of the genre are from the 5th gen and onward....
I know this post is months old, but is it really that bad? I’ve not seen much real discussion of the game online. I picked it up on sale last year but never got around to it.Steven wrote: ↑Thu Sep 21, 2023 1:21 pmI was hoping that Sting's involvement would make the game be at least okay, if not better than it would be if Compile Heart handled it alone. Unfortunately, I was wrong. I doubt Compile Heart could have done it better alone, but it's still disappointing. As a SRPG, its game design completely fails at mostly everything.cfx wrote: ↑Thu Sep 21, 2023 12:38 pmNo worries; I won't. I considered it before it came out but came to the conclusion I wouldn't like it. It is odd that it's that bad since it was made by Sting, who maybe aren't masters at the genre but have made some that I thought were supposed to be pretty good.
I ended up buying most of the PS3 and PS4 Neptunia games, and I think that will be the extent of my Idea Factory/Compile Heart purchases.
I see. I really like mechs, and I like the character designs of FM 2 and 3 a lot, so I'll give the FM series a try.Sima Tuna wrote: ↑Fri Feb 23, 2024 7:02 pmThe big names are Fire Emblem, Front Mission, Tactics Ogre and Final Fantasy Tactics, at least for j-sarpigs. X-Com, Xenonauts and Battle Brothers would be my picks for W-sarpigs. I would only consider a game a sarpig if you can level up your individual units and customize them. Advance Wars is NOT a sarpig (it's a panzer general-lite) because the units are all generics you can't do much with.dummy wrote: ↑Fri Feb 23, 2024 6:47 pm Question from a SRPG noob: What are generally the best SRPG games purely in terms of gameplay and gameplay alone?
On a related note, which games are the most strategic/tactical, disregarding the quality of the overall gameplay?
And does the 4th gen/snes era have any worthwhile and recommendable SRPGs besides Tactics Ogre, Fire Emblem 5 and maybe (?) Bahamut Lagoon? It seems to me that the most popular games of the genre are from the 5th gen and onward....
A lot of the best sarpigs came out in the ps1-ps2 era, and there were quite a few on GBA or DS as well.
If we were to measure ALL sarpigs and rank them purely on their gameplay quality alone, and award a single winner, then my vote would go for Battle Brothers. The visuals look awful when you first start playing, but there just isn't anything to compare with the depth of gameplay. It's not a perfect game, but it avoids many of the pitfalls of sarpigs. FFT is a beautiful game, but I can snap that title over my knee in about 20 minutes. Balancing just isn't there. It's way too easy to become overpowered and stay overpowered the entire game, to the point that nothing can stop you except save-or-die spells. (Same problem baldur's gate 2 has.)
Darkest Dungeon is probably a sarpig, since you can level up your dudes and deploy them tactically. It's not grid-based (rather, row-based) but functions very similarly to a sarpig in other ways. DD2 I would not consider a sarpig because of the roguelike element.
My favorite individual sarpigs are these:
Battle Brothers
Final Fantasy Tactics
Tactics Ogre
Front Mission 1 (snes or ds version)
Fire Emblem 7
Front Mission 3
Arc the Lad 2 (really straddles the line between sarpig and jrpg)
Saiyuki: Journey West, although it's kinda simple
MAYBE Growlanser: Wayfarer of time, if you consider it a sarpig
On the GBA/DS, you also have FFTA, FFTA2 and Knight of Lodis. I didn't include them in my favorites because I like their progenitors more. But they are fun.
Probably the sarpig with the greatest potential for amazing gameplay, IF the level design and balancing issues were actually fucking fixed, is Valkyria Chronicles. Imagine a Valkyria Chronicles game with the razor-fine balance of Battle Brothers or the push-and-pull of X-Com The Long War. The systems of VC have potential, they're just under-utilized in the extreme. Presentation over substance.
Yes, it's really that bad. Aside from the music it is an irredeemable piece of trash. Play Action 52 or Desert Bus or CrazyBus instead.Voliko wrote: ↑Fri Feb 23, 2024 8:04 pmI know this post is months old, but is it really that bad? I’ve not seen much real discussion of the game online. I picked it up on sale last year but never got around to it.Steven wrote: ↑Thu Sep 21, 2023 1:21 pmI was hoping that Sting's involvement would make the game be at least okay, if not better than it would be if Compile Heart handled it alone. Unfortunately, I was wrong. I doubt Compile Heart could have done it better alone, but it's still disappointing. As a SRPG, its game design completely fails at mostly everything.cfx wrote: ↑Thu Sep 21, 2023 12:38 pm
No worries; I won't. I considered it before it came out but came to the conclusion I wouldn't like it. It is odd that it's that bad since it was made by Sting, who maybe aren't masters at the genre but have made some that I thought were supposed to be pretty good.
I ended up buying most of the PS3 and PS4 Neptunia games, and I think that will be the extent of my Idea Factory/Compile Heart purchases.
I thought Sting’s work on the Utawarerumono games was decent, even approached excellent in the Mask of Truth postgame. I consider Gungnir the pinnacle of SRPGs, and I still keep tabs on Sting’s releases, but their era of pushing game design forward and defying genre conventions is long over.