KiKi KaiKai / Pocky & Rocky (PCB/PS2/MAME/PC-E/SFC/GBA)

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SAM
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KiKi KaiKai / Pocky & Rocky (PCB/PS2/MAME/PC-E/SFC/GBA)

Post by SAM »

KiKi KaiKai (奇々怪界), meaning Strange and Mastrious Domine in Japanese. It is the first "Pocky & Rocky" game from Taito. KiKi KaiKai is one of the first cute m' up, with very cute looking characters and enemies, dispite its horror theme.

The game feature, Sayo Chan (小夜ちゃん) a.k.a. Pocky, a Shine Maiden, trying to save the kidnapped Seven Gods of Fortunes (七福神) from the monsters.

KiKi KaiKai (奇々怪界) (Acrade Version)

Rule:
Difficulty: B
Extend: 1st at 70,000pts and then every 150,000pts
Lifes at start: 3
No Auto Fire

You could use PCB, PS2, MS Win or MAME.

Code: Select all

     Name     -  Scores - Scene - Platform
1.   SAM      - 356,700 -  10   -  PCB
2. Bloodreign - 102,500 -   3   - MAME
3.
4.
5.
KiKi KaiKai (奇々怪界) - MSX

Rule:
All Default Settings.
Single Credit No Continue.

I don't own this version, if there is any setting I was missing please tell me.

Code: Select all

       Name    -  Scores - Scene
1. Shatterhand -   7,400 -   1
2.
3.
4.
5.
KiKi KaiKai (奇々怪界) - PC-Engine

Rule:
All Default Settings.
Single Credit No Continue.

I don't own this version, if there is any setting I was missing please tell me.

Code: Select all

      Name    - Scores - Scene
1. Bloodreign - 58,100 -   2 
2.
3.
4.
5.
Pocky & Rocky (奇々怪界-謎の黒マント-) (SFC)

Rule:
Normal Difficulty.
Single Credit No Continue.

Code: Select all

      Name     -  Scores - Scene - Character 
1.   Macaw     - 592'390 -  ALL  -  Manuke
2. GaijinPunch - 500,610 -  ALL  -   Sayo
3.    Edge     - 491'630 -  ALL  -   Sayo
4.    SAM      - 252,020 -   4   -  Manuke
5. OneEyedJack - 153 700 -   3   -   ???
6.   Carman    - 134,320 -  ???  -   Sayo
7. 
8.

Pocky & Rocky 2 (奇々怪界-月夜草子-) (SFC)

Rule:
All Default Settings.
Single Credit No Continue.

I don't own this version, if there is any setting I was missing please tell me.

Code: Select all

    Name  -  Scores - Scene
1.  Edge  - 329'244 -   7
2. Carmen - 273,107 -   6
3.
4.
5.

Pocky & Rocky with Becky (奇々怪界あどばんす) (GBA)

Rule:
All Default Settings.
Single Credit No Continue.

Code: Select all

   Name -  Scores - Scene - Character
1. Andi - 126,700 -   7   - Manuke
2.
3.
4.
5.
Last edited by SAM on Sun Oct 21, 2007 6:12 am, edited 22 times in total.
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Post by DC906270 »

I didnt know you could get this game on PS2? Do you mean PC Engine (which i beleive had a hucard version?)
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Post by sven666 »

SNES version not accepted?

pocky & rocky version accepted?
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Post by Damocles »

DC906270 wrote:I didnt know you could get this game on PS2? Do you mean PC Engine (which i beleive had a hucard version?)
It's on one of the Taito compilations.
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Post by SAM »

DC906270 wrote:I didnt know you could get this game on PS2?Do you mean PC Engine (which i beleive had a hucard version?)
I means the Acrade version of KiKi KaiKai found in the Japanese Taito compilations Vol. 1 (as Damocles had said).

DC906270 wrote:Do you mean PC Engine (which i beleive had a hucard version?)
Although it is a great port, the PC-Engine version of KiKi KaiKai got different game play than the Acrade one, the screen have changed from 3:4 to 4:3, boss parttern, action and your firepower got minor modification. I have added a seperate score board is added for the PC-Engine now.
sven666 wrote:SNES version not accepted?
The SNES KiKi KaiKai (Pocky & Rocky) version is actuall the sequel to the Acrade version. In order to make things clear, here is a list of all Pocky & Rocky games:

KiKi KaiKai (奇々怪界) - PCB
The 1st and the orginal Pocky & Rocky game. You can only control Pocky (小夜ちゃん) and Rocky (魔奴化) is the final boss.

BTW, GameFAQ said the US version of this game called "Knight Boy" anyone can confirm this?

KiKi KaiKai (奇々怪界) - MSX2
Little is known about this installation.

KiKi KaiKai (奇々怪界) - PC-Engine
A pretty good console port of the acrade version of the game. Gameplay altered in this version. The main difference is the play area changed from 3:4 to 4:3.

KiKi KaiKai ~Onitouhen~ (奇々怪界-怒涛編-) - Famicom Disk System
An Action RPG style of Pocky & Rocky. You could save your progress.

