SP Review: (Cyber Engine PS4|5)

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Sturmvogel Prime
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SP Review: (Cyber Engine PS4|5)

Post by Sturmvogel Prime »

TRASHFALL FINAL II (PART XX)
ONE MORE FINAL: ANYTHING FOR A BUCK


Time to bring the second chapter of Trashfall Final to an end 'cos nothing, not even trash, lasts forever.
So, let's close this chapter with Cyber Engine.



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Your goal: Profitable Processing

The premise of Cyber Engine is technically the same thing as Alien Engine: A "Hit the mark" game where your objective is to reach 1 billion dollars. Like in Alien Engine, you'll start by tapping the Square button constantly until you can buy a part that generates money per second automatically while you provide support with the button mashing. You can upgrade how much money you can get from the square button and even invest on "Education" that unlocks new technologies that will provide more money and even reduce the wait for money to generate by itself until you hit a "Money per 0.1 seconds" rate. Once you get that, you've might not need to upgrade the machine too much, but you have to to unlock the trophies in one shot, so it is recommended to research that one for the last until everything else was unlocked and maxed out.
Your board is prone to damage and that will reduce money per second, ignoring the warnings will increase the money loss gradually until you decide to pay the repairings, but each repair will cost more the next time, so you've better keep racking enough money for the next time you might need it.



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There's no Game Over, only this screen.
Congratulations.


After all your troubles working and fixing your crappy motherboard as it hits the billion bucks mark, this is what you get: A crappy "The End" followed with a result screen.
The only "Good" aspect of the game is that you would unlock all the trophies after researching on everything before the computer board is completed.



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The new Craptium POS Board.
The power of Trash Computing at everyone's reach.


Graphically, it uses the same space background as Alien Engine, along with the same interface and even unfitting fonts that contrast with the technological theme of the game. The computer board looks pretty decent as if it was a late PS2-early PS3 tech demo of some sorts. The music is your generic ambient music that accompanies the game's sound effects of old dial-up modem and computer startup beep. The only problem is that the sounds are too loud compared with the music volume.



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We can finally take a break for a while.
Or until the next trash game attack.


Overall, we have a cheap "Have-trophies-quick" type of game that requires zero strategy to complete and very few attention to the game mechanics.
If you're SO desperate to get a quick Platinum and a few fast trophies, then buy it. But it would be better to save for a better game.



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It was trash, but at least we've got a few trophies to compensate the purchase.
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