PC-based forces to have an OS (Windows, no less) running behind and dictating the limitations on how to exploit the hardware, not to mention the implications of having multiple components instead of a single PCB, being this based on a home console or not. Conceptually it's night and day, and I'm afraid in practice it also shows.I don’t get the argument that it just a pc,pretty much all arcade hardware from the mid 2000s is pc based one way or the other the like of taito and sega charged huge prices for there hardware/software then they continued cashing in from operators taking a share of profits.let’s not forget before pc based there was also hardware based on consoles like ps1,Saturn etc.
Exclusivity, in general, should be the point of any platform as it's indeed that what makes money, but arcade games were never about exclusivity intentionally, and especially not in a permanent form. Many companies tried hard to bring home accurate ports in the 32bit era, for example.i do agree they need some hard hitting titles,the games aren’t just straight steam ports that’s a misconception a lot of work goes into them before release.
Isn’t exclusivity the whole piont of a arcade platform?
The arcades as they were are dying and Exarcadia won't save them. And you'll need more than good luck to get again the quality from the golden years - there's no money for that and the capable people are retiring.Let’s not forget some of the greatest shmups were born from the the arcade!most of the shmups are still being played today some games over 30yrs old!There’s some great Indy shmups and I enjoy and support them but none really get close to a arcade classic from cave,raizing,irem etc!hopfully exa can do the same or at least get close,if it gets popular enough maybe more developers will sign up