Pocky & Rocky (奇々怪界-謎の黒マント-) - SFC
The sequel to the Acrade game, Rocky is now an apostolate of Pocky after being defact in the 1st game.

Pocky & Rocky 2 (奇々怪界-月夜草子-) - SFC
Sequel to Pocky & Rocky, got a more Action RPG style of play.

Pocky & Rocky with Becky (奇々怪界あどばんす) - GBA
Yet another sequel of the series.
Notes: Becky was first shown herself in the FDS version as the 2P character dressing in Green.

KiKi KaiKai (奇々怪界) - MS Window
An official port of the Acrade version. Copies is till being sold at Amazon.co.jp for 1,500 yen.

KiKi KaiKai (奇々怪界) - i-mode
A Pocky & Rocky Mobile Telephone game. Little is known about this version.
sven666 wrote:pocky & rocky version accepted?
I have added some seperate score board now.

Socres from:

KiKi KaiKai (奇々怪界) [Acrade Ver.] - PCB/PS2/Win/MAME
KiKi KaiKai (奇々怪界) [PC-Engine] - PC-Engine
Pocky & Rocky (奇々怪界-謎の黒マント-) [SFC] - SFC
Pocky & Rocky 2 (奇々怪界-月夜草子-) [SFC] - SFC
Pocky & Rocky with Becky (奇々怪界あどばんす) [GBA] - GBA

is now being accepted.
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Post by GaijinPunch »

I've got most of these games... I'll get involved when I practice a bit. :)
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Post by Shatterhand »

I have the MSX version of it, if anyone is interested.

Its a VERY solid port, made by Taito itself. It does have the "choppy" scroll that MSX users are used to, but it doesn't hurt gameplay too much. The graphics obviously have less colors, but they are very close to the arcade game. Everything else thats into the arcade game is in the MSX version, all the gameplay and the level design is identical.
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Post by SAM »

Shatterhand wrote:I have the MSX version of it, if anyone is interested.

Its a VERY solid port, made by Taito itself. It does have the "choppy" scroll that MSX users are used to, but it doesn't hurt gameplay too much. The graphics obviously have less colors, but they are very close to the arcade game. Everything else thats into the arcade game is in the MSX version, all the gameplay and the level design is identical.
Sounds great. :D Is it MSX or MSX2?

P.S. - I have added the board for the MSX version, you could post your scores if you like.
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Post by Carmen »

Pocky and Rocky on the SNES/SFC has three difficulty levels: easy, medium, and hard. I'm not sure about nr. 2...

Autofire is not technically an option in the SNES version. That is to say, there is a key which has autofire mapped on to it, but its not an option you can turn on/off. So should autofire still be disallowed for the SNES ladder?
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Post by SAM »

Carmen wrote:Pocky and Rocky on the SNES/SFC has three difficulty levels: easy, medium, and hard. I'm not sure about nr. 2...

Autofire is not technically an option in the SNES version. That is to say, there is a key which has autofire mapped on to it, but its not an option you can turn on/off. So should autofire still be disallowed for the SNES ladder?
No auto fire rule is only applyed to Acrade version.
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Post by Carmen »

Ok, then here was my best from some years ago on the SNES

134 320 - Don't remember which scene... - Pocky
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Post by Carmen »

Expect scores from me for Pocky & Rocky 2 (SNES)... I just received the game today and am enjoying it much :P I strongly urge everyone to check it out... its leaps and bounds ahead of P&R1.
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Post by SAM »

Carmen wrote:Expect scores from me for Pocky & Rocky 2 (SNES)... I just received the game today and am enjoying it much :P I strongly urge everyone to check it out... its leaps and bounds ahead of P&R1.
I have been trying to track it (Japanese Ver.) down for months but with little success.

Seven Force had seen a complete copy being sold in store for 5,000 yen, but when he returned for it, it had been gone...
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Post by Andi »

Pocky And Rocky With Becky

Andi - 75,600 - Scene 5 - Rocky

I'll probably get something higher before too long.
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Post by Andi »

Andi - 12,700 - Scene 7 - Rocky
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Post by SAM »

Andi wrote:Andi - 12,700 - Scene 7 - Rocky
How come you scored less while you make it further to scene 7? :?

Are you trying to have some rank control or somthing similar?
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Post by Andi »

SAM wrote:
Andi wrote:Andi - 12,700 - Scene 7 - Rocky
How come you scored less while you make it further to scene 7? :?

Are you trying to have some rank control or somthing similar?
SHIT! Typo! I meant this:

Andi - 126,700 - Scene 7 - Rocky
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Post by BulletMagnet »

Carmen wrote:Expect scores from me for Pocky & Rocky 2 (SNES)... I just received the game today and am enjoying it much :P I strongly urge everyone to check it out... its leaps and bounds ahead of P&R1.
I wouldn't necessarily say that...it's quite a bit different from the first one, it's kinda tough to compare the two. The former is a bit more "traditional," for lack of a better word, while the second tosses a lot of oddball stuff in there (money, buyable items, partner who can't be permanently killed, "throwing" attack, etc.).
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Post by Shatterhand »

Sorry for taking so long to reply.

