I'm so glad that Hamster's Arcade Archives are a thing.

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Lemnear
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Lemnear »

hamfighterx wrote: Wed May 07, 2025 7:43 pm
Lemnear wrote: Wed May 07, 2025 6:27 pmI see the departure of EA/Ubisoft more likely than teams like M2/Hamster honestly hahaha :lol:
I was just saying something similar to others yesterday. Yeah, modern AAA development doesn't feel very sustainable, does it? But Hamster will be here for us, every week without fail (now with ~4 hour weekly livestream lol), predictably making enough money to keep this thing going and spreading the gospel.
Well in the end laughing and joking they have a gigantic ACA catalog, and they are not even games that "age". I suppose they have a certain income in the end, which could increase even more if only they advertised it more. Look at the numbers of ACA2 Ridge Racer, it is practically the ACA with the most views ever. If it had more exposure Hamster would do even bigger numbers.
M2 same story, only that their catalog is much more limited and they insist on not releasing things worldwide for no reason.
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BrianC
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

Daytime Waitress wrote: Thu May 08, 2025 9:08 am
hamfighterx wrote: Wed May 07, 2025 7:43 pmWhile I never encountered Punk Shot, did frequently see Run and Gun in 90s arcades for the more realistic basketball experience from Konami. Haven't thought about that one in a while but that's a good game too.
lol I was gonna mention that, too, because I played an inordinate amount of Give n Go - as it was known in the PAL territories - but figured it was too close to the sim side of things.
Though on second thought I'm pretty sure the only reason I took Charlotte to multiple championships was by using Larry Johnson + shove button.
"NBA Give n Go" is only used for the SNES port, which also used the name in the US. AC version is "Run and Gun" in US and EU and never had the NBA license. IIRC, the name change was because the NBA wouldn't let Konami use the name "Run and Gun".
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BIL
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Christ my face hurts from laughing at PUNK SHOT, what a riot with friends. Image Soon as we saw BIRB can get it too we were sold. HOLD THIS YOU PUNK FUCK

Violent Beltscrolling Athletics on par with the very best of Technos. Totally headcanoning this into the HUNGER CITY trilogy aka Crime Fighters / Vendetta / Violent Storm. (normally a JP title textualist, but I like the balancing of three unique titles :cool:)

As with that trio, ruefully slapstick-brutal as it is, the OST is unironically hawt. :shock: That box-fresh New Jack Swing shared with KOF '94, home of AMERICA SPORTS TEAM Image Image Image
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mirkvid
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by mirkvid »

OK BIL, you've convinced me to try this. Specifically the comment about the music. :mrgreen:
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Daytime Waitress »

BrianC wrote: Thu May 08, 2025 3:24 pm
Daytime Waitress wrote: Thu May 08, 2025 9:08 am
hamfighterx wrote: Wed May 07, 2025 7:43 pmWhile I never encountered Punk Shot, did frequently see Run and Gun in 90s arcades for the more realistic basketball experience from Konami. Haven't thought about that one in a while but that's a good game too.
lol I was gonna mention that, too, because I played an inordinate amount of Give n Go - as it was known in the PAL territories - but figured it was too close to the sim side of things.
Though on second thought I'm pretty sure the only reason I took Charlotte to multiple championships was by using Larry Johnson + shove button.
"NBA Give n Go" is only used for the SNES port, which also used the name in the US. AC version is "Run and Gun" in US and EU and never had the NBA license. IIRC, the name change was because the NBA wouldn't let Konami use the name "Run and Gun".
That's one hell of a tidbit!
It also explains why I saw a Run n Gun cab in the wild (from afar) and yet only ever had Give n Go on the SNES - I'd always rationalised that as the arcade operator getting a US-specific cab in Aus.
Thanks for the clarification, Brian.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by bobrocks95 »

There's a few JPN PSN exclusives I'd like to grab including some ACA releases if I'm remembering right- looks like the typical create a Japanese account, buy a gift card online somewhere, redeem and purchase situation (unless there's an easier way these days).

Can I then just use my regular US account once the game is on the console? Is it like the Xbox 360 days where you either need to be online on the account that bought it or on the original system it was bought from?
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

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mirkvid wrote: Fri May 09, 2025 11:07 am OK BIL, you've convinced me to try this. Specifically the comment about the music. :mrgreen:
Image

I almost wonder if SNK's ex-IREM dudes played this game at all; it's the most swingin' vibe I can recall from early 90s JP arcades outside of dear auld Slum #5.

This brings to mind Kaneko's DJBOY, specifically its Western localisation, which swapped out the Sekima II guy for frickin WOLFMAN. :cool: Marginally different vibe and era ofc, breakin/poppin/lockin them punks. Image
bobrocks95 wrote: Fri May 09, 2025 3:53 pm There's a few JPN PSN exclusives I'd like to grab including some ACA releases if I'm remembering right- looks like the typical create a Japanese account, buy a gift card online somewhere, redeem and purchase situation (unless there's an easier way these days).

