a) I don't think they are analogue on GameCube pad, just two-grade (when keeping L pressed on CCP, Zl &Zr are detected as half-pressed).M.Knight wrote:On a side-note, the Wii CC Pro doesn't have the analog sensitivity on its bumpers so if you are on WiiU, that console's CC Pro may have some advantage over it depending on the game. I know I don't like analog triggers/bumpers since I tend to assign bomb to them when playing shmups so the delay may get in the way. But for something like F-Zero I am sure it's essential.
b) F-Zero GX doesn't even make use of both grades (few 'Cube games appear to), either counts as fully pressed, it seems, making the Wii CCP just sufficient for the job (unless you must play with a steering wheel).