It's unique in that your dude is super tiny inside ridiculously huge stages. Each character has a different moveset and can provide a different experience.Searchlike wrote:Risk of Rain
The meta of the game is striking a balance between farming the infinitely spawning mooks to grind money to accumulate powerful perks (things like passively zapping nearby foes with chain lightning and such) verses summoning the boss quickly to go to the next stage before the steadily increasing rank meter gets too high.
I bounced off it myself. I just didn't like the handling of my dude and never got the ideal rhythm for the rank control. You should probably ask for a second opinion on this one.
Listen to the OST before you buy. If you like it, you'll have lots of fun. If you don't like it (especially zone 2), you'll get bored like I did.Searchlike wrote:Crypt of the NecroDancer
The big innovative hook for CotN is that it's playable with a Dance Dance Revolution pad. If you've got one of those laying around, that's a bonus.
Two games I prefer are JRPG/rhythm game hybrid The Metronomicon which is much more a DDR-clone than CotN, but benefitted from just licensing a bunch of actual club music. And FPS/rhythm game hybrid BPM: Bullets Per Minute. Though note the enemy and item-spawning RNG balance for BPM is out-of-control and if I didn't enjoy the core gameplay so much I'd have dumped it long ago.
FTL birthed an entire subgenre, with many attempts at actual clones, but I don't think any of them surpassed the original. There is no game that specifically re-creates the starship battles from Star Trek II: The Wrath of Khan (with a heavy focus on the crew's actions and movements throughout their ships, and where a single shot can change the balance of the battle) better than FTL.Searchlike wrote:FTL
I would prefer if there was less RNG from "engine" evasion in the late game, but that's a minor gripe.
This game is a true classic and while you may be frustrated sometimes, you won't be disappointed. Note that FTL doesn't really play like anything else and it's brutally difficult for newcomers so there is NO DISHONOR in starting on Easy difficulty!
Same developers and aesthetic as FTL, completely different genre. The two games aren't really comparable at all.Searchlike wrote:Into the Breach
You know those chess puzzles in the newspaper, where they draw a board with pieces arranged on it and you've gotta pin black's bishop in one move? That's kinda what Into the Breach is like, a nonstop generator of random chess puzzles, with some of the more idiosyncratic unlockable mech companies controlling about as weird as chess knights.
It's less epic in scope than FTL and has zero RNG in the gameplay itself. The final battle always irked me because