Can I then just use my regular US account once the game is on the console? Is it like the Xbox 360 days where you either need to be online on the account that bought it or on the original system it was bought from?
Yep! On PS4, and I'm 99.9% sure PS5, as long as the game is on the HDD, any account can use it. Was recently playing the PSN-JP download of Front Line 2 on my European account for that four nations top four with my USA, ROK and JP homies.

EDIT: Incidentally, this is also how I get around the old ACA savestate limitation. Three dummy accounts named Save1/2/3, each holding their own state. (more than you get at the cabs :mrgreen:) Doesn't matter where they're from; IIRC they're all Euro. Zero issues playing JP exclusives like F/A and Wonder Boy.
Last edited by BIL on Fri May 09, 2025 4:11 pm, edited 3 times in total.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by bobrocks95 »

BIL wrote: Fri May 09, 2025 3:55 pm
bobrocks95 wrote: Fri May 09, 2025 3:53 pm There's a few JPN PSN exclusives I'd like to grab including some ACA releases if I'm remembering right- looks like the typical create a Japanese account, buy a gift card online somewhere, redeem and purchase situation (unless there's an easier way these days).

Can I then just use my regular US account once the game is on the console? Is it like the Xbox 360 days where you either need to be online on the account that bought it or on the original system it was bought from?
On PS4, and I think PS5, as long as the game is on the HDD, any account can use it. This is how I get around the old One Save State limitation; three dummy accounts named Save1/2/3, each holding their own state. :cool:
Sick, I'm sure there's some more protection shenanigans going on to stop you from just downloading games on a friend's console and them getting them for free, but I've just got the one PS5 so no issues I'd imagine.

For the record my guess is accounts are tied to one console.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by hamfighterx »

Some clarifications for anybody who is interested in Switch versions, since those are a little more complicated than the PS4/PS5's "it just works on any account logged into the system" method.

If you buy a game on the Japanese Nintendo eshop, you'll need a Japanese account to purchase it. Once purchased, to play the game:
1) You can play it using the same Japanese account logged in on any Switch system.
2) You can play it using a different region account on the same Switch system set as the "Primary" system for the Japanese account that purchased the game.
3) You can play it using a different region account on a Switch system that is NOT set to Primary by using the new virtual game card feature to "borrow" that game from the account holder (this is a pretty new change, since Nintendo recently implemented the virtual game cards as part of a Switch system update in preparation for Switch 2)

I think SOME downloaded games might be more permissive and allow other users on even non-Primary systems to launch them, but at least some are somewhat restricted like the above. For instance, I tested out F/A just now and could open it fine on my US account on the same Switch OLED system that's my Japanese account's assigned primary system - but could not open it on my Switch Lite using the US account, until I did the game card swap thing (that didn't exist until a week or two ago, prior to that I just used my Japanese account to open the game).
BIL wrote: Thu May 08, 2025 8:18 pm Christ my face hurts from laughing at PUNK SHOT, what a riot with friends. Image Soon as we saw BIRB can get it too we were sold. HOLD THIS YOU PUNK FUCK

Violent Beltscrolling Athletics on par with the very best of Technos. Totally headcanoning this into the HUNGER CITY trilogy aka Crime Fighters / Vendetta / Violent Storm. (normally a JP title textualist, but I like the balancing of three unique titles :cool:)
Hell yeah, Punk Shot deserves to be part of that lineage lol. Have already played quite a bit, this is one that will be a regular AA revisit for years to come.

Other things I love about Punk Shot:
- Yes, ref lady in rollerblades from the ad IS in the game too! A little different outfit, black leather, sunglasses, and rollerblades - but she's a badass jumpball tossing lady who improves the game.
- I really like the environmental "HUD" stuff like the dude running the sideline in the background with a sign showing the score, or the spectators yelling "DUNK!" both audibly and with a word bubble to signify when you're in the DUNK ZONE.

It's worth noting that the regional differences are substantial in this one, and Japanese is far better IMO:
* Japanese version has short games with one period (can set length in the settings), which take place on one of the courts. A credit = you play until you lose. When you win, you go on to face a different team. From what I can tell, the wackyness is dialed up a bit in the Japanese game - stuff like more frequent dog or bird attacks, players falling off the docks, etc. This is a good thing in this goofy-ass game.
* International version has four quarters for each game, each quarter you rotate to a different stage/court. It feels like much more of a slog. Each credit gives you some energy on a timer, that runs out and when you hit zero you need more credits. I'm not quite sure, energy might run out faster depending on in-game actions (sorta like losing more energy in Neo Turf Masters for each additional stroke below Birdie), I was getting maybe a little shy of 1 quarter's worth of playtime on a credit on default settings. I tend to just toss in like 10 credits at once, hit start on all of them and you get a bunch of time to finish a game.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

