Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievements)!
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Strikers1945guy
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Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
Impressive
Mister Midnight wrote:btw, cant trust them Koreans; remember Pearl Harbor
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Fionordequester
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Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
Thank you!Strikers1945guy wrote:Impressive
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CStarFlare
- Posts: 3003
- Joined: Tue Feb 19, 2008 4:41 am
Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
I've just re(re(re)) purchased the X trilogy for Super Famicom, so I've been reviewing these in anticipation of my next playthrough of each. Lots of good commentary - thanks for putting it out there!
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Fionordequester
- Posts: 115
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Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
Yeah, and thank you for enjoying! Sorry it took so long for me to see your post xD!CStarFlare wrote:I've just re(re(re)) purchased the X trilogy for Super Famicom, so I've been reviewing these in anticipation of my next playthrough of each. Lots of good commentary - thanks for putting it out there!
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Fionordequester
- Posts: 115
- Joined: Wed Sep 16, 2020 12:45 am
Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
Yo, guess what time it is? It's time for Mega Man X3 Walkthrough, co-starring the lovely and beautiful Forneia!
For this one, I'll also show how to get the unofficial trophies from Retroachievements (including stuff like doing No Damage on most of the bosses). I also use a boss order that balances speed with easiness. Finally, I'm playing on the SNES, but with the CD cutscenes spliced in. I even plan on using the Japanese credits song, once we reach the end.
Enjoy, everyone!
Mega Man X3 (SNES) 100% Walkthrough, Part 1: Intro Stage & Boss Order
Time stamps are at the bottom.
THUMBNAIL ART BY: Innovator123
Special thanks to him for giving me permission to use it!
The uncropped version of this, as well as his complete art gallery, can be found at...
Deviant Art: https://www.deviantart.com/innovator123/gallery
Instagram: https://www.instagram.com/innovator123/
Pixiv: https://www.pixiv.net/en/users/16439829
Tumbler: https://www.tumblr.com/innovator-123
His Twitter can also be found at: https://twitter.com/ArmandoSionosa
WHAT HAPPENS IN THIS EPISODE:
Here we enjoy the opening cinematics, and then the text crawl. There we learn that Dr. Doppler is this game's new villain — replacing Sigma from X1-2.Then we start the beginning level and see the value of "damage boosting". This is where one dashes past all the opposition by purposely taking hits in order to abuse invincibility frames. Note that this only works for levels with relatively weak enemies.
After a mid-level cutscene, we start playing as Zero! I show off how he can store **three** powerful attacks, instead of just one... Including a beam saber swing! He then dispatches a mini-boss in two different ways. One is a speedrun strategy that shows how broken the Z Saber is; the other demonstrates how much damage each type of buster shot does.
Then we regain control of X, and fight a rather pitiful boss. Its opening attack can make No Damage runs very hard, though... So I show how to dodge if it attacks immediately.
Finally, I explain what boss route I'm going to use for this playthrough, while explaining why I'm not following the weakness order. Then we finish things by listening to some awesoe outro music, courtesy of Dracula9AntiChapel. He is an awesome remixer of the X series, the Zero series, Castlevania, Mother, Final Fantasy VI, and others. Check him out—he's got a LOT of great stuff!
FAST AND EASY BOSS ORDER (made for this walkthrough):
Tunnel Rhino → Blizzard Buffalo → Blast Hornet → Neon Tiger → Volt Catfish → Tunnel Rhino Revisit → Crush Crawfish → Toxic Seahorse → Gravity Beetle
SPEEDRUN BOSS ORDER (made for 100% speedruns):
Tunnel Rhino → Blizzard Buffalo → Neon Tiger → Gravity Beetle → Toxic Seahorse → Blast Hornet → Volt Catfish → Crush Crawfish → Gravity Beetle Revisit → Tunnel Rhino Revisit
WEAKNESS BOSS ORDER (horribly slow):
Blizzard Buffalo → Toxic Seahorse → Tunnel Rhino → Blizzard Buffalo Revisit → Volt Catfish → Crush Crawfish → Neon Tiger → Tunnel Rhino Revisit → Toxic Seahorse Revisit → Gravity Beetle → Volt Catfish Revisit → Blast Hornet → Crush Crawfish Revisit → Gravity Beetle Revisit
ENEMIES (Intro Stage):
Notor Bangers: 9 HP [2 Damage with All Attacks. Vulnerable to Gravity Well & Parasitic Bomb.]
