djsheep wrote:For those overseas wanting the Premium Sound Box, this is a decent deal considering it comes with FREE worldwide shipping: https://www.ebay.com/itm/323423931841
Really enjoying this. While visually it’s sort of hit or miss, the ability to play as either Medium or Revision and each’s ruleset/mechanics is a nice idea. Runs smooth as butter on the PS4 and the music is a good upbeat mix of techno. I loved this series back in the day and it’s nice to have it back in the mix.
As someone who's not properly educated on either game - do the modes in Delta serve as ports of Medium Unit/Revision, or are they in some way reimaginings/arrangements of them?
They're very close approximations of the original games, from what I remember there's only some small aspects of Medium Unit are off, like the bomb isn't supposed to briefly increase your graze radius in Medium Unit like it does in Revision, it erases all bullets right away and doesn't allow grazing. But the bomb now has the same code as Revision. I don't really remember what other differences there were.
It's been awhile, but I seem to recall that Revision gave you the ability to use either a traditional screen-clearing bomb or a "small bomb" that offered only brief invincibility but allowed you to buzz while it's active...maybe my memory's off.
BulletMagnet wrote:It's been awhile, but I seem to recall that Revision gave you the ability to use either a traditional screen-clearing bomb or a "small bomb" that offered only brief invincibility but allowed you to buzz while it's active...maybe my memory's off.
Yeah, I'm not talking about the shortbomb, just the basic bomb that is in both games.
Cool to hear that Psyvariar Delta is slated for the arcades & Steam as well -- makes me wonder if it will appear on the Exa-Arcadia platform or on a new arcade motherboard setup.
PC Engine Fan X! wrote:Cool to hear that Psyvariar Delta is slated for the arcades & Steam as well -- makes me wonder if it will appear on the Exa-Arcadia platform or on a new arcade motherboard setup.
CStarFlare wrote:Steam release is great news - I might finally have a good way to give Psyvariar a shot.
Just to try to clarify the version differences - do people feel the games are close enough to be tracked on a common score board?
Eh...
I think the new Medium Unit will give you a small scoring advantage over the arcade version, but in practice there will probably be so few scores it might not matter.
Mero wrote:They'll have to be kept seperate if there's any difference.
Let's confirm it for sure then, my experience is that if you fire up Medium Unit in MAME or watch Yusemi-SWY's superplay, bombs immediately erase all bullets and don't allow grazing, from what I've seen in videos of Delta's Medium Unit bombs will allow a supergraze with enhanced radius just like in Revision.
BulletMagnet wrote:Steam and arcade ports coming, along with free additional content, but no dates for any of it yet.
this is amazing !! Its been such a long wait for another port of this game, I'm so happy I'll be able to play it. Fingers crossed everything goes smoothly ^__^
An update was released and now Psyvariar Delta on the Switch platform is at firmware 1.2 as of yesterday, 9-26-2018. By pressing button R (Right shoulder button), you can now select between player 1 & player 2 on the main selection screen prompts.
Aww, they made weird changes to Medium Unit. Why don't developers understand that this is why things like Revision get made in the first place?
Imagine if ports of games like Daioujou made weird changes to WL that made it more like BL. Oh wait, that exists, it's called Dodonpachi III! So you're left with three versions to track instead of just two, and it's very likely that the weird port version is going to get basically no submissions, except for that one guy who keeps begging you to add their low-level score for a version of the game noone plays.
But then you have to also worry about a scenario like Crimzon Clover, where people basically stop playing the original version altogether. The entire point of bundling Medium Unit and Revision together is to avoid this problem, yet here we are.
I really hate versions. Just keep the game the same, damn. Or, if you're gonna do an update, make the game so drastically different that it feels worth it, plus support the old version right alongside. This is why I always liked CAVE black labels, they actually made sense.
^I can't remember how bombs originally worked, but if it changed then it's kind of sad since it's presumably just an oversight that occurred during the implementation of the Revision ship in MU. Since getting buzz in MU is generally harder, this could actually effect scoring to a small extent.
MU isn't the draw of the package for me, but I am hoping playing MU with the Revision ship is different and fun enough to justify this unholy sacrifice.
Delta is the only version of Medium Unit I've played, but from watching SWY's video, bombing erases bullets immediately in the arcade version whereas they remain on screen for an extra second or two in Delta. Bombing Gluon's orange/green pattern seems to give me 10~ more buzz. It's an advantage, but it's a pretty negligible one.
same bad port for today's standards with an incredibly awful "practice" mode, replay saving that is per stage and sometimes fails to save a stage and the bad ps2 emulation on top of that
At this rate, I won’t be interested into shmups anymore. I am no longer going to be active in this forum from now on. I am more interested into Kemono Friends, rhythm games, D4DJ, Puzzle Games, Hololive, and Pretty Cure.
BulletMagnet wrote:According to P-A the US release has been delayed another month.
Yeah, just noticed this. Some sites are now saying November 27th for release. Definitely more tempting to get the Japanese version, but I guess I don't care that much to pay double the price for the same game, rather just wait.
How are you guys feeling about this game? Is it the game you knew and enjoyed or does it seem different and strange? It does have a different graphical style, right?