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hamfighterx wrote: Fri May 09, 2025 11:10 pm- I really like the environmental "HUD" stuff like the dude running the sideline in the background with a sign showing the score, or the spectators yelling "DUNK!" both audibly and with a word bubble to signify when you're in the DUNK ZONE.
Yes, this is amazing! Reminded me of the super-characterful BGs in Vendetta... there's so many little details to spot, and the functional HUD element is even cooler.
It's worth noting that the regional differences are substantial in this one, and Japanese is far better IMO:
* Japanese version has short games with one period (can set length in the settings), which take place on one of the courts. A credit = you play until you lose. When you win, you go on to face a different team. From what I can tell, the wackyness is dialed up a bit in the Japanese game - stuff like more frequent dog or bird attacks, players falling off the docks, etc. This is a good thing in this goofy-ass game.
* International version has four quarters for each game, each quarter you rotate to a different stage/court. It feels like much more of a slog. Each credit gives you some energy on a timer, that runs out and when you hit zero you need more credits. I'm not quite sure, energy might run out faster depending on in-game actions (sorta like losing more energy in Neo Turf Masters for each additional stroke below Birdie), I was getting maybe a little shy of 1 quarter's worth of playtime on a credit on default settings. I tend to just toss in like 10 credits at once, hit start on all of them and you get a bunch of time to finish a game.
The INT health drain is another slam dunk for this being the stealth fourth HUNGER CITY game. :lol: (or even HUNGER CITY 外伝 :shock:) A dubious inheritance from Crime Fighters itself. Image
Randorama wrote: Wed May 07, 2025 1:39 pmI am finding the way Hamster and Konami are proceeding in releasing titles somewhat hilarious. I suspect that they are trying to atone for decades of absolutely evil corporate obsession with money and sequels by releasing most of their downright obscure (e.g. Punk Shot, Crazy Cop) or at least cult-like games (e.g. Surprise Attack) to the masses. It would be *absolutely fricking hilarious* if somebody in Konami's upper echelons is thinking of something like "Screw money, with HamChan's we are doing the right thing!" (...maybe while burning a 10k yen banknote to light up a cigar :wink:).
We've truly hit levels of Konami Game Music Collection Vol.3 previously unthinkable. Image
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Daytime Waitress »

hamfighterx wrote: Fri May 09, 2025 11:10 pm - Yes, ref lady in rollerblades from the ad IS in the game too! A little different outfit, black leather, sunglasses, and rollerblades - but she's a badass jumpball tossing lady who improves the game.
The little touches are what make it: these guys have punched, kicked and German'd each other to the point of hospitalisation, but they still toss the ball back to her at the end at the end of the period <3
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Randorama »

Glad to see that you are enjoying the title, lads, because I had tons of fun playing this game in four players co-op/vs. mode as a kid, and my uncle also made a good profit out of it. It's an easy 1-CC once you understand how to handle the final/special stage's vastly overpowered (but flawed) team, indeed (but yes, the JP version is the "right" one to play). Hint: learn to knock both players down as closely as possible, timewise. You want them both on the floor, twitching in pain, so you can score in peace. Second hint: the guys have overpowered moves but remain completely open to attacks after using them. Go and break them spines, boys! Fun fact: I own physical versions of the Konami Music Collection series, since we did not have youtube and other options to listen to these zany classics, "back in the day" :wink:
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Randorama wrote: Sat May 10, 2025 7:01 amFun fact: I own physical versions of the Konami Music Collection series, since we did not have youtube and other options to listen to these zany classics, "back in the day" :wink:
Ah man, I fondly remember the early 00s FTP days, but I just didn't have the vital exploding spark to get into OST collecting. I'm gonna remedy that shortly enough, now that I've attained SDJ2 resources. (Super Dadjin 2 :cool:) Scitron and Pony Canyon and Apollon give me goddamn wood m8. Image Image
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by NightBeast »

Is Punk Ball or whatever fun with only a single player?
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BIL
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Hm, I wouldn't complain if I were going solo; has tremendous style and some solid mechanics. A good yardstick might be the Kunio dodgeball/sportsball games; if you can enjoy those as solo challenges, you might like this too. :smile:

This said, I am the kinda cat who enjoys Sam Sho 2 all on his own occasionally, howling and barking and gruffing with the all-time GOAT seiyuu. Used to be able to hit Gen-An's high notes, seems a short lifetime of lecturing has deprived me. Gnn! Ku... KOROSHIIII! Image :cool: Ah man fuck I'm losing my rag >w< Subarashii~
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Steven »

I don't think it gets much better than Galford's "rub my brain".
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

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ARI-GATOOO :cool:
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

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The most accurate hoops simulator ever. Reminds me of my teenage days, where I regularly got suplexed off a boat dock and just got up and kept playing.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sturmvogel Prime »

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This week is the "Bearer of Good News".

Friendly reminder: Arcade Archives NebulasRay is released tomorrow.
https://www.famitsu.com/article/202505/41998

Next week, we don't know what to expect, but on May 29th it will be the last Namco game hinted as "Sports".
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

So, not to be 'that guy', but is Nebulas Ray actually any good, or is it just an unconverted white whale?
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BIL
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

I will jump on the grenade for u Marc (`w´メ)

Nah it always seemed rad BITD. Style fondly recalling of VP1, Souky and Mars Matrix, despite being the eldest of the lot. Can't remember the finer points, other than the aggressive wobble scroll, but it's been ~15yrs. Looking forward to reacquainting this afternoon. I've got barely any time for games ATM but I cleared me calendar for this one. Image

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