It only works in MSX2 computers. And it doesn't have ANY options at all, so no settings to change.

And I gave it a go just now to see if I could get a score, but I in a pathetic demonstration of my skills lost all 3 lives for the 1st boss, making the AMAZING score of 7400 points in Scene 1.

Heh :)
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Post by Carmen »

"I wouldn't necessarily say that...it's quite a bit different from the first one, it's kinda tough to compare the two. The former is a bit more "traditional," for lack of a better word, while the second tosses a lot of oddball stuff in there (money, buyable items, partner who can't be permanently killed, "throwing" attack, etc.)."

Well of course, you're right, those additions, especially the partner, differentiate the game quite a bit. However, looking at the root of the gameplay, Pocky's basic controls, this game is much improved. The largest two flaws I saw in the gameplay itself of P&R the first were the melee attack and the slide. The melee attack is a great idea and definetly needed at parts, but in the first game it was very difficult to use, as it 1) had to be charged up, resulting in a very annoying sound effect, 2) had a short lag between releasing the key and starting the attack, and 3) poor priority. The result was, at least in the SNES version, that you had to plan ahead when wanting to use it (I think the enemy will fire at me now, so I should use the attack) rather then using it on reflex. In the second game the attack is much cleaner... in fact, maybe a bit TOO powerful, as it has too much priority... The other was the slide in the first game, which had very limited use due to its fixed length and speed, and the dreaded 'pause' after the slide finished.

Anyway, what was I going to post about before I started compiling reasons I disliked P&R1 compared to 2... ohh right :roll: . Here's my best score so far (in 2):

273 107 - Stage 6
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Post by OneEyedJack »

153 700 P&R 1 Stage 3
-Jon in Canada
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Post by Edge »

I used to play Pocky & Rocky 2 when the game was new. So I gave it a shot today. And here is my score:

Edge - 329'244 - Scene 7

Haha, died in the dragon ride stage, I remember i hated this stage back then. :p

After playing this game again I found it is pretty easy and a bit unbalanced the close range attack is really powerfull. I mostly got hit by some patterns of the bosses I forgot. I think if you learn them the game is very easy to 1CC. Still I like the graphics and the music very much. ;)

And well, some relaxed gameplay isn't that bad sometimes.


Oh, and yeah there is an adjustable difficulty and it is possible to use continues (dunno if you keep your score if you continue?). I played on normal / 1 credit offcourse.
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Post by Carmen »

Yea, the melee' attack and the partners do put the gameplay balance way in your favour... but even so, the game is just a lot of fun :P

I haven't been able to get past the Lava stage yet... once I get home I'll get into it again :wink:
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Post by BBH »

does this game actually qualify as a shmup?

and if it does, then can we have a Shock Troopers high score thread? :P
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Post by Twiddle »

BBH wrote:does this game actually qualify as a shmup?

and if it does, then can we have a Shock Troopers high score thread? :P
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Post by SAM »

BBH wrote:does this game actually qualify as a shmup?

and if it does, then can we have a Shock Troopers high score thread? :P
Yes, the SFC version is not that challaging and could barely be classified as shmups. (Yet they are so much fun to play.)

Well, the Acrade (PCB) version of Pocky & Rocky play much more like Out Zone. I originally open the thread for posting the Acrade version score. But everyone are asking wether they could post their scores for the console versions. So I end up opening scores boards for every versions of Pocky & Rocky.
OneEyedJack wrote:153 700 P&R 1 Stage 3
Which character are you using?
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Post by BBH »

SAM wrote:
BBH wrote:does this game actually qualify as a shmup?

and if it does, then can we have a Shock Troopers high score thread? :P
Yes, the SFC version is not that challaging and could barely be classified as shmups. (Yet they are so much fun to play.)

Well, the Acrade (PCB) version of Pocky & Rocky play much more like Out Zone. I originally open the thread for posting the Acrade version score. But everyone are asking wether they could post their scores for the console versions. So I end up opening scores boards for every versions of Pocky & Rocky.
Well, by that logic Shock Troopers could be classified as a shmup too. Or Ikari Warriors. Or Mercs. etc...

I always thought the main thing that separated "regular" shmups from the "run and guns" were automatic scrolling. And since Kiki Kai Kai and Pocky & Rocky do not have automatic scrolling... well...

(me bitter over the fact that a topic about Smash TV and Total Carnage ended up getting moved to Off Topic? naw!)
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Post by GaijinPunch »

Might as well stick my score in here.

Kiki Kaikai: Nazo no Kuro Mantle (SFC)
GaijinPunch - 500,610 - Sayo - ALL
Last edited by GaijinPunch on Tue Mar 13, 2007 5:11 am, edited 1 time in total.
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Post by Edge »

Here's also my score from the OSM:

Pocky & Rocky (SNES) / hard difficulty
491'630 - Edge - Pocky - All

Just played for the 1CC, ignoring the scoring so no milking or anything else...

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Post by Carmen »

I wonder if Kiki Kaikai 2 will be out soon! Then we can really get this thread moving!
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