I just played DMC 1 and 3 back to back, because I never played 1 and I also wanted to reflect on the differences between the first entry and the later ones. 1 is a refreshingly straightforward game that presents its challenge straight up. It's short and sweet, with even the more annoying parts never overstaying their welcome. It's origins as a Resident Evil game gives it a charm and ambience that is entirely missing in later games. It may actually be my favorite DMC game, despite the janky targeting system. It's too bad that it has such a bad final boss.
I haven't played DMC 3 in a really, really long time. I basically played it at launch and that was it. It's not as fun as I remember. Coming straight out of DMC 1 I could feel how this is more of a combo sandbox game, which I was never really into. The game is longer overall and has some seriously tedious combat encounters with some really boring enemies. The mid to late stages of the game can really drag. It does have a much stronger finish than 1 though, with the Vergil fight.
Devil May Cry [PS2] + R2VKMF: Polygonal Action Daishingeki
Re: Devil May Cry [PS2] + R2VKMF: Polygonal Action Daishingeki
Exactly my impression too. I lost patience with the constant need to unlock shit that should be available at default. I was planning to play through the entire game again, but I got bored and dropped it. 5-6 levels before Devil Trigger unlocks... It's the core mechanic of the series.
DMC3 has the same problem as all the Kamiya Platinum games. They are fun games after you've unlocked everything. But imo not usually very fun until that point.
Re: Devil May Cry [PS2] + R2VKMF: Polygonal Action Daishingeki
1 is really special; the Itsuno games are mechanically excellent, but they've never recovered the total-package devil hunter feel of that first foray into mallet island.
The enemy codex is my favourite part - the way every baddie has a bunch of interesting behaviours that get written down for reference, but only after you figure out and exploit them.
It adds to the overarching sense that you're dealing with weird unknown shit, which makes for a finer contrast with Dante's cool 'tude. They kind of lost that after he became a walking Crazy Party, likeable as the later incarnations are.
3 also becomes a completely different beast once you smash your way through to Dante Must Die. It's weird in that sense; you get five difficulties of relatively breezy air tourism, and then a massive jump to SSS IF YOU WANT TO LIVE.
Definitely a series where fighting the urge to play a fresh save is in order; I get not wanting to freak out new players with a huge pile of movesets, but the skill ceiling is so high that there's no real need to put an artificial barrier in front of it.
The enemy codex is my favourite part - the way every baddie has a bunch of interesting behaviours that get written down for reference, but only after you figure out and exploit them.
It adds to the overarching sense that you're dealing with weird unknown shit, which makes for a finer contrast with Dante's cool 'tude. They kind of lost that after he became a walking Crazy Party, likeable as the later incarnations are.
3 also becomes a completely different beast once you smash your way through to Dante Must Die. It's weird in that sense; you get five difficulties of relatively breezy air tourism, and then a massive jump to SSS IF YOU WANT TO LIVE.
Definitely a series where fighting the urge to play a fresh save is in order; I get not wanting to freak out new players with a huge pile of movesets, but the skill ceiling is so high that there's no real need to put an artificial barrier in front of it.
DINOS NEVER CRY
![Image](https://i.imgur.com/dILo3zE.png)
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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BareKnuckleRoo
- Posts: 6189
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: Devil May Cry [PS2] + R2VKMF: Polygonal Action Daishingeki
I'M POPPING A BONER LIKE I'M GYNOUG DICKMAN HIMSELF
I am so here for dinosaurs with giant swords. I didn't realize he was actually working on an action game and not just "haha I'm animating dinosaurs with swords". Amazing time to be alive.
I am so here for dinosaurs with giant swords. I didn't realize he was actually working on an action game and not just "haha I'm animating dinosaurs with swords". Amazing time to be alive.
10000BC HAS COME AND SO HAVE I
Ohh, Lugaru and Overgrowth were merely the beginning ![Image](https://www.tiny.cloud/storage/blog/emojis/philosoraptor.png)
Diverse pool of dinos too; Cloudosaur, Dante-o-don, Vergilopagus. Though my edgemaster acumen is having trouble placing that trident...
![Image](https://www.tiny.cloud/storage/blog/emojis/philosoraptor.png)
Diverse pool of dinos too; Cloudosaur, Dante-o-don, Vergilopagus. Though my edgemaster acumen is having trouble placing that trident...
Re: 10000BC HAS COME AND SO HAVE I
Only thing that comes to mind is DS1's Channelers, but I'd have to see an accompanying Compy horde armed with broken swords to be sure.
![Cool :cool:](./images/smilies/icon_cool.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Image](https://i.imgur.com/dILo3zE.png)
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]