Caterkillers: 5 HP [2 Damage on contact, 3 Damage with electricity or orbs. Vulnerable to Gravity Well & Parasitic Bomb.]
Helits: 5 HP [2 Damage on contact, 3 Damage with missiles. Vulnerable to Gravity Well & Parasitic Bomb.]
Head Gunners (Custom): 18 HP [1 Damage with projectiles, 6 Damage on contact. Vulnerable to Parasitic Bomb.]
BOSSES:
Mac:
HP: 32
Damage: 2 (All Attacks)
Invincibility Frames: ~0.97 seconds' worth per hit.
Other Info: Takes as much damage per shot as a normal enemy.
Maoh the Giant:
HP: 32
Damage: 1 (Mace)
Invincibility Frames: ~0.97 seconds' worth
Other Info: Takes 2 DMG from basic shots, 3 DMG from Dash Shots & Half-Charges, and 4 DMG from Full-Charges. Will only attack if it at the bottom of its bobbing up and down.
TIMESTAMPS:
00:00 Opening Cutscenes
02:36 Text Crawl
05:47 Intro Stage (X)
07:49 Intro Stage (Zero)
08:20 Mac Fight
09:25 Maoh the Giant Fight
10:54 Boss Order Discussion
11:59 Outro
For this one, I'll also show how to get the unofficial trophies from Retroachievements (including stuff like doing No Damage on most of the bosses). I also use a boss order that balances speed with easiness. Finally, I'm playing on the SNES, but with the CD cutscenes spliced in. I even plan on using the Japanese credits song, once we reach the end.
Enjoy, everyone!
Mega Man X3 (SNES) 100% Walkthrough, Part 1: Intro Stage & Boss Order
Time stamps are at the bottom.
THUMBNAIL ART BY: Innovator123
Special thanks to him for giving me permission to use it!
The uncropped version of this, as well as his complete art gallery, can be found at...
Deviant Art: https://www.deviantart.com/innovator123/gallery
Instagram: https://www.instagram.com/innovator123/
Pixiv: https://www.pixiv.net/en/users/16439829
Tumbler: https://www.tumblr.com/innovator-123
His Twitter can also be found at: https://twitter.com/ArmandoSionosa
WHAT HAPPENS IN THIS EPISODE:
Here we enjoy the opening cinematics, and then the text crawl. There we learn that Dr. Doppler is this game's new villain — replacing Sigma from X1-2.Then we start the beginning level and see the value of "damage boosting". This is where one dashes past all the opposition by purposely taking hits in order to abuse invincibility frames. Note that this only works for levels with relatively weak enemies.
After a mid-level cutscene, we start playing as Zero! I show off how he can store **three** powerful attacks, instead of just one... Including a beam saber swing! He then dispatches a mini-boss in two different ways. One is a speedrun strategy that shows how broken the Z Saber is; the other demonstrates how much damage each type of buster shot does.
Then we regain control of X, and fight a rather pitiful boss. Its opening attack can make No Damage runs very hard, though... So I show how to dodge if it attacks immediately.
Finally, I explain what boss route I'm going to use for this playthrough, while explaining why I'm not following the weakness order. Then we finish things by listening to some awesoe outro music, courtesy of Dracula9AntiChapel. He is an awesome remixer of the X series, the Zero series, Castlevania, Mother, Final Fantasy VI, and others. Check him out—he's got a LOT of great stuff!
