Meanwhile, use Hi Score mode for full runs when you are ready to go for the clear, but FFS, don't pause to scratch your nose or it'll shitcan the run. Pause is banned, save is banned! Autofire is ok, but you'll be marked as an Autofire Criminal. Fuck the police, climinal team it is.
ACA Scramble & Terra Cresta, and Namco's Arcade Game Series (Galaga/Pac-Man/Ms. Pac-Man/Dig Dug) were all by Gotch, whose work I notice runs exceptionally smoothly, at seemingly zero cost to input latency - none of the slight, regular scrolling hiccups noticeable in other current-gen emulation, even absolutely first-rate ones like ShotTriggers. Compare their ACA MagMax with the recent ACA Seicross for an easy example.Fingolfin wrote:Thank you very much BIL!!
Thank you all!
Great news and info all around — as always!!
Not supposed to apologize so this puts me in a tricky spot linguistically and logically — what would Chomsky or Aristotle say? — but although I am not a good or skilled player by my own account and accord, leaderboards, personal shooter history, etc a few ACA Arcade games seem like maybe 90-95+ % arcade accurate but again might be observer effect and/or user error.
Don’t get me wrong: It is absolutely wonderful that ACA Arcade exists!! I love the series and play ACA as much as CAVE 360 ports / Raiden Fighters Aces or PS4 M2 Shottriggers wonders of wonders.
I didn’t play arcade X-Multiply or Image Fight so no ancient reference points there, but did play many quarters of In The Hunt and Moon Patrol (via Williams in the US).
Moon Patrol also seems noticeably different from 100s of arcade plays worth of muscle memory. Moon patrol — can remember being so excited for a new and different shooter! Not sure how to frame or explain that nowadays.
Nichibutsu wise Terra Force and Moon Cresta feel weird but that might be due to some other factors; by contrast ACA Scramble and Terra Cresta on Switch and PS4 and Galaga published by Namco on 360, Switch and PS4 all feel spot on (not sure of devs/emulation for Galaga versions).
Could be I need to stand up and move my monitor/perspective?
At least until neural nets!
Sittin’ and or not leaning over an old table top has done messed up the whole darnfalutin’ Weltanschauung!
Goofy chiptune bliss https://youtu.be/A2-hlZTigZg
EDIT x2 brain fart on Scramble on new hardware
I don't know if it's due to Gotch focusing on 60hz/60hz-adjacent boards, or something else, but that might be why those releases seem nearer the original boards than others. Gotch are staffed by founding members of Rutubo Games, responsible for the excellent 32X/Saturn versions of Space Harrier, After Burner II and OutRun (the last one Saturn-only) - they were also the first developer to properly emulate Contra instead of going with broken 3D stages ala MAME. So it's no surprise their stuff tends to impress.
Regardless, I wouldn't get too hung up on whether any home version, even the best stuff, is truly 100% arcade-perfect. You'll have a far more productive time regarding them as precisely that: home versions. If they play comparably to the boards (ACA and ShotTriggers certainly land in the ballpark), you shouldn't have much trouble translating your experience to real hardware, in the event you want to chase WRs, or if you simply want to enjoy the original boards for aesthetic reasons. Quoth another great American philosopher NIC CAGE-san, Life's not about waiting for the storm to pass, it's about learning to jack off in the rain