Blinge wrote:Necron are those your maps? They're cool, did you draw for KF too?
They are! I didn't feel the need to draw maps in King's Field. I considered it, but the compass & in-game maps sufficed for my initial blind playthru. Shadow Tower very intentionally removed these things, and even plays other tricks on you, to make you feel disoriented. I played for a bit trying to just mentally internalize the levels, but eventually decided that I needed to map it. Also, my wife is playing through this one with me, and she really enjoys the cartography element.
Blinge wrote:I just wandered around ST lost a lot, tbh.
Man I thought Shadow Tower blows. It's interesting, I guess.. and better if all you care about is raw challenge, but that's it.
You know, I was really worried at first. No compass? No run button? Unresponsive menu button? Equipment durability with lightning fast degradation? Loading screens between menu transitions? Non-respawning enemies with randomized loot? It seemed like a mechanical shit show.
I'm a little bit further in now, though, and I'm starting to realize that a lot of thought went into the way they did things in this game. It works, and it's unlike any other RPG system I've ever seen before or after. I'm not sure how I will end up feeling about this game in the end, but as of now I am highly intrigued.
Blinge wrote:100% Tru hustlers start with KF Japan.. haha.
I went 2>1>3>4 though, that's probably the best way if you're gonna emulate JP as well.
I'll play the original eventually. It's tough for me because I really prefer to play games of this era on my PVM collection and don't like to emulate if I can help it. I'm going to have to figure something out for Shadow Tower Abyss, as well.