FAST AND EASY BOSS ORDER (made for this walkthrough):
Tunnel Rhino → Blizzard Buffalo → Blast Hornet → Neon Tiger → Volt Catfish → Tunnel Rhino Revisit → Crush Crawfish → Toxic Seahorse → Gravity Beetle
SPEEDRUN BOSS ORDER (made for 100% speedruns):
Tunnel Rhino → Blizzard Buffalo → Neon Tiger → Gravity Beetle → Toxic Seahorse → Blast Hornet → Volt Catfish → Crush Crawfish → Gravity Beetle Revisit → Tunnel Rhino Revisit
WEAKNESS BOSS ORDER (horribly slow):
Blizzard Buffalo → Toxic Seahorse → Tunnel Rhino → Blizzard Buffalo Revisit → Volt Catfish → Crush Crawfish → Neon Tiger → Tunnel Rhino Revisit → Toxic Seahorse Revisit → Gravity Beetle → Volt Catfish Revisit → Blast Hornet → Crush Crawfish Revisit → Gravity Beetle Revisit
ENEMIES (Intro Stage):
Notor Bangers: 9 HP [2 Damage with All Attacks. Vulnerable to Gravity Well & Parasitic Bomb.]
Caterkillers: 5 HP [2 Damage on contact, 3 Damage with electricity or orbs. Vulnerable to Gravity Well & Parasitic Bomb.]
Helits: 5 HP [2 Damage on contact, 3 Damage with missiles. Vulnerable to Gravity Well & Parasitic Bomb.]
Head Gunners (Custom): 18 HP [1 Damage with projectiles, 6 Damage on contact. Vulnerable to Parasitic Bomb.]
BOSSES:
Mac:
HP: 32
Damage: 2 (All Attacks)
Invincibility Frames: ~0.97 seconds' worth per hit.
Other Info: Takes as much damage per shot as a normal enemy.
Maoh the Giant:
HP: 32
Damage: 1 (Mace)
Invincibility Frames: ~0.97 seconds' worth
Other Info: Takes 2 DMG from basic shots, 3 DMG from Dash Shots & Half-Charges, and 4 DMG from Full-Charges. Will only attack if it at the bottom of its bobbing up and down.
TIMESTAMPS:
00:00 Opening Cutscenes
02:36 Text Crawl
05:47 Intro Stage (X)
07:49 Intro Stage (Zero)
08:20 Mac Fight
09:25 Maoh the Giant Fight
10:54 Boss Order Discussion
11:59 Outro
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BrainΦΠΦTemple
- Posts: 211
- Joined: Tue Dec 25, 2018 9:52 pm
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Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
valia pira in final fAntasy ix has 12119 HP
nO-miss superplAyz i \m/ash in shmupz + mOsh w/ ur mom
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"
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Fionordequester
- Posts: 115
- Joined: Wed Sep 16, 2020 12:45 am
Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
That's quite a lot. But, was this where you intended to put that message?BrainΦΠΦTemple wrote:valia pira in final fAntasy ix has 12119 HP
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BrainΦΠΦTemple
- Posts: 211
- Joined: Tue Dec 25, 2018 9:52 pm
- Location: ΩΘΔΣδΞΨ
- Contact:
Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
yeFionordequester wrote:That's quite a lot. But, was this where you intended to put that message?BrainΦΠΦTemple wrote:valia pira in final fAntasy ix has 12119 HP
nO-miss superplAyz i \m/ash in shmupz + mOsh w/ ur mom
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"
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Fionordequester
- Posts: 115
- Joined: Wed Sep 16, 2020 12:45 am
Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
Here we unlock Ride Armors, get the Arm Upgrade, and fight the first of Doppler's Nightmare Police!
Mega Man X3 (SNES) 100% Walkthrough, Part 3: Blast Hornet, Neon Tiger, & Bit
Time stamps are at the bottom.
WHAT HAPPENS IN THIS EPISODE:
Here we enter Blast Hornet's stage, and see what makes Ice Shield the best weapon since X1's Storm Tornado & Chameleon Sting. From there, we discover a Ride Armor platform we can't use until we physically find the one in this stage.
We also find the first of four Enhancement Chips—upgrades to our upgrades. It is the Head Enhancement, which very slowly refills your health and/or Sub Tanks if you stand still. But, only one of four can be acquired in a game, and they all permanently lock out the game's ultimate armor... Thus we skip them.
Next we face the mini-boss called Shurikein, then find the robot suit that unlocks the others. But, since it's an All Achievements run, we cannot use it till Bit, Byte, & Vile are all beaten.
Then we defeat Blast Hornet—a relatively simple boss, so long as you know how to easily shred its bees in Phase 2. If you do not, you can still damage race her, for she doesn't hit very hard.
