Bassa-Bassa wrote: ↑Wed May 08, 2024 9:33 am
For the Capcom games it was even nastier, as the art was also kept intact from the PCBs, which used 384 pixels.
I stand corrected there. The graphics from the CPS were indeed redrawn for the FM Towns versions like they did for the 16bit consoles (but better)
Damn, I just realised that's Splatterhouse's FMT attract mode you posted, earlier. (the game's still quite new to me, post-ACA) That's a substantial crop.
The Splatterannex they shove Rick into is missing two of its three side panels, with a similar ratio for the trees on the left side.
Seems the resolution was quite the achilles for Ving to contend with. I always found
SuperDeadite's commentary illuminating. You can tell it's their usual hard work, despite the hardware limitations. It's always interesting to go back and watch consumer platforms inching nearer to reference-standard translation becoming feasible.
As SD says, "arcade perfect" was always thrown around liberally by less-discerning types, certainly in the late 80s through early 90s. Wish I had a yen for every time contemporary mags call PCE Saigo no Nindou arcade perfect, dohoho! (a classic work, regardless)
Jeneki wrote: ↑Wed May 08, 2024 8:45 am
Tutankham has a cool control panel, with a 2-way joystick to control shooting left/right. Sort of like Robotron if you could only shoot in two directions. The character doesn't stop moving when the joystick is released, so a bit of creativity is required when enemies are near corners. These two factors make vertical hallways and open rooms extremely dangerous.
Overall an awkward but still fun game.
Had only vaguely heard this one's name before; ala
Pooyan and Time Pilot, I grew up assuming it was part of the Western golden age dominated by Williams and Atari. (cheers again for Stern info, PCEFX!) It's famously one of the cabs in that Life magazine shoot, feat. infamous hotsauce purveyor and MAME enthusiast Birry Mitcheru.
Pleasantly surprised by the aesthetic; reminds me of La Mulana via Maze of Galious. Bit of Sunsoft's
Arabian, as well, albeit blasting shitbirds rather than booting them.
Strong DigDug vibes too, ofc, right down to the stop/go BGM. The firepower balance is interesting... no vertical attack is rough, but it's nice you can maintain retreating fire.
I wonder why they changed its name for that portable release? (unless Fingolfin's being dead serious
) Legacy IP rights issues, I'd guess offhand. Saw a comment on the Japanese ACA Youtube announce, calling it "The original Konami laser."
With its blasting cred, I'd retitle it HORIZONTAL FORCE
Speaking of cruel crops, a quick google reveals it's missing the last couple letters because the logo wouldn't fit when the devs swapped from yoko to tate.
Udderdude wrote: ↑Wed May 08, 2024 6:29 pm
Tutankham is pretty cool and actually got some half-decent home ports as opposed to the usual home PC port trash.
Aha, I think that's another Western source I heard of it from. I'm sure I encountered it in friends' Atari stashes way BITD.