But I think it got mixed up and maybe is supposed to look like this:[*]Kakusei Zesshikai: Entered by pressing and holding B, in this mode bullet patterns often become more fierce, but the multiplier is maxed at x500. Note that bullets in this mode are not turned into gold, but actually spawn more bullets. Gold and gems both deplete in this mode.
[*]Kakusei Shikai Over: This mode is entered when player either presses B with no gems, or gem counter reaches zero in kakusei mode. Bullets speed up, and become red. Destroying enemies in this mode render one gold, and are not factored by a multiplier. Getting hit by a bullet in this mode will trigger the auto barrier, and will consume the entire barrier meter. Arcade translated the gold depletion rate opposed to gem depletion as follows:
Unlike regular kakusei mode, destroying enemies in this mode results in very small (if any) loss of gems (Clearly you aren't referring to over mode here since you have 0 gems if you're in kakusei over). A chart for both modes is listed below (as found in Arcadia).Code: Select all
Stage 1 500 gems 999 gold Stage 2 500 gems 999 gold Stage 3 500 gems 666 gold Stage 4 500 gems 666 gold Stage 5 500 gems 499 gold Stage 6 500 gems 499 gold
Striking a bullet in this mode will trigger the auto-barrier, and will result in the loss of the entire remaining barrier gauge. Mode will then be changed to Kakusei, where normal kakusei rules apply. The multiplier should pick up where it left off, but will not exceed x100. Note that if you continue to kill enemies in this mode thinking you're in zesshikai, you will find your gem counter hit zero, very fast. Other than the cost of going form zesshikai to regular kakusei, there is no loss of gems or gold. If no guard barrier remains when getting his, results will be the same as dying.Code: Select all
Boss Normal Enemy Zako Kakusei -60 -25 -5 Zesshikai -50 -10 0
[*]Kakusei Shikai Over: This mode is entered when player either presses B with no gems, or gem counter reaches zero in kakusei mode. Bullets speed up, and become red. Destroying enemies in this mode render one gold, and are not factored by a multiplier. Getting hit by a bullet in this mode will trigger the auto barrier, and will consume the entire barrier meter.
[*]Kakusei Zesshikai: Entered by pressing and holding B, in this mode bullet patterns often become more fierce, but the multiplier is maxed at x500. Note that bullets in this mode are not turned into gold, but actually spawn more bullets. Gold and gems both deplete in this mode. Arcade translated the gold depletion rate opposed to gem depletion as follows:
Unlike regular kakusei mode, destroying enemies in this mode results in very small (if any) loss of gems (Clearly you aren't referring to over mode here since you have 0 gems if you're in kakusei over). A chart for both modes is listed below (as found in Arcadia).Code: Select all
Stage 1 500 gems 999 gold Stage 2 500 gems 999 gold Stage 3 500 gems 666 gold Stage 4 500 gems 666 gold Stage 5 500 gems 499 gold Stage 6 500 gems 499 gold
Striking a bullet in this mode will trigger the auto-barrier, and will result in the loss of the entire remaining barrier gauge. Mode will then be changed to Kakusei, where normal kakusei rules apply. The multiplier should pick up where it left off, but will not exceed x100. Note that if you continue to kill enemies in this mode thinking you're in zesshikai, you will find your gem counter hit zero, very fast. Other than the cost of going form zesshikai to regular kakusei, there is no loss of gems or gold. If no guard barrier remains when getting his, results will be the same as dying.Code: Select all
Boss Normal Enemy Zako Kakusei -60 -25 -5 Zesshikai -50 -10 0