OK this makes sense then, there seems to be a significant fraction of the PS2 library affected then.ZellSF wrote:From what I see field flipping doesn't do anything for field rendering games? Of which there are still a lot.
Fantasy Zone, Gradius IV, Maximo, Rez, Shadow Hearts and Wild Arms 3 just to name the first ones I could think of.
Also, after closer scrutiny it appears that the “emulate field flipping” GSM option is basically just some kind of bob deinterlacing; the output resolution is definitely not a true rendered 480p. However, when used with the 1280x1024 output mode, you get a 480pX2 (effectively bilinear scaled) 960p output windowed inside the 1024p frame, which is pretty nice and if a generic downsampler ever comes out will provide a way of getting true 480p.
I’m curious if there are other 480p patching options out there besides what GSM offers that might be more successful?