You have that and you don't even need to manually adjust AFC??Indeed out of those three I only own the Master System and it's a power base converter (no problem).
Yep I changed my mind, you do have some sort of magical, one of a kind XRGB3
You have that and you don't even need to manually adjust AFC??Indeed out of those three I only own the Master System and it's a power base converter (no problem).
6-7mshow is the LAG for gaming?
Strikers1945guy wrote:"Do we....eat chicken balls?!"
This TV handles 480p up-scaling INCREDIBLY well. I am actually really impressed with the TV. Even 240p over composite video has almost not feel-able lag although it looks like shit because its composite video. I will give VGA to component video a try, I just wasn't sure if VGA to component video or VGA to HDMI would be the best option. Thanks though!Xyga wrote:^ This: http://www.amazon.com/Audio-Authority-C ... B00ASVXAFI
Although I have no idea if the current X models handle the SD/analogue scaling to 4K well or not...
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Your MiniSLG doesn't care nor see if the actual resolution is 720x480 or 640x480. Where did you get that idea ?But Mini-SLG wants 640x480 whereas the XRGB-3's outputting 720x480. My current solution has a Gefen scaler after the XRGB-3; the Gefen recognizes the 720x480 and outputs 640x480 DVI, a passive DVI->VGA adapter then connects to the Mini-SLG before finally the TV.
no. You can use an iScan HD/HD+. That's the cheapest full blown scaler to support that kind of operation at minimal lag (6ms).Are there any means of converting the RGBHV signal from 720x480 to 640x480 via cropping the sides (preferably unpowered and lag-free)?
Not an idea---an observation! When I try connecting the Mini-SLG directly to the XRGB-3's VGA output, the Mini-SLG's scanline feature doesn't work. But as I described above, its scanline output works fine after down-sampling to 640x480 with the Gefen. To double-check, I tried outputting both resolutions from my Windows PC (720x480 and 640x480) and found, again, that the MiniSLG doesn't provide scan for 720x480 but does for 640x480. The Mini-SLG's documentation states (http://www.paradisearcadeshop.com/scan- ... i-slg.html):Fudoh wrote:Your MiniSLG doesn't care nor see if the actual resolution is 720x480 or 640x480. Where did you get that idea ?But Mini-SLG wants 640x480 whereas the XRGB-3's outputting 720x480.
Thanks for the advice, much appreciated!no. You can use an iScan HD/HD+. That's the cheapest full blown scaler to support that kind of operation at minimal lag (6ms).Are there any means of converting the RGBHV signal from 720x480 to 640x480 via cropping the sides (preferably unpowered and lag-free)?
Marqs' OSSC would be a better idea as it takes 31khz VGA (or component) adds scanlines to it and outputs as HDMI. Unless there's a reason why you want to stay analogue ?
no, it's not. It's a sync polarity issue then. So what you need isn't a scaler, it's a polarity switch. You can use an Extron interface for that. From $20 on ebay.So I guess this behavior is expected...
Looks like no Extron is needed---simply inverting the vertical polarity setting in XRGB-3's menu did the trick (horizontal polarity need not be changed). So now I can sucessfully feed XRGB-3's output directly into MiniSLG for adding scanlines to 480p content.Fudoh wrote:no, it's not. It's a sync polarity issue then. So what you need isn't a scaler, it's a polarity switch. You can use an Extron interface for that. From $20 on ebay.So I guess this behavior is expected...
Strikers1945guy wrote:"Do we....eat chicken balls?!"
IIRC, this is a known issues with the signal level during bright white screen. The same thing happens with my Saturn. Not sure if there's a fix.dead_screem wrote:Is this a known issue? is there any way around it?
Well known and documented on the wiki. Use RGB with clean sync or luma for sync usually cures it.I just tried my XRGB-3 with my N64 (composite) and tried Star Fox 64, It seems to cause the XRGB-3 to lose sync with the console whenever there is lots of bright white on screen
I can confirm, that using clean-sync I was able to eliminate the signal drop-out problem with white-screen transitions.BuckoA51 wrote:Well known and documented on the wiki. Use RGB with clean sync or luma for sync usually cures it.I just tried my XRGB-3 with my N64 (composite) and tried Star Fox 64, It seems to cause the XRGB-3 to lose sync with the console whenever there is lots of bright white on screen
The only fix I know of is to replace your XRGB-3 with a XRGB-mini.amaradona wrote:I am revisiting the xrgb-3 atm and I was wondering if there is yet a fix for pc engine duo/r? I still have the distorsion on the top with doujindance and an otaku store modded duo-r.the AFC setting is helping a bit but not curing it 100%.
Is this any indication that we will see a XRGB-4, or is Micomsoft still content with selling the XRGB-mini? I hope they will provide a 2160p solution within the next year.Fudoh wrote:XRGB-3 has been discontinued.
Micomsoft has a few dozen units left in stock that are available for sale. No more units will be produced.
no way. I see potential for something simpler in 2017 and maybe a bigger processor in 2019 or 2020. Right now the Mini the selling at a solid and steady rate and unless that changes they wouldn't think about releasing anything else.Is this any indication that we will see a XRGB-4, or is Micomsoft still content with selling the XRGB-mini? I hope they will provide a 2160p solution within the next year.