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 Post subject: GD: Mars Matrix
PostPosted: Sat Dec 24, 2005 4:27 am 


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Joined: 26 Jan 2005
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Location: A better place ;)
Simple RQ, how to trigger the large cube during the small cube-spouting pod sequence? I've managed it by chance a few times without reflecting, and wondering why that is.

From rando's ST:
Quote:
On stage 3, if you reflect a good deal of bullets on the pods on the right of the final building (the ones popping out if you keep shooting them), you can get a +50 cube.

So to repeat, I'm saying without reflecting.

edit: I changed this to a GD since I have more to discuss


Last edited by Rob on Mon Dec 26, 2005 10:57 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Dec 24, 2005 10:45 am 



Joined: 25 Jan 2005
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No reflection, no cube, sorry :? i.e. you should trigger x cubes on the spot in a row, and this can happen only if you manage to pierce a few turrets in a row and have an overlap of cubes.Close to impossible if you're chaining properly, as you should absorb the attacks from the red ships just before the respawning turrets, here.
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 Post subject:
PostPosted: Sun Dec 25, 2005 10:51 pm 


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Randorama wrote:
No reflection, no cube, sorry :?

Hmm, I managed to get 2 or 3 large cubes at the spot in one game yesterday and still not sure why, since I always try to do the same thing (and most often get none that I can tell). When the large cubes are triggered, does this take place of the small cubes? I'm thinking that wouldn't be good, but if it's a bonus it's a bonus.


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 Post subject:
PostPosted: Mon Dec 26, 2005 10:18 am 



Joined: 25 Jan 2005
Posts: 2835
Nice question, but honestly, i never went beyond 1 cube obtained with a reflection. If the cube is the result of reflecting X bullets on the turrets and also an extra, it is obviously meant to keep the chain going: if not (i.e. a number of small bullets is converted into a big cube), it's really a funny prank upon the players. Only method i can think of, you should record a session and then check what's going on :?
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Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.


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 Post subject:
PostPosted: Mon Dec 26, 2005 11:07 pm 


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I recorded triggering 1 large cube, but couldn't tell what I was doing differently. I'll keep at it, though.

Next question: strategic suicides. I saw you mention a boss suicide in the ST, but what about stage 3? All of the other chains I have from the start, and stage 3 is the most important stage for exp. I managed a +100 cube increase*, which would be about 200,000 exp bonus, but I think it might be able to add +200. I'm also thinking the large ship section on stage 4.

*I'll try to get a video of this up.


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 Post subject:
PostPosted: Tue Dec 27, 2005 11:13 am 


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Here's an updated stage 3 replay for anyone interested. 2356 chain, 2.7m exp


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 Post subject:
PostPosted: Tue Aug 12, 2008 9:39 am 


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There really is no point in attempting to chain the 5th boss, is there? They give out some small cube-dropping enemies to link stuff, but break it up in 3 worthless chunks. Best I can imagine is about a 500 chain and I'd like to see even that.

(I know no one cares about MM)


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 Post subject:
PostPosted: Mon Aug 18, 2008 12:39 am 


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Joined: 16 Aug 2008
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I care, pal, I play it every weekday after lunch. :) It's an awesome game.
I can get to the 6th stage on 1 credit - and my biggest problem right now is the 5th boss. I feel I'm almost done with my strategy to beat him, let's see where I'm gonna be in one month.
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