Afterward is Neon Tiger. We get the Arm Parts... Which are unfortunately more of a side grade than an upgrade. We easily destroy the Worm Seeker-R mini-boss with Ice Shields, then face Bit twice. The first battle shows off how easy he can be; the second is a proper No Damage fight with only the Buster. I then do the same with Neon Tiger.
Finally, I demonstrate Neon Jumps, which lets you double and triple jump with the Leg & Arm Upgrades.
ENEMIES:
Blast Hornet:
Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb.
Head Gunners (Custom): 18 HP. Weak to to Parasitic Bomb.
Helits: 5 HP. Weak to Gravity Well & Parasitic Bomb.
Neon Tiger:
Tomborts: 18 HP. Weak to Gravity Well & Parasitic Bomb (9 DMG)
Wild Tanks: 18 HP. Weak to Parasitic Bomb.
Hamma Hamma: 31 HP. Maces block attacks.
Drill Wayings: 15 HP. Never drops health or ammo.
Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb.
Caterkillers: 5 HP. Weak to Gravity Well & Parasitic Bomb.
Meta Capsules: 5 HP. Weak to Parasitic Bomb.
Atareeters: 30 HP. Weak to Parasitic Bomb.
MINI-BOSS:
Shurikein:
HP: 18
Damage: 3 (Contact)
Invincibility Frames: Yes
Weakness: Acid Burst
Other Info: Attack pattern is fixed and comes in 3 parts. Always jumps in response to your shots in Phase 1.
Worm Seeker-R:
HP: 64 (the mines have 10)
Damage: 2 (Mines), 3 (Contact)
Invincibility Frames: No
Other Info: Takes damage like a regular enemy. Moves in a set pattern.
BOSSES:
Blast Hornet:
HP: 32 (the 1st phase bees have 6, the 2nd phase bees have 3)
Damage: 2 (Bomb Bees), 3 (Contact), 8 (Stinger)
Invincibility Frames: Yes
Weakness: Gravity Well
Other Info: Goes to 2nd Phase at 19 HP or less.
Bit:
HP: 32
Damage: 1 (Contact), 3 (Sabre), 4 (Fireball)
Invincibility Frames: Yes
Weaknesses: Ice Shield & Triad Thunder
Other Info: He'll be killed if the last hit's with a weakness. Otherwise, he retreats.
Neon Tiger:
HP: 32
Damage: 2 (Ray Splasher), 3 (Contact), 8 (Slash)
Invincibility Frames: Yes
Weakness: Spinning Blade
Other Info: Sometimes turns invincible at 9 HP or less. Blocks all charge shots if they come when he's standing and not attacking.
TIMESTAMPS:
00:00 Blast Hornet Cutscene
00:32 Blast Hornet Stage (Part 1)
01:24 Why You Skip Enhancement Chips
02:42 Shurikein Mini-boss
03:28 Blast Hornet Stage (Part 2)
06:03 Boss Fight
07:52 Neon Tiger Cutscene
08:18 Neon Tiger (Part 1)
10:13 Worm Seeker-R Mini-boss
10:44 Neon Tiger (Part 2)
11:31 Bit (Speed Strat)
12:26 Bit (No Damage Buster Strat)
13:33 Neon Jumps Demonstration
14:30 Boss Fight (No Damage Strat)
16:37 Boss Fight (Easy Strat)
17:44 Outro
Mega Man X3 (SNES) 100% Walkthrough, Part 3: Blast Hornet, Neon Tiger, & Bit
Time stamps are at the bottom.
WHAT HAPPENS IN THIS EPISODE:
Here we enter Blast Hornet's stage, and see what makes Ice Shield the best weapon since X1's Storm Tornado & Chameleon Sting. From there, we discover a Ride Armor platform we can't use until we physically find the one in this stage.
We also find the first of four Enhancement Chips—upgrades to our upgrades. It is the Head Enhancement, which very slowly refills your health and/or Sub Tanks if you stand still. But, only one of four can be acquired in a game, and they all permanently lock out the game's ultimate armor... Thus we skip them.
