Putting in a session tonight. Will be posting my best 1st loop if I can get it, as well as approximate stage by stage scores for future reference.
Randorama wrote:Obviously, I certainly didn't consider sloppier options.
You calling me sloppy, cheeky bugger? ( ̄▽ ̄)
(You're not far off, actually.)
Randorama wrote:Have you tried to deal with these bullets somehow? Squeezing more bombings while doing mad dodging manouvres wouldn't be out of place, I tthink. I can't remember how big these time-out bullets are - but certainly there is a way to get MORE than 24,5 M per loop.
I can perhaps manage one or two passes, but any more and things get nasty. Those bullets are pretty big, and combined with everything else it can get pretty dangerous. Nine for safety.
DEL wrote:All I can say is; if you perform the ST4 and ST5 methods tightly on the first two loops, then perform them to a passable standard on the third and fourth loops, you will snag the Counter Stop without much fuss. (Albeit with only 6 lives
)
Well, you only get about six extra lives total anyway - two spare at start, 1mil Extend, three for clearing the 1st, 2nd and 3rd loop. The other thing is, I can do the first two loops pretty easily now. The only problem is, I still think I'm missing something, somewhere, if my current loop possible max is still a couple of mil lower than the recommended average. (See next paragraph.)
DEL wrote:I figured there was roughly about 110,000,000 max possible points in the four loops, so there's room for a mistake.
How many bombs were you dropping on the stage 4 boss each time? The way I see it, the counterstop players are only suiciding once per loop, and most likely at the fourth boss, giving them a total of 10 bombs to play with.
Rando calculated that a 10 bomb drop on the fourth boss (that's a st4 boss 7 bombs + single suicide scoring run) plus all other scoring bonuses would give about 25.8mil per loop. If the estimated max per loop is about 27.5, where is the other 1.7mil coming from?