Volteccer_Jack wrote: ↑Fri Jul 28, 2023 4:39 pm
I linked a video demonstration (from a no-upgrade run no less), here is the same link again:
https://www.youtube.com/watch?v=LJsrHNKvLqw -- I dunno what you did but it wasn't this, and this is what I was telling you to do. It's quite easy even with default moveset, adding Swordmaster makes it practically effortless.
I know this isn't your intention, but these comments really feel super condescending. I picked out that statue exactly to represent an example of an aspect to the game that I'm not grasping, hoping it could demonstrate something I needed to be more aware of - and just going on for multiple posts about how the game is just super easy, comes off as an attempt to humiliate me, rather than offer any sort of help.
I wouldn't call the game super hard or anything, but it's definitely a sufficiently challenging game that feels satisfying to beat on the default difficulty. It seems similar to me to how Dark Souls isn't strictly "difficult" as long as you're being observational, pay attention to your surroundings and know the movesets of your enemies so you can always predict what they are going to do. But if I told a beginner player who was struggling with the game that "Pssh Dark Souls is super easy", instead of helping them learn the ropes, I'd probably feel like a bit of an ass.
As for the adjucator statue, I literally typed the entire laundry list of moves that I'm going through (though I forgot the part about extending into million stab which I also did of course), pretty much just taking every move listed for the Rebellion, including the Swordmaster moves, and going them through in order, repeating that same order to make sure the one I use is always the most "stale" one.
Even doing that, the highest I've been able to go is
just touching SS, and I've been standing around hacking at this statue for several minutes, trying out various approaches.
Not sure what that video is going to help, when the guy doesn't write what he's doing. It's great knowing that it's
possible, but the video doesn't explain anything.
Instead of just putting me down with "it's easy and effortless", if you want to comment on it maybe you could help me realise what it is I'm missing to beat the statue?
Lander posted a helpful hint, that using devil trigger gives a speed boost which can help with the combo. Honestly I hadn't even considered using DT, as you don't even have it yet at the point where this statue appears, so it might be enough for me to beat the statue. But again, knowing that it's possible with
no upgrades at all obviously means that there's something else I need to learn.
The game is 18 years old and has a fanbase obsessed with recording gameplay footage. I've personally clocked more hours in it than most players ever will. I'm not out here just making stuff up.
Again, I'm obviously not doubting that the attack is avoidable, I know they wouldn't put in such a prevalent super-damaging move in a major boss fight without knowing there's a consistent way to dodge it. The thing is, I have no idea how, and yeah, the thing about running the hell away and jump out of the blast is the most intuitive possible thing you could do, so of course I've tried it over and over. Also, I of course didn't want to see videos of anyone else playing the bosses before getting through my own first blindthrough with the game, it's more fun to figure these things out on my own, then retreating to discuss the best strategies with experienced players afterwards.
But seeing the examples you posted, I also don't see them doing anything different from what I've been doing, so obviously there's something else in there that no one is mentioning. Something like knowledge about the attack's precise reach and area of effect (doesn't seem it though, as I see people just running away in a straight line?), or early tells that he's going to do it, or knowledge of his patterns that helps predict when one is going to come.
Watching the videos I noticed he's always doing a small flex before pulling his fist back, which I didn't notice while playing the game, so it's possible that can help me detect the attack early enough to get away without relying on Trickster.
Squire Grooktook wrote: ↑Sat Jul 29, 2023 3:24 am
3 is when the series truly solidified and committed to its camp, and it introduces a heavier reliance on lyrical themes...all of which are excellent. At the same time it also keeps a half and half of moody ambience and instrumental themes in the vein of 1 and 2 (Arkham's first battle theme is really a masterpiece of that sound, to say nothing of every Vergil battle). Overall it's a fantastic ost that fits the game like a glove and you're a bad person if you disagree.
Most of DMC3's music is perfectly alright, I even like some of the themes. It's really just that one battle theme that plays over nearly every single room as long as there's an enemy in it, until it gets replaced for the last couple of stages, which is annoyingly awful, and has extremely incessant and tiresome vocals (even ignoring the embarassing lyrics).
If it just played one time it would probably be enjoyable, but there's no way to enjoy that track playing constantly with next to no interruptions.