Next we face the mini-boss called Shurikein, then find the robot suit that unlocks the others. But, since it's an All Achievements run, we cannot use it till Bit, Byte, & Vile are all beaten.
Then we defeat Blast Hornet—a relatively simple boss, so long as you know how to easily shred its bees in Phase 2. If you do not, you can still damage race her, for she doesn't hit very hard.
Afterward is Neon Tiger. We get the Arm Parts... Which are unfortunately more of a side grade than an upgrade. We easily destroy the Worm Seeker-R mini-boss with Ice Shields, then face Bit twice. The first battle shows off how easy he can be; the second is a proper No Damage fight with only the Buster. I then do the same with Neon Tiger.
Finally, I demonstrate Neon Jumps, which lets you double and triple jump with the Leg & Arm Upgrades.
ENEMIES:
Blast Hornet:
Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb.
Head Gunners (Custom): 18 HP. Weak to to Parasitic Bomb.
Helits: 5 HP. Weak to Gravity Well & Parasitic Bomb.
Neon Tiger:
Tomborts: 18 HP. Weak to Gravity Well & Parasitic Bomb (9 DMG)
Wild Tanks: 18 HP. Weak to Parasitic Bomb.
Hamma Hamma: 31 HP. Maces block attacks.
Drill Wayings: 15 HP. Never drops health or ammo.
Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb.
Caterkillers: 5 HP. Weak to Gravity Well & Parasitic Bomb.
Meta Capsules: 5 HP. Weak to Parasitic Bomb.
Atareeters: 30 HP. Weak to Parasitic Bomb.
MINI-BOSS:
Shurikein:
HP: 18
Damage: 3 (Contact)
Invincibility Frames: Yes
Weakness: Acid Burst
Other Info: Attack pattern is fixed and comes in 3 parts. Always jumps in response to your shots in Phase 1.
Worm Seeker-R:
HP: 64 (the mines have 10)
Damage: 2 (Mines), 3 (Contact)
Invincibility Frames: No
Other Info: Takes damage like a regular enemy. Moves in a set pattern.
BOSSES:
Blast Hornet:
HP: 32 (the 1st phase bees have 6, the 2nd phase bees have 3)
Damage: 2 (Bomb Bees), 3 (Contact), 8 (Stinger)
Invincibility Frames: Yes
Weakness: Gravity Well
Other Info: Goes to 2nd Phase at 19 HP or less.
Bit:
HP: 32
Damage: 1 (Contact), 3 (Sabre), 4 (Fireball)
Invincibility Frames: Yes
Weaknesses: Ice Shield & Triad Thunder
Other Info: He'll be killed if the last hit's with a weakness. Otherwise, he retreats.
Neon Tiger:
HP: 32
Damage: 2 (Ray Splasher), 3 (Contact), 8 (Slash)
Invincibility Frames: Yes
Weakness: Spinning Blade
Other Info: Sometimes turns invincible at 9 HP or less. Blocks all charge shots if they come when he's standing and not attacking.
TIMESTAMPS:
00:00 Blast Hornet Cutscene
00:32 Blast Hornet Stage (Part 1)
01:24 Why You Skip Enhancement Chips
02:42 Shurikein Mini-boss
03:28 Blast Hornet Stage (Part 2)
06:03 Boss Fight
07:52 Neon Tiger Cutscene
08:18 Neon Tiger (Part 1)
10:13 Worm Seeker-R Mini-boss
10:44 Neon Tiger (Part 2)
11:31 Bit (Speed Strat)
12:26 Bit (No Damage Buster Strat)
13:33 Neon Jumps Demonstration
14:30 Boss Fight (No Damage Strat)
16:37 Boss Fight (Easy Strat)
17:44 Outro
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BrainΦΠΦTemple
- Posts: 211
- Joined: Tue Dec 25, 2018 9:52 pm
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Re: Mega Man X-X8 is Ready to Rock! 100% Guide (w/Achievemen
beyblade rOxx
nO-miss superplAyz i \m/ash in shmupz + mOsh w/ ur mom
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"
berlin schOol albums | sOundcloud
new albUm:Kristallgeist
"Here is a molding synthesis creator with a strong personality. It needs to be better known." --rockliquias.com's reviEw of "kristallgeist"