About that ESPrade having 5 frames, what was the setup again? In Mark's chart, it's 4 in handheld mode using Hori Split Pad Pro. Did you have some difference in how you count, how you round if it's a bit above 4 or what was it? I have the game on both PS4 and Switch and the difference of feel is not that big, so I would surprised if the difference would be 2 frames (or 3 if docked with hori hayabusa stick using usb added one more frame), which is why Mark's result sounded "right".ShmupJunkie wrote: Aside from other emulation glitches, the response on Progear and many of the games has been good and around what I expect on the Switch. As I'm lag testing many of the game working on my review, Progear averages 4.5 frames using the Joycon. Add your display and you're realistically between 5 and 6, pretty much most Switch shmups (EspRaDae is 5) aside from smokin' fast games like Ikaruga (3 frames). Some on the collection have been faster at under 4 frames, and a few so far like Giga Wing close to the 8 frame range. However Giga Wing is an unusual one due to the charge mechanic, so testing the shot may not be accurate, as it may have a built-in delay to it. I remember the Dreamcast port was the same and I'll be testing it again to compare. But in general, the majority of the games are in that 4-5 frame range so far. I've never had an issue clearing any games or enjoying them on Switch when they are in that ballpark, although I'm not elite for multiple loops etc. There are other emulation glitches and such, but in terms of delay it's very much a cut above something like the Psikyo games all running at 7 frames plus. I've had no issue playing through the games I already know well and started out with to test. I was only annoyed that the opening alert sound on Strider is messed up, which is an old emulation bug fixed long ago in other emulators, as it's so obvious right at the opening. Most likely they were crunched for time and will get back to it. I'm loving Varth though that one is new to me.
If I compared just based on feel, the difference to the shmups on Capcom Arcade Stadium, ESPrade feels quite clearly more responsive and sharp, so it's surprising if it ends up the same in some titles.
But yeah, I agree, I don't think it prevents doing well in these games and is probably good enough for most of the audience. Shmups really benefit from having low input lag though, it just feels so much better when the movement is really responsive and sharp and not sluggish and/or slippery (and definitely gives extra confidence to do better). Here is hoping they are able to improve it at least on the worst offenders and also fix the stuttering and other bugs.