Nothing shameful about C64 R-Type! Some will have first come across the PCE version, or the SMS version . . . but myself, I did know it first in the arcade. It left a huge impression on me -- and everyone who saw it. There were many machines in my area, many people played it -- I shoved much pocket-change into the machines myself. But I hardly ever got past stage 3 . Really though, I cannot think of another game from that era that was as visually impactful as R-Type. It was -- and is -- incredible.MJR wrote: My shameful little secret is that I still play the C64 conversion of R-type from time to time, even though I have the jamma PCB at home and almost every conversion ever made. The commodore 64 version of it is not great by any means, but it was the first version of R-Type I ever saw (saw the coin op only much later), so I guess that's why it's still my favourite. You can't forget the first love or something like that. And the soundtrack is awesome. As for gameplay, the c64 version was made in few weeks in rush and it's more or less a joke
I often wonder why R-type 2 was only ported for 16-bit machines, but never for 8-bit. It doesnt feel THAT much more advanced, and in 1990 the 8-bit was still going strong. Then again, I only remember the "proper ports" of R-type 2 appearing on Amiga/ST, Snes version was some weird remix called Super R-type.
I think there was not as much of a market for RT2. Certainly I saw nowhere near as many machines where I lived. As for SRT . . . yeah, it is weird! It's also decidedly the weakest R-Type game (if we consider it as a separate entry from RT2, which I do). Like so many SNES games though, I do like the audio....
Man, just look at that! Great design and colours, the weapons, the boss, the action . . . it's fantastic. And the mix of bio and mech is better-realized in the first game. But MJR is absolutely correct about the RT2 final boss: that fight has the most tension of any fight in the series, in my estimation. I should go